!Water Source Logo
The Water Source mod adds thirst, hydration, and drinking systems to Minecraft.
This is a remake of the higher version MC of Water Source based on Kotlin & Fabric & Yarn Mapping, with some changes in game mechanic design, hence the name Water Source “2”.
If you're looking for the mc 1.16.x - 1.18.2 version of Water Source, see Water Source 1
This mod is currently in beta, basic mechanics (water level, hydration, GUI, thirst, water filters, enchantments) have been tested.
There may be issues with these in beta:
All the mechanics, see Water Source Wiki
Welcome to pose features that you want Water Source implement here.
Item hydration values and filter recipes are in the hydration and filter_recipe folders of the datapack.
See Water Source Wiki
You can find the configuration files in the . /config/watersource/ under:
common.toml is the main configuration file (the module mechanism)client.toml is the server-side configuration file (HUD, item water information, etc.)For those who haven't worked with toml before, it is recommended to use code/vscode to open toml files, install toml extensions, and edit them; they can be opened with any text editor as well.
Maintaining the Water Source by myself is a bit of a challenge for my abilities and energy. Frankly speaking, the combination of lack of sponsorship and my lack of technical skills in Water Source 1 ultimately prevented me from continuing to maintain Water Source.
I'm going to use some negative words here:
However, I'm also having a lot of fun developing the mod that I wouldn't have had otherwise, thanks to the Fabric community, Kotlin, and all the people who support and like Water Source.

Adds thirst, hydration, and drinking systems to Minecraft.