VS: Collision damage 1.0.7
alpha11 апреля 2026 г.
Visual update
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Various particle effects have been added for collisions.
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Added the vs_collision_damage-client.toml config to disable particle effects.
fabric
alpha3 апреля 2026 г.Just support fabric through "Kilt"
VS: Collision damage 1.0.6
alpha2 апреля 2026 г.A lot of things have been changed, please report errors
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added mass accounting
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Separate destruction budgets for each ship based on mass and speed.
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Added "long" damage.
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budget allocation for all points of contact, if the contact area is large, the damage will be less.
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Slightly improved realism
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added new parameters to the config.
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the default configuration settings have been changed.
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The /vs Collision mode Krunch is now used by default. But it's better to use PhysX /vs Collision mode if you use PhysX backend.
VS: Collision damage 1.0.5
alpha15 марта 2026 г.-
Now the destruction depends on the "strength of the blocks"
for copycats, the toughness data from the CBC is taken, so to correctly calculate the strength of the blocks, you will need to install Create big cannons. If CBC is not installed, data about the ExplosionResistance of the block is taken. Please report any errors.
- Improved the readability of the config
VS: Collision damage 1.0.4
alpha11 марта 2026 г.- added Krunch support (not recommended)
- added command /vsCollision mode Krunch/PhysX
