Updates and improvements since the video came out:
Code cleanup
Fixed domain shader sometimes not properly clearing
Buffed Crystal Pistol bullet damage, and damage now scales with the type of bullet, and the explosions do area of effect damage in addition to the shards
The Crystal Pistol can have ammo manually inserted one at a time, this allows for more intentional choices and inserting blanks (gunpowder)
Thrown Heavy Bricks will now break unstained glass and glass panes on impact
Fixed Crystal Pistol still having the component update animation
Visual fixes for the Winning Hand and Crystal Pistol when held