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Моды/Waystones-X (Unofficial Waystones Fork)
Waystones-X (Unofficial Waystones Fork)

Waystones-X (Unofficial Waystones Fork)

1.7.10 Waystones fork with facelift and bugfixes.

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Waystones-X (Unofficial Waystones Fork)

!title_combined

Teleport back to activated waystones. For Survival, Adventure or Servers. (Waystones mod fork.)

modrinth

!forge

!pretty !variants

Fixes:

  • Nether portals aren't generated when teleporting to the Nether (@kuzuanpa)
  • Fixed some rendering bugs (@kuzuanpa)

New features:

  • New textures by DarkBum.
  • Clicking an activated Waystone will open the teleport menu, instead of needing to shift-click it (much more intuitive)
  • If configured, Waystones show nametags with their name.
  • Duplicate Waystone names are disallowed.
  • If a player exits the Waystone creation menu without properly naming it, the creation/naming menu will be shown upon next interaction (instead of creating an empty-named Waystone).
  • GUI Configuration.
  • Configurable worldgen.
  • Automatic activation upon naming.
  • Configurable Village Names mod compatibility.
  • Configurable teleportation XP level cost. Flat cost, distance cost, flat cross-dim cost.
  • Configurable global teleportation cooldown. Cooldown status indicator.
  • Waystone list sorting by Name and Distance.
  • Waystone list filtering.
  • "Undiscovering/Forgetting" Waystones.
  • Waystone renaming.
  • Pinned Waystones which appear at the top of the list.
  • Global Waystones are stored in the save NBT, no more conflicts.
  • Sandstone, Mossy, (Mossy) Stonebrick, Netherbrick, Endstone Waystone variants.
  • Journeymap and Xaero's Minimap integration: adding waypoints upon interaction with Waystones

Worldgen configuration system:

You can define a list of rules under the structureWaystoneRules key in the config. Each rule can have the following properties:

  • structure: Vanilla or modded structure id this rule applies to (for example village, temple_desert).
  • chance: Spawn probability from 0 to 1 (0 = never, 1 = always).
  • type: Waystone variant override: auto, stone, sandy, or mossy. auto keeps structure/default logic.
  • name: Optional fixed name override. If duplicates exist, a number suffix is appended automatically. Makes the most sense for unique structures.
  • forceGlobal: true/false. If true, the Waystone is forced to become global. Requires name to be set.
  • autoActivateGlobal: true/false. Only relevant when forceGlobal=true. true immediately registers as global, false waits until player activation.
  • dimensionWhitelist: Allowed dimension IDs, comma-separated (for example 0,-1,1) or * for all.
  • biomeWhitelist: Allowed biome IDs, comma-separated (for example 2,17,21) or * for all.

Example: structure=village;chance=0.35;type=auto;dimensionWhitelist=0;biomeWhitelist=2,17,35

Currently supported structure ids:

  • village
  • temple_desert
  • temple_jungle
  • stronghold
  • fortress
  • end_spike
  • world_spawn

Dependencies

!village !buttons !cant_warp

Building

./gradlew build.

Credits

  • BlayTheNinth for the original mod.
  • New textures by DarkBum.
  • kuzuanpa for some bugfixes.
  • Textures and ideas from BetterWaystonesMenu.
  • brandyyn for some fixes.
  • Omgise for Chinese translation.
  • GT:NH buildscript.

License

This project is a fork of Waystones by BlayTheNinth.

  • Original Waystones code: MIT License (Copyright 2016 BlayTheNinth) (archive)
  • New contributions: LGPLv3 (Copyright 2025 jack)

The combined work is distributed under LGPLv3 terms. The original MIT-licensed portions remain available under MIT terms.

Buy me a coffee

  • ko-fi.com
  • Monero: 893tQ56jWt7czBsqAGPq8J5BDnYVCg2tvKpvwTcMY1LS79iDabopdxoUzNLEZtRTH4ewAcKLJ4DM4V41fvrJGHgeKArxwmJ

!license

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Minecraft: Java Edition

1.7.x

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Опубликован:6 месяцев назад
Обновлён:1 месяц назад
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