Список изменений
A lot of things have been changed, please report errors
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added mass accounting
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Separate destruction budgets for each ship based on mass and speed.
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Added "long" damage.
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budget allocation for all points of contact, if the contact area is large, the damage will be less.
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Slightly improved realism
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added new parameters to the config.
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the default configuration settings have been changed.
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The /vs Collision mode Krunch is now used by default. But it's better to use PhysX /vs Collision mode if you use PhysX backend.
Файлы
vs-collision-damage-1.0.6.jar(63.90 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
1.0.6
Загрузчики
Forge
Версии игры
1.20.1
Загрузок
289
Дата публикации
1 мес. назад
