
VoteMe
A Vote Rewards plugin that doesn't require an second port to use, in this plugin we using an API from the Voting System Website, so this plugin doesn't require an second port to use, easy to setup and very usefull
VoteMe 1.0.2
release5 марта 2026 г.Changelog
All notable changes to VoteMe will be documented here.
[1.0.2] — 2025-03-05
Added
- Support for 8 vote sites: Minecraft Pocket Servers, Minecraft-MP, Minecraft-Server.net, Craftlist, TopG, Planet Minecraft, Minecraft-Servers.org, ServerPact
- Craftlist timestamp-based vote tracking — stores last claimed vote per player in
data.yml PlayerJoinListener— async join reminder showing how many unclaimed votes a player has/vote listsubcommand — lists all enabled vote site names and links in chat- Tab completion for
/vote list join-remindertoggle inconfig.ymlcheckStatus()inVoteAPIClientfor read-only join reminder checksConfigManagerfully dynamic — reads all site data viaAPITypeenumGUIListenerusesEnumMap<Material, APIType>for clean click routingVoteGUIdynamically assigns slots based on active sites- Saweria support link added to top of
config.yml
Changed
- Config structure changed from flat keys to nested blocks per site:
minecraft-pocket: api-key: "" name: "Minecraft Pocket Servers" url: "..." VoteAPIClientrestructured with clear per-site handlers and shared HTTP helpersVoteGUIslot layout redesigned to accommodate up to 8 sites in a 27-slot chest
Notes
- If upgrading from 1.0.0, delete the old
config.ymland let the plugin regenerate it
[1.0.0] — 2025-03-03
Initial Release
/votecommand opens a 27-slot chest GUI- Support for Minecraft Pocket Servers and Minecraft-MP
- Pure HTTP API — no port forwarding, no listener daemon required
- All API calls run asynchronously (non-blocking main thread)
- Fully configurable rewards via console commands (
{player}variable) - Configurable messages and broadcast with
{player}and{link}variables - Vote party system — fires server-wide rewards at vote milestones
- Sound feedback:
VILLAGER_YES+XP_ORBsequence on success,VILLAGER_NOon failure - Vote party sound sequence for all online players
- PlaceholderAPI support with 4 placeholders:
%voteme_total_votes%%voteme_party_progress%%voteme_party_target%%voteme_party_needed%
/votereloadcommand for hot config reloaddata.ymlfor persistent vote counter across restarts- MIT License
VoteMe 1.0.0
release4 марта 2026 г. __ __ _ _ __ __
\ \ / /__ | |_ ___| |\/| | \/ | ___
\ V / _ \| __/ _ \ |\/| | |\/| |/ _ \
\_/ \___/\__\___/_| |_||_| |_|\___/
Turn every vote into a reward. No ports. No daemons. Just a clean API.
What is VoteMe?
VoteMe is a lightweight, pure API-based voting plugin for Java Edition servers. Players open a clean chest GUI, click a site, and their reward lands in their inventory — no port forwarding, no external listener, no daemon process needed.
It supports two of the biggest Minecraft server listing sites out of the box, and every single piece of behavior — sounds, messages, rewards, GUI title, vote party threshold — is configurable down to the last character.
Feature Overview
/vote Opens a 27-slot chest GUI
/vote list Lists all vote site links in chat
Join Reminder Tells players how many votes they haven't claimed yet
Dual API Support Minecraft Pocket Servers + Minecraft-MP, one or both
Fully Async Zero impact on main thread — all API calls are non-blocking
Reward System Any console command as a reward (items, money, permissions)
Vote Party Server-wide reward event when a vote milestone is hit
Sound Feedback Villager + XP Orb sounds for every vote outcome
PlaceholderAPI 4 ready-to-use placeholders for scoreboards
Hot Reload /votereload — no restart needed after config changes
Requirements
| Requirement | Version | Notes |
|---|---|---|
| Java | 21+ | |
| Paper or Spigot | 1.21.1 | Also runs on Purpur, Pufferfish, and other forks |
| PlaceholderAPI | Any | Optional — unlocks %voteme_*% placeholders |
Bedrock server software (PMMP, Nukkit, GeyserMC standalone) is not supported.
Installation
Step 1. Drop VoteMe.jar into your /plugins folder.
Step 2. Start the server once to generate the config file at plugins/VoteMe/config.yml.
Step 3. Open the config and fill in your API key(s) and server page URL(s).
Step 4. Run /votereload in-game or from console. Done.
Building from Source
Requires Maven and Java 21.
git clone https://github.com/herza/VoteMe.git
cd VoteMe
mvn clean package
Output: target/VoteMe.jar
Configuration
# ╔══════════════════════════════════════════════════════════╗
# VoteMe Configuration — by Herza
# ╚══════════════════════════════════════════════════════════╝
# ── Vote Sites ─────────────────────────────────────────────
# Set api-key to "" to disable that site.
# You can run one site, or both at the same time.
minecraft-pocket:
api-key: ""
name: "Minecraft Pocket Servers"
url: "https://minecraftpocket-servers.com/server/YOUR_ID"
minecraft-mp:
api-key: ""
name: "Minecraft-MP"
url: "https://minecraft-mp.com/server/YOUR_ID"
# ── Join Reminder ──────────────────────────────────────────
# When a player joins, VoteMe checks all enabled sites.
# If unclaimed votes exist, the player gets a private message.
# Set to false to disable.
join-reminder: true
# ── Rewards ────────────────────────────────────────────────
# Console commands executed when a player claims a vote.
# Variable: {player}
rewards:
- "give {player} diamond 1"
- "eco give {player} 500"
# ── Messages ───────────────────────────────────────────────
# Supports & color codes. Variables: {player}, {link}
# Set any value to "" to disable that message.
messages:
success: "&a[Vote] &fThank you for voting, &e{player}&f! Rewards sent."
already-claimed: "&e[Vote] &fYou already claimed your reward today."
not-voted: "&c[Vote] &fYou haven't voted yet. Head to: &e{link}"
error: "&c[Vote] &fCould not reach the voting API. Try again later."
# ── Broadcast ──────────────────────────────────────────────
# Sent to ALL online players when someone claims a vote.
# Variables: {player}, {link}. Set to [] to disable entirely.
broadcast:
- "&6[Vote] &e{player} &fjust claimed their vote rewards! Vote at &e{link}&f."
# ── Vote Party ─────────────────────────────────────────────
# Fires every time total votes hit a multiple of this number.
# Set to 0 to disable vote party entirely.
vote-party: 50
# Console commands run for EVERY online player when the party fires.
# Variable: {player}
vote-party-rewards:
- "give {player} diamond 5"
# ── GUI ────────────────────────────────────────────────────
gui:
title: "&8» &6&lVoteMe &8«"
# ╔══════════════════════════════════════════════════════════╗
# PlaceholderAPI — requires PlaceholderAPI plugin
#
# %voteme_total_votes% All-time total votes recorded
# %voteme_party_progress% Votes in the current party cycle
# %voteme_party_target% Target to trigger a party (N/A if off)
# %voteme_party_needed% Remaining votes until next party (N/A if off)
#
# Scoreboard examples:
# "&fTotal Votes &e%voteme_total_votes%"
# "&fParty &e%voteme_party_progress%&7/&6%voteme_party_target%"
# "&fNext Party In &e%voteme_party_needed% &fvotes"
# ╚══════════════════════════════════════════════════════════╝
Where to get your API key
Minecraft Pocket Servers — Log into your dashboard at minecraftpocket-servers.com, open your server settings, and copy the API key from the voting section.
Minecraft-MP — Log into minecraft-mp.com, go to your server panel, and find the API key under the voting/API tab.
Commands
| Command | What it does | Permission |
|---|---|---|
/vote | Opens the vote chest GUI | voteme.vote |
/vote list | Lists all vote site names and links in chat | voteme.vote |
/votereload | Reloads config without restarting the server | voteme.admin |
Permissions
| Node | Default | Description |
|---|---|---|
voteme.vote | All players | Access to /vote and /vote list |
voteme.admin | OP only | Access to /votereload |
PlaceholderAPI
Install PlaceholderAPI and VoteMe registers its expansion automatically on startup — no extra commands needed.
| Placeholder | Returns |
|---|---|
%voteme_total_votes% | All-time total votes recorded by the plugin |
%voteme_party_progress% | Votes counted in the current party cycle |
%voteme_party_target% | Vote count target to fire a party (N/A if disabled) |
%voteme_party_needed% | Votes remaining until the next party (N/A if disabled) |
Works with any scoreboard plugin that supports PlaceholderAPI — CMI, FeatherBoard, AnimatedScoreboard, etc.
&fTotal Votes &e%voteme_total_votes%
&fParty &e%voteme_party_progress%&7/&6%voteme_party_target%
&fNext Party &e%voteme_party_needed% &fvotes
How the Vote API Works
VoteMe talks directly to each site's HTTP API. There is no listener port, no webhook server, and no firewall rules to configure.
Minecraft Pocket Servers — two-step flow
Step 1 GET /api/?object=votes&element=claim&key=KEY&username=PLAYER
Response: "1" = unclaimed | "2" = already claimed | "0" = not voted
Step 2 (only if step 1 returns "1")
GET /api/?action=post&object=votes&element=claim&key=KEY&username=PLAYER
Response: "1" = success
Minecraft-MP — single-step flow
GET /api/?action=post&object=votes&element=claim&key=KEY&username=PLAYER
Response: "1" = claimed | "2" = already claimed | "0" = not voted
All requests run on a separate async thread. The main server thread is never touched.
Sound Feedback
Every vote outcome plays a distinct sound sequence so players always know what happened without even reading the chat.
| Event | Sound Sequence |
|---|---|
| Vote claimed | VILLAGER_YES → XP_ORB pitch 1.2 → XP_ORB pitch 1.5 → VILLAGER_CELEBRATE |
| Not voted / already claimed / error | VILLAGER_NO |
| Vote party fires | VILLAGER_CELEBRATE → XP_ORB x3 rising → VILLAGER_YES (all online players) |
Vote Party
Every time a vote is claimed, the server-wide counter goes up by one. When it hits a clean multiple of your configured vote-party number, every player currently online receives the vote-party-rewards commands and a full sound sequence.
Between milestones, a broadcast keeps everyone in the loop:
[VoteParty] 23/50 votes reached! 27 more needed.
Set vote-party: 0 to turn it off entirely.
Join Reminder
Two seconds after a player joins (delayed to not overlap with other join messages), VoteMe checks all enabled vote sites in the background. If any site has an unclaimed vote waiting for that player, they get a private message:
[VoteMe] You still have 2 votes on our voting service. Use /vote list
[VoteMe] You still have 1 vote on our voting service. Use /vote list
The count reflects exactly how many sites have an unclaimed vote — not how many times they voted. Set join-reminder: false to disable.
For Developers
Project Structure
src/main/java/id/herza/voteme/
├── VoteMe.java Entry point, registers all components
├── api/
│ ├── APIType.java Enum: MINECRAFT_POCKET, MINECRAFT_MP
│ ├── VoteAPIClient.java HTTP client — checkStatus() and checkAndClaim()
│ └── VoteResult.java Enum: SUCCESS, ALREADY_CLAIMED, NOT_VOTED, ERROR
├── command/
│ ├── VoteCommand.java /vote and /vote list, with tab completion
│ └── VoteReloadCommand.java /votereload
├── gui/
│ ├── VoteGUI.java 27-slot chest GUI builder
│ └── VoteGUIHolder.java InventoryHolder tag to identify the GUI
├── listener/
│ ├── GUIListener.java Inventory click handler
│ └── PlayerJoinListener.java Async join vote reminder
├── manager/
│ ├── ConfigManager.java Single source of truth for all config values
│ ├── RewardManager.java Dispatches console reward commands
│ └── VoteManager.java Core logic: processing, party, data persistence
└── placeholder/
└── VoteMePlaceholder.java PlaceholderAPI expansion (auto-registers)
Adding a New Vote Site
1. Add the site to APIType.java:
MY_SITE("my-site", "https://mysite.com/api/");
2. Add a claim handler in VoteAPIClient.java:
private static VoteResult handleMySite(String apiKey, String username, String base) throws IOException {
String result = fetch(base + "?action=post&key=" + apiKey + "&username=" + username);
return "1".equals(result) ? VoteResult.SUCCESS : VoteResult.NOT_VOTED;
}
3. Add a config block in config.yml:
my-site:
api-key: ""
name: "My Site"
url: "https://mysite.com/server/YOUR_ID"
4. Add a GUI slot in VoteGUI.java and wire up the click in GUIListener.java.
Accessing VoteManager from Another Plugin
Plugin raw = Bukkit.getPluginManager().getPlugin("VoteMe");
if (raw instanceof VoteMe voteme) {
int total = voteme.getVoteManager().getTotalVotes();
int needed = voteme.getVoteManager().getVotesUntilParty();
int progress = voteme.getVoteManager().getPartyProgress();
}
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License
MIT License — Copyright (c) 2025 Herza
Free to use, fork, modify, and redistribute with attribution.
See LICENSE for full text.
