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Моды/WarMachineLib
WarMachineLib

WarMachineLib

Provide a lib for soldiers and vehicles.

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WarMachineLib 1

release26 марта 2026 г.

Version 1.0: Fixed the issue where the server could not be started due to in-game configuration modification

Added custom lighting to enable model lighting to be influenced by the brightness of blocks

The seat entity has been optimized, and now the seat is changed to a non-biological entity

Optimized the content related to seat angle restrictions

Added a search AI for seat entities

Now, when the original armor value of the vehicle is greater than 20, it will not suffer additional damage from armor-piercing bullets

Now, vehicles will suffer an additional +100 damage from water immersion

WarMachineLib 0.5

beta25 февраля 2026 г.
  1. A new custom shader has been added for the rendering of UV scrolling type maps, which can render environmental lighting normally compared to the previous one
  2. Two new blocks for lighting have been added. Currently, these blocks are generated when some bullets hit. These blocks have no collision and will disappear after being placed for a short period of time
  3. Added a new configuration file that can be switched within the game, and also added some options
  4. Now, every time you enter the archive, it will prompt you about the activation status of some options in the configuration file
  5. The event where players are automatically added to the AdvanceArmy team has been moved to the Advance Troop module
  6. Now, the bullet entity has added a friendly damage determination between hostile vehicles
  7. Now, hostile unclaimed vehicles will disappear in peaceful mode
  8. Some new information display has been added when holding a radio

WarMachineLib 2.6

release25 февраля 2026 г.
  1. Now, the bullet entity has added a friendly damage determination between hostile vehicles

WarMachineLib 0.4

beta24 января 2026 г.

2026/1.24 Version 0.4:

  1. Fixed some issues that caused the server to fail to start
  2. Added switch configuration and position configuration to the hit prompt function
  3. Added a total amplitude configuration for the explosion vibration effect in this module
  4. Combat units will now be set to defensive mode upon receiving the dismount command
  5. The command system has added a new B key for dismounting instructions, which can be used to order combat units to leave the vehicle
  6. The resistance of vehicles to frontal attacks has been enhanced. Now, when armor is hit from the front, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
  7. A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)
  8. Add curved shot calculation method

WarMachineLib 2.5

release24 января 2026 г.

2026/1.24 Version 2.5:

  1. Fixed some issues that caused the server to fail to start
  2. Added switch configuration and position configuration to the hit prompt function
  3. Added a total amplitude configuration for the explosion vibration effect in this module
  4. Combat units will now be set to defensive mode upon receiving the dismount command
  5. The command system has added a new B key for disembarking instructions, which can be used to command combat units to leave the vehicle
  6. The resistance of vehicles to frontal attacks has been enhanced. Now, when hit by frontal armor, even if the damage type is armor-piercing and the damage value exceeds the armor value, 50% of the armor value will be deducted first during the calculation
  7. A new weapon, the ray rendering, has been added (currently being used by the Ashes mech)

Совместимость

Minecraft: Java Edition

1.20.x1.16.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:CC-BY-NC-SA-4.0
Опубликован:11 месяцев назад
Обновлён:3 недели назад
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