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Моды/WarMachineLib
WarMachineLib

WarMachineLib

Provide a lib for soldiers and vehicles.

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WarMachineLib 0.5

release25 февраля 2026 г.
  1. A new custom shader has been added for the rendering of UV scrolling type maps, which can render environmental lighting normally compared to the previous one
  2. Two new blocks for lighting have been added. Currently, these blocks are generated when some bullets hit. These blocks have no collision and will disappear after being placed for a short period of time
  3. Added a new configuration file that can be switched within the game, and also added some options
  4. Now, every time you enter the archive, it will prompt you about the activation status of some options in the configuration file
  5. The event where players are automatically added to the AdvanceArmy team has been moved to the Advance Troop module
  6. Now, the bullet entity has added a friendly damage determination between hostile vehicles
  7. Now, hostile unclaimed vehicles will disappear in peaceful mode
  8. Some new information display has been added when holding a radio

WarMachineLib 2.6

release25 февраля 2026 г.
  1. Now, the bullet entity has added a friendly damage determination between hostile vehicles

WarMachineLib 0.4

release24 января 2026 г.

2026/1.24 Version 0.4:

  1. Fixed some issues that caused the server to fail to start
  2. Added switch configuration and position configuration to the hit prompt function
  3. Added a total amplitude configuration for the explosion vibration effect in this module
  4. Combat units will now be set to defensive mode upon receiving the dismount command
  5. The command system has added a new B key for dismounting instructions, which can be used to order combat units to leave the vehicle
  6. The resistance of vehicles to frontal attacks has been enhanced. Now, when armor is hit from the front, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
  7. A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)
  8. Add curved shot calculation method

WarMachineLib 2.5

release24 января 2026 г.

2026/1.24 Version 2.5:

  1. Fixed some issues that caused the server to fail to start
  2. Added switch configuration and position configuration to the hit prompt function
  3. Added a total amplitude configuration for the explosion vibration effect in this module
  4. Combat units will now be set to defensive mode upon receiving the dismount command
  5. The command system has added a new B key for disembarking instructions, which can be used to command combat units to leave the vehicle
  6. The resistance of vehicles to frontal attacks has been enhanced. Now, when hit by frontal armor, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
  7. A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)

WarMachineLib 0.3

beta7 января 2026 г.
  1. Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead heal it by 1+ the amount of damage dealt
  2. The fixed armor damage received by flying vehicles has been reduced from 2 times to 1.2 times. The random additional damage caused by armor-piercing bullets has been reduced by a factor of 2, and the calculation method has been changed from integer (int) to float (float) (missiles 01F, 02F)
  3. Now, when a vehicle receives damage lower than its armor value, there is a small probability that it will take 50% of the damage instead of being completely immune to it
  4. Optimized and adjusted the determination of armor damage
  5. The command system has added a C-key follow mode
  6. Adjusted the rendering conditions for the path lines of flying units

Совместимость

Minecraft: Java Edition

1.20.x1.16.x

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Лицензия:CC-BY-NC-SA-4.0
Опубликован:9 месяцев назад
Обновлён:1 неделю назад
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