
vstuff
vstuff, an addon to vs2 & create which adds ropes, and more! requires vs2 & create
vstuff 0.3.0
release11 апреля 2026 г.The VStuff team is proud to present....
VStuff 0.3.0!
Changelog:
Big Additions
- Model rework for the Phys Pulley
- Phys Pulleys have been improved visually, with rope extension/retraction, have gotten more stable and it's just better than ever before
- The Rotational Thruster has been renamed and remodeled to the Mechanical Thruster!
- Most of the rope textures have been remade to be pixel consistent and a lot nicer in general!
- Introducing: The Rope Arrow! Works in a similar way to the thrower, by selecting a first position, then you are able to shoot that rope arrow out of a bow/crossbow!
- Introducing the Reaction Wheel! Originally planned for Create: Propulsion, but was later scrapped by Delta, who then was very kind and let me use it for VStuff! RPM results in direct torque and force depends on RPM Speed and direction. Will eventually have a seperate mode you can switch it too, as it was originally planned, but that will come later!
- Introducing Levituff, A floaty and quite whimisical block that is found underground in patches!
Smaller changes:
- the rope creation is now more streamlined and allows for easier use
- outlines when selecting positions are now displayed only to player using the item (correct behavior)
- vstuff now uses vs built in joint persistence, greatly improving the reliability of persistence
- the complete style system is now data-driven, allowing for the addition of more styles, categories, and restyling recipes through datapacks
- items being able to open the styling menu is now determined via a TagKey.
- solid color renderer has been added, using a hex code instead of a predetermined texture.
- the packet system has been reworked
- configs are better now
- also rope knot rendering (is off by default)
VStuff 0.3.0 requires the newly released VS 2.4.11!
Thank you to Wren, Jcm23, and Bry, for their immense work as well on the update, VStuff would be dead if it was still just me
0.3.x updates will follow in the coming weeks, with new things and or fixes, so stay tuned!
vstuff 0.2.5-fix1
release25 января 2026 г.Changes to 0.2.5 and also just in general, didn't want to count this as 0.2.6 but otherwise have fun :D
Changelog:
- Added Grabber SFX
- Added Assembler SFX
- Removed some old & unused configs
- Made creating a rope respect if the rope sounds config is off
- Nerfed the energy core recipe
- Added cooldown to assemlber
- Made assembler stack to 16
- Fixed chain texture & rendering
- Fixed rope not consuming in survival
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vstuff 0.2.5
release23 января 2026 г.Small update! This really only exists because we (as in all the vstuff devs aside from jcm) have an SMP starting tomorrow, with nether and brass disabled at first, so we needed a way to get ships Day 1, and I decided to speedrun this today!
Changelog:
- Added Expendable Assembler! Single use item used to assemble blocks into ships
- Tweaked some tooltips a bit
So yes, this is just 0.2.4x-fix4 but with a new item :P See you all when we release 0.3.0! Tysm for all the support <3
(also to my girlfriend for making the texture lol)
vstuff 0.2.4-fix4
release16 января 2026 г.MORE fixes for 0.2.4!
Changelog:
- Make Pulley Anchor directional (can now be placed on sides of blocks, and under blocks)
- Remove damping values on joints that I forgot to remove while testing something in dev, and then it somehow made it way into fix 3
- Make VS Depdendency not require 2.4.8.1 specifically, have a minimum of 2.4.0 (but for the love of god dont use that old of a version)
Happy VStuffing! And report any issues to https://github.com/yayEvy/vstuffcontinued/issues PLEASE ty!
vstuff 0.2.4-fix3
release15 января 2026 г.More fixes for 0.2.4!
Changelog:
- Fixed rope thrower not rendering the rope if the first position was world
- Fixed rope thrower not creating the joint while using the physx backend
- Fixed weird warping and wrong positions to pulley anchor, which was causing swinging when using it
- Adjust Phys Grabber values and forces to work well (i think) with the new VS weights that were introduced in I forgot what 2.4 update
As always, enjoy and please report any issues to https://github.com/yayEvy/vstuffcontinued/issues


