
Where Winds Blow
Interactive & swaying foliage, new grass types, & other effects!
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Список изменений
Added
- Added configurable blizzards during severe snowy weather, featuring terrain-aware ground spindrift, custom snow, and smooth whiteout fog.
- Added separate controls for normal and blizzard snowflake amount, size, and speed, plus configurable snowfall fog modes and intensity.
- Added optional desert and badlands sandstorms with wind-driven screen-space dust, terrain-aware rendering, biome-specific sand coloring, and visibility-reducing fog. Sandstorm effects and fog are disabled by default while I tune it.
- Added configurable, wind driven tumble✨s in deserts and badlands.
- Added wind blown flower petals from nearby flowers.
- Added a toggle for wind blown leaf particles.
- Added dynamic rain squalls and configurable rain-angle variation.
- Added resource-driven foliage sway profiles. Client resource packs can now configure blocks and tags, motion types, priorities, opt-outs, interaction behavior, and per-profile height and strength scaling.
- Added foliage compatibility profiles for:
- Bountiful Fares
- Farmer’s Delight
- No Man’s Land
- Regions Unexplored
- Sweety’s Garden
- Added biome-specific wind profiles for No Man’s Land.
- Added configurable, noise-clustered fern accents to world generation.
- Added foliage color variation controls.
- Added an in-game warning explaining Iris shader-pack limitations.
Changed
- Rebuilt snowfall around a dedicated shader-driven GPU renderer with a deterministic CPU fallback, improved vertical sampling, terrain clipping, and smoother animation.
- Rain and snow now render in separate precipitation passes and transition more smoothly as weather conditions change.
- Rain and snow now react more naturally to local wind, thunder, gusts, squalls, and wind lulls.
- Foliage sway now responds to current weather conditions, including storm loading, lulls, and gust fronts.
- Foliage interaction now produces directional motion wakes, movement trails, stationary pressure, and vertical influence.
- Responsive foliage animation now supports stepped movement, improved sheen, low-profile plants, tall columns, and top-anchored hanging plants.
- Wind streaks now use cleaner halo-and-core rendering, improved motion paths, near-camera fading, and revised spawning.
- Drifting leaf particles now match nearby oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, and azalea foliage.
- Local biome wind sampling is now smoothed when crossing biome boundaries.
- Tall and overgrown grass generation now forms irregular clustered patches with fringes and height-graded cores.
- Responsive foliage section invalidation, column scanning, and model caches are now bounded and more efficient.
- Wind, foliage, particle, weather, and decoration settings have been reorganized into more focused configuration groups.
Fixed
- Fixed wind sheen causing grass to appear white under moody brightness.
- Fixed twisting and weeping vines bending from the wrong anchor.
- Fixed incorrect wind and interaction scaling on pink petals and other low-profile foliage.
- Fixed azaleas, sea pickles, and waterlilies being deformed as generic bush foliage.
- Fixed randomized block-model offsets splitting foliage interaction sampling across block boundaries.
Compatibility
- ToucanLib
0.4.0is now a required dependency.
Файлы
where_winds_blow-2.0.0.jar(2.11 MiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
2.0.0
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
276
Дата публикации
12.08.2026
