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Моды/WindLink
WindLink

WindLink

Adds a realistic wind engine that is terrain aware for shaders to respond to.

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Все версииWindLink 1.1.19

WindLink 1.1.19

Release30.08.2026

Список изменений

1.1.19

MCWIND_PROVIDER_VERSION 11500, was 11400.

One new symbol: mcw_occRegion.

WindLink still requires PlunderEngine 0.1.18. Nothing it calls moved the engine changed underneath it.

Both changes are engine-side - the occupancy producer and the header, both ship in plunderengine.

  • The occupancy window stops being a constant that the header and the atlas each hardcode. mcw_occRegion publishes its width once a frame and the header reads it, so the volume can be resized while the game runs and every voxel read still lands in the right tile. A pack that never touches it sees the shipped 96 exactly as before, and mcw_readVoxel outside the window answers unknown as it always did. /plunderengine occupancy window <blocks> moves it, 16 to 384, snapped to whole chunks. It does not save on restart.
  • mcw_readAir answers known = false in the Nether, instead of answering "sealed". 
  • So mcw_caveCalm stops holding Nether foliage at its minimum.

Файлы

windlink-1.1.19.jar(427.92 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.1.19

Загрузчики

Fabric

Версии игры

26.1–26.1.2

Загрузок

186

Дата публикации

30.08.2026

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ID версии

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