
Weavers Paradise
Mod about expressing yourself through clothing
Weavers Paradise v.1.4.2
release10 мая 2026 г.Fixed dist annotations for several classes, which should fix crashes on dedicated server
Weavers Paradise v.1.4.1
release9 мая 2026 г.Fixed mapping issues and now mod should run normally on 47.4.0+ Fixed curio.identifier.cape issue
Weavers Paradise v.1.4.1
release5 мая 2026 г.Fixed curios "legwear" tag. Now Thigh Highs can be equipped again Fixed translation key for "curios.identifier.cape"
Weavers Paradise v.1.4
release5 мая 2026 г.Official port to Forge 1.20.1!
Every future update will now be ported to this version. This version is currently in open beta, since a lot of internals have changed and I had to improvise with a lot of things.
EMI support coming soon!
Weavers Paradise v.1.4
release18 апреля 2026 г.Update 1.4 "Fashion Mayhem"
This is one of the biggest updates for Weavers Paradise yet, since I changed almost everything that was inside the mods code since official release in august. Plus I finally started to port this mod to 1.20.1
Fixed bugs:
Now you cannot place Bottled Dye inside restricted slots
Fixed broken rendering for pants and shirt, now they properly distinguish between double and single rendering
Fixed several broken rendering methods and classes
Added:
New clothing item: Cape. And yes, it replaces both vanilla cape and elytra
2 New Cosplay Armors: Felix Argyle and Bridget
4 New Dye Types: Colored Sculk, Health, Hunger, Day Time(Fixed & Colored)
Now you can distinguish Bottled Dye and Dye Cores by holding shift, which will display item they were crafted from
Reworked:
Changed internal file structure for classes
Changed internal file name structure for classes
Added centralized color and text handlers for dye types to simplify future additions
Clothing item tooltips now only show relevant data
Fully reworked clothing and material tooltips, now they take up much less space
Fixed certain translations and names
Now Cosplay Armors can only be found inside armor lootboxed which spawn at the same rate (5%)
Reworked some rendering handlers to simplify future additions
Simplified Creative Tab data and now it's much less messy

