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WarMachineLib 0.5
release25 февраля 2026 г.- A new custom shader has been added for the rendering of UV scrolling type maps, which can render environmental lighting normally compared to the previous one
- Two new blocks for lighting have been added. Currently, these blocks are generated when some bullets hit. These blocks have no collision and will disappear after being placed for a short period of time
- Added a new configuration file that can be switched within the game, and also added some options
- Now, every time you enter the archive, it will prompt you about the activation status of some options in the configuration file
- The event where players are automatically added to the AdvanceArmy team has been moved to the Advance Troop module
- Now, the bullet entity has added a friendly damage determination between hostile vehicles
- Now, hostile unclaimed vehicles will disappear in peaceful mode
- Some new information display has been added when holding a radio
WarMachineLib 2.6
release25 февраля 2026 г.- Now, the bullet entity has added a friendly damage determination between hostile vehicles
WarMachineLib 0.4
release24 января 2026 г.2026/1.24 Version 0.4:
- Fixed some issues that caused the server to fail to start
- Added switch configuration and position configuration to the hit prompt function
- Added a total amplitude configuration for the explosion vibration effect in this module
- Combat units will now be set to defensive mode upon receiving the dismount command
- The command system has added a new B key for dismounting instructions, which can be used to order combat units to leave the vehicle
- The resistance of vehicles to frontal attacks has been enhanced. Now, when armor is hit from the front, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
- A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)
- Add curved shot calculation method
WarMachineLib 2.5
release24 января 2026 г.2026/1.24 Version 2.5:
- Fixed some issues that caused the server to fail to start
- Added switch configuration and position configuration to the hit prompt function
- Added a total amplitude configuration for the explosion vibration effect in this module
- Combat units will now be set to defensive mode upon receiving the dismount command
- The command system has added a new B key for disembarking instructions, which can be used to command combat units to leave the vehicle
- The resistance of vehicles to frontal attacks has been enhanced. Now, when hit by frontal armor, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
- A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)
WarMachineLib 0.3
beta7 января 2026 г.- Now, when the main character holds a pick-type tool and left-clicks on a vehicle, it will not cause damage to the vehicle and can instead heal it by 1+ the amount of damage dealt
- The fixed armor damage received by flying vehicles has been reduced from 2 times to 1.2 times. The random additional damage caused by armor-piercing bullets has been reduced by a factor of 2, and the calculation method has been changed from integer (int) to float (float) (missiles 0
1F, 02F) - Now, when a vehicle receives damage lower than its armor value, there is a small probability that it will take 50% of the damage instead of being completely immune to it
- Optimized and adjusted the determination of armor damage
- The command system has added a C-key follow mode
- Adjusted the rendering conditions for the path lines of flying units
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Лицензия:CC-BY-NC-SA-4.0
Опубликован:9 месяцев назад
Обновлён:1 неделю назад
