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Моды/WindLink
WindLink

WindLink

Adds a realistic wind engine that is terrain aware for shaders to respond to.

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Все версииWindLink 0.1.5

WindLink 0.1.5

Release20.08.2026

Список изменений

Changelog

1.1.5

MCWIND_PROVIDER_VERSION 11200, was 11100 in 0.1.14.

Minor bump. Symbols added, nothing you already call behaves differently.

  • mcw_windAtFast for raymarched fog. A four argument form resolves the ground and flow reads once per ray. Sample the wind once per ray and march your own noise per step.
  • The Jacobian stopped differencing step functions. Ground, wall and flow now read once through a new five argument mcw_windAt . Roughly a quarter of the texture reads. Reported from outside by Koteinik, thanks G.
  • The curl is analytic. Built from the noise's gradients rather than differenced, so a quarter of the hashes and exactly divergence free instead of nearly.
  • Vines got eighteen dials and a fix. Hanging plants are anchored at the ceiling. Upright vines now compute the inverse. Dial everything to your liking.
  • Strands feature got cut from WindLink see mods like Grassier Grass for a comparable and arguably significantly better feature.

Файлы

windlink-0.1.5.jar(381.49 KiB)
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Метаданные

Канал релиза

Release

Номер версии

0.1.5

Загрузчики

Fabric

Версии игры

26.1–26.1.2

Загрузок

19

Дата публикации

20.08.2026

Загрузил

ID версии

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