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WarMachineLib 1
release26 марта 2026 г.Version 1.0: Fixed the issue where the server could not be started due to in-game configuration modification
Added custom lighting to enable model lighting to be influenced by the brightness of blocks
The seat entity has been optimized, and now the seat is changed to a non-biological entity
Optimized the content related to seat angle restrictions
Added a search AI for seat entities
Now, when the original armor value of the vehicle is greater than 20, it will not suffer additional damage from armor-piercing bullets
Now, vehicles will suffer an additional +100 damage from water immersion
WarMachineLib 0.5
beta25 февраля 2026 г.- A new custom shader has been added for the rendering of UV scrolling type maps, which can render environmental lighting normally compared to the previous one
- Two new blocks for lighting have been added. Currently, these blocks are generated when some bullets hit. These blocks have no collision and will disappear after being placed for a short period of time
- Added a new configuration file that can be switched within the game, and also added some options
- Now, every time you enter the archive, it will prompt you about the activation status of some options in the configuration file
- The event where players are automatically added to the AdvanceArmy team has been moved to the Advance Troop module
- Now, the bullet entity has added a friendly damage determination between hostile vehicles
- Now, hostile unclaimed vehicles will disappear in peaceful mode
- Some new information display has been added when holding a radio
WarMachineLib 2.6
release25 февраля 2026 г.- Now, the bullet entity has added a friendly damage determination between hostile vehicles
WarMachineLib 0.4
beta24 января 2026 г.2026/1.24 Version 0.4:
- Fixed some issues that caused the server to fail to start
- Added switch configuration and position configuration to the hit prompt function
- Added a total amplitude configuration for the explosion vibration effect in this module
- Combat units will now be set to defensive mode upon receiving the dismount command
- The command system has added a new B key for dismounting instructions, which can be used to order combat units to leave the vehicle
- The resistance of vehicles to frontal attacks has been enhanced. Now, when armor is hit from the front, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
- A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)
- Add curved shot calculation method
WarMachineLib 2.5
release24 января 2026 г.2026/1.24 Version 2.5:
- Fixed some issues that caused the server to fail to start
- Added switch configuration and position configuration to the hit prompt function
- Added a total amplitude configuration for the explosion vibration effect in this module
- Combat units will now be set to defensive mode upon receiving the dismount command
- The command system has added a new B key for disembarking instructions, which can be used to command combat units to leave the vehicle
- The resistance of vehicles to frontal attacks has been enhanced. Now, when hit by frontal armor, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
- A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)
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Лицензия:CC-BY-NC-SA-4.0
Опубликован:11 месяцев назад
Обновлён:3 недели назад
