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!title_combined
Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)
!forge
!pretty !variants
You can define a list of rules under the structureWaystoneRules key in the config. Each rule can have the following properties:
structure: Vanilla or modded structure id this rule applies to (for example village, temple_desert).chance: Spawn probability from 0 to 1 (0 = never, 1 = always).type: Waystone variant override: auto, stone, sandy, or mossy. auto keeps structure/default logic.name: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures.forceGlobal: true/false. If true, the Waystone is forced to become global. Requires name to be set.autoActivateGlobal: true/false. Only relevant when forceGlobal=true. true immediately registers as global, false waits until player activation.dimensionWhitelist: Allowed dimension IDs, comma-separated (for example 0,-1,1) or * for all.biomeWhitelist: Allowed biome IDs, comma-separated (for example 2,17,21) or * for all.Example: structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35
Currently supported structure ids:
villagetemple_deserttemple_junglestrongholdfortressend_spikeworld_spawn!village !buttons !cant_warp
./gradlew build.
This project is a fork of Waystones by BlayTheNinth.
The combined work is distributed under LGPLv3 terms. The original MIT-licensed portions remain available under MIT terms.
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1.7.10 Waystones fork with facelift and bugfixes.