
Where Winds Blow
Interactive & swaying foliage, new grass types, & other effects!
Where Winds Blow, I'd go with you.
!Grass swaying in the wind
Where Winds Blow adds a visible, weather-driven wind system and denser Vanilla+ foliage. Wind changes with the biome, weather, altitude, and nearby shelter, then drives atmospheric effects across the world without pushing entities or replacing vanilla terrain.
Client-only friendly: Install it on the client for visual wind and weather effects without requiring a server-side installation. For multiplayer with WWB blocks and world generation, install it on the server and connecting clients.
!features
!Interactive foliage
What It Adds
| Feature | What it does |
|---|---|
| Dynamic wind | Creates smooth direction changes, gust fronts, calm lulls, and turbulence shaped by the biome, weather, altitude, and surrounding terrain |
| Responsive foliage | Makes grass, crops, flowers, and leaves sway; nearby movement, projectiles, lightning, and explosions can disturb plants locally |
| Visible air movement | Sends pale wind streaks and biome-tinted drifting leaves through the world, following the wind and reacting to terrain |
| Atmospheric weather | Slants rain with the wind and gives snow drifting, fluttering movement as weather strength changes |
| Reactive world details | Bends campfire smoke into wind-shaped plumes and moves banners, hanging signs, lanterns, and chains with the same wind |
| Vanilla+ world generation | Adds flat, dry, dead, overgrown, and wild-wheat grass variants to create denser biome coverage and softer transitions |
| Customization | Provides an in-game visual config plus datapack control over grass placement and biome-specific wind profiles |
!compatibility
!Custom rain effects & weather based wind changes
Compatibility
- The standard renderer and Sodium support the complete feature set.
- Iris has full support while no shader pack is active.
- With an Iris shader pack active, weather, streaks, leaves, smoke, banners, signs, world generation, and local plant interaction remain available. Foliage sway, wind sheen, and lantern/chain sway are disabled to avoid terrain-shader conflicts.
Where Winds Blow is incompatible with Chunks Fade In because both mods alter terrain shader rendering.
See the datapack guide for more information.
!credits & license
!Swinging hanging sign & lantern
Modpacks
You may use this mod in modpacks, videos, servers, and other projects. A link back to the Modrinth page is appreciated.
Credits
Created by me :D
License
All Rights Reserved.
Feel free to use this mod in modpacks, videos, etc. Just provide a link back to this page if possible :)
Please don't port this mod without express permission from me.
For any general queries/unlisted questions, DM me on Twitter (@prodbyjvn) / Discord (ijvn).
Warning: this mod ONLY exists on Modrinth & CurseForge as of June 2026. Any sites hosting this mod outside of Modrinth/CurseForge are not official releases.
Как поиграть с друзьями с модом Where Winds Blow?
Мод Where Winds Blow куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Where Winds Blow будет готов за пару минут - BungeeHost сделает всё за вас.
