
Wakes 0.5.1+1.21.11
beta25 февраля 2026 г.Resolution change crash fix
If there were any existing splash planes and the player wanted to change the effect resolution through the config a crash would occur. This fixes it.
Wakes 0.5.0+1.21.11
beta25 февраля 2026 г.Wake storage rewrite
Replaced the per-Y-level quad-tree (with fixed-depth brick leaves) with a hash map that stores wake chunks directly. Simplifies data management and removes the rigid spatial hierarchy.
Single draw call rendering
Wake rendering now batches all geometry into one draw call per frame instead of one per brick. Wake chunks allocate regions in a shared texture atlas and upload their data there, enabling large-scale batching and significantly reducing draw overhead.
Larger shared texture atlas
All wake chunks now share a larger atlas instead of sequentially writing to a single small texture. Edge case where the atlas runs out of space is not fully handled yet.
Removed OpenGL draw calls
Rendering path no longer relies on direct OpenGL draw calls, improving forward compatibility and stability with newer Minecraft rendering updates.
Wakes 0.4.4+1.21.10
beta16 декабря 2025 г.Wakes 0.4.2+1.21.8
beta3 августа 2025 г.Port to 1.21.8
- Thank you IMS212 for porting the mod to the new rendering pipeline!
- This version should work for 1.21.5-1.21.8