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Моды/Where Winds Blow
Where Winds Blow

Where Winds Blow

Interactive & swaying foliage, new grass types, & other effects!

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Все версииWhere Winds Blow 2.0.0

Where Winds Blow 2.0.0

Release12.08.2026

Список изменений

Added

  • Added configurable blizzards during severe snowy weather, featuring terrain-aware ground spindrift, custom snow, and smooth whiteout fog.
  • Added separate controls for normal and blizzard snowflake amount, size, and speed, plus configurable snowfall fog modes and intensity.
  • Added optional desert and badlands sandstorms with wind-driven screen-space dust, terrain-aware rendering, biome-specific sand coloring, and visibility-reducing fog. Sandstorm effects and fog are disabled by default while I tune it.
  • Added configurable, wind driven tumble✨s in deserts and badlands.
  • Added wind blown flower petals from nearby flowers.
  • Added a toggle for wind blown leaf particles.
  • Added dynamic rain squalls and configurable rain-angle variation.
  • Added resource-driven foliage sway profiles. Client resource packs can now configure blocks and tags, motion types, priorities, opt-outs, interaction behavior, and per-profile height and strength scaling.
  • Added foliage compatibility profiles for:
    • Bountiful Fares
    • Farmer’s Delight
    • No Man’s Land
    • Regions Unexplored
    • Sweety’s Garden
  • Added biome-specific wind profiles for No Man’s Land.
  • Added configurable, noise-clustered fern accents to world generation.
  • Added foliage color variation controls.
  • Added an in-game warning explaining Iris shader-pack limitations.

Changed

  • Rebuilt snowfall around a dedicated shader-driven GPU renderer with a deterministic CPU fallback, improved vertical sampling, terrain clipping, and smoother animation.
  • Rain and snow now render in separate precipitation passes and transition more smoothly as weather conditions change.
  • Rain and snow now react more naturally to local wind, thunder, gusts, squalls, and wind lulls.
  • Foliage sway now responds to current weather conditions, including storm loading, lulls, and gust fronts.
  • Foliage interaction now produces directional motion wakes, movement trails, stationary pressure, and vertical influence.
  • Responsive foliage animation now supports stepped movement, improved sheen, low-profile plants, tall columns, and top-anchored hanging plants.
  • Wind streaks now use cleaner halo-and-core rendering, improved motion paths, near-camera fading, and revised spawning.
  • Drifting leaf particles now match nearby oak, spruce, birch, jungle, acacia, dark oak, mangrove, cherry, and azalea foliage.
  • Local biome wind sampling is now smoothed when crossing biome boundaries.
  • Tall and overgrown grass generation now forms irregular clustered patches with fringes and height-graded cores.
  • Responsive foliage section invalidation, column scanning, and model caches are now bounded and more efficient.
  • Wind, foliage, particle, weather, and decoration settings have been reorganized into more focused configuration groups.

Fixed

  • Fixed wind sheen causing grass to appear white under moody brightness.
  • Fixed twisting and weeping vines bending from the wrong anchor.
  • Fixed incorrect wind and interaction scaling on pink petals and other low-profile foliage.
  • Fixed azaleas, sea pickles, and waterlilies being deformed as generic bush foliage.
  • Fixed randomized block-model offsets splitting foliage interaction sampling across block boundaries.

Compatibility

  • ToucanLib 0.4.0 is now a required dependency.

Файлы

where_winds_blow-2.0.0.jar(2.11 MiB)
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Метаданные

Канал релиза

Release

Номер версии

2.0.0

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

276

Дата публикации

12.08.2026

Загрузил

ID версии

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