
WindLink
Adds a realistic wind engine that is terrain aware for shaders to respond to.
WindLink
A real, shared wind that everything breathes.
Client-side only. Safe on vanilla servers. Works with no shader pack installed, but doesn't live up to anything without one.
Depends on PlunderEngine.
Compatible Shaders:
Euphoria Patches 1.10.0+
Compatible Mods
These are mods that can function with WindLink's wind field.
| Mod | What WindLink does with it |
|---|---|
| Better Smoke | Their smoke follows our wind. |
| Physics Mod | Cloth movement, debris, rain and snow all take our field instead of their own when installed. |
| Grassier Grass | Their blade wind is taken over with our wind. Unsupported by dev, may break on their update. |
| Fancy World Animations | Lanterns and chains swing on our wind. Support is awaiting their update. Tested on the dev build. |
| Serene Seasons | Drives our seasons when installed, more leaves fall during the fall and autumn season. |
Two mods installed and two disagreeing winds on screen is a bug a player cannot diagnose. That is the whole reason these exist: one wind, one direction, whoever is drawing it.
Wind
WindLink creates a real and terrain aware wind field that everything responds to. No more side to side canned wind animations with your favorite shaders. Everything flows together.
- Building gusts that come and go naturally instead of a constant breeze
- Terrain flow: slowed behind a hill, quicker over a crest, funnelled down through valleys
- Presets from calm to storm, or auto (natural wind)
- Wind character, natural or cinematic
- Turbulence, swirl and wave size as separate dials
- Wind sheltering, your builds interact with the wind in real time
- Blown debris from leaves and grass flecks that ride the wind and deflect off walls
- Trees move as one, so a canopy sways together
- Falling leaves, smoke, flames, embers and campfire smoke all take the same wind
Seasons
- Foliage color follows the year (default: off)
- Days per season, or race through a whole year in seconds to see it move
- Forceable season overrides
Dust
- Sand grains lifted off loose ground when the wind is up
- Wind thresholds, spawn rate, radius and how high it lofts
Heat
- Heat field over fire and lava
Water
- Every body of water measured and identify puddle, pond, lake, river, small sea, ocean, deep ocean
- Tuning for range, sea height, depth and what counts as a river
- Shore distance data
On-screen
- Wind compass showing heading and strength, unintrusive
- Wind lines, a debug overlay drawing the field itself: shape, spacing, reach, length, ground arrows, and whether they show through terrain
Commands
/windlink with:
info | what the wind is doing right now |
season | set, preview, set length, or race the year |
freeze | hold the wind still for a screenshot |
windviz | wind lines on or off |
auto-storm | natural wind at auto and incremental wind |
Thank you...
I'm especially appreciative of SpacEagle17 the creator of the awesome Euphoria Patches for being extremely helping throughout the development and testing of this mod!
Как поиграть с друзьями с модом WindLink?
Мод WindLink куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода WindLink будет готов за пару минут - BungeeHost сделает всё за вас.
