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Моды/Villager Retaliation!
Villager Retaliation!

Villager Retaliation!

It's about time the villagers retaliated.

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Все версииVillager Retaliation! 1.0.0-beta.12

Villager Retaliation! 1.0.0-beta.12

Beta01.06.2026

Список изменений

Added

  • Added persistent villager profiles with Social Attributes (Knowledge, Guts, Proficiency, Kindness, and Charm), skill data, profession-aware generation, profile/skill sync payloads, client caches, and Profile/Skills pages in the interaction screen.
  • Added profile and skill debug commands under /villagerretaliation profile ... and /villagerretaliation skill ....
  • Added temporary villager moods and Social Attribute dialogue filters for normal dialogue lines: mood, moods, min_mood_intensity, requires_high_*, and exact min_* / max_* score ranges.
  • Added data-driven quests with quest_action dialogue options, start/remind/turn-in/abandon actions, quest progress tracking, target/proof checks, rewards, notifications, active/expiration rules, and quest-triggered tracker or forced-dialogue actions.
  • Added 21 built-in beta.12 quest content across Dangerous Commissions, Lost Civilization, Old Roads, Village Defense, and Village Supply questlines, with authored dialogue trees, quest-specific loot tables, offer gates, proof items, and balanced reputation/XP rewards.
  • Added quest item requirements and turn-in hand-ins, so quests can require extra delivered items in addition to target proof.
  • Added Quest Journal and Quest Tracker keybinds, smooth-scrolling quest UI, tracker HUD controls, quest debug tools, target dimensions, hint text, and shader outlines/highlights for quest items.
  • Added data-driven dialogue trees for branching villager scenes, including display metadata, narrative metadata, leave options, generic villager actions, shared quest actions, tracker flashes, and forced-dialogue handoffs.
  • Added individual trade-slot refresh requests for skill-generated villager trades. Random refreshes mature on the next Minecraft day and can open data-driven ready follow-up/interjection dialogue before the trade menu opens.
  • Added high-reputation Special Orders for directly requesting targetable skill-trade definitions, including wait times, cooldowns, extra costs, up to three active requests per villager/player, status dialogue, and ready-order fulfillment.
  • Added beta.12 dialogue authoring features: conditions blocks on normal dialogue lines and options, line priority, line category, and text_key message indirection.
  • Added path-aware folderized dialogue loading under dialogue/<locale>/..., including typed options, lines, messages, openings, closings, and pacify folders, optional type in option files, profession defaults from paths, and namespaced custom profession paths.
  • Added /villagerretaliation dialogue explain and /villagerretaliation datapack diagnostics for in-game dialogue and datapack debugging.
  • Added beta.12 Datapack Generator support for the new target, folderized dialogue import/export, versioned wiki snapshots, and the downloadable dialogue folder template.
  • Added a player-facing static wiki under tools/player-wiki with generated quest walkthroughs, rewards, gifts, reputation, skill trades, watched-container guidance, advancements, search, and command/keybind references.
  • Added persistent per-villager/per-player last-seen memory with absence-aware opening dialogue placeholders: {days_since_seen}, {day_or_days}, and {days_since_seen_phrase}.
  • Added persisted village event and village encounter memories so dialogue can react to recent hostile events and prior village visits without rescanning every interaction.
  • Added recruitment left-behind follow-up dialogue and biome filters through recruitment_memory_biome / recruitment_memory_biomes.
  • Added data-driven watched-container resources and a generated-container allowlist for pack-controllable village chest confrontation behavior.
  • A total of ~11.9 Quadrillion Villager DNA combinations!
  • Do not talk to Edmundo if you are named LoudLitten

Changed

  • Switched the project to the NeoForge-only layout and moved the interaction UI stack onto ToucanLib-backed screens, scrolling, camera behavior, shader chrome, animated dialogue text, and profession-colored panels.
  • Built-in dialogue resources now use the beta.12 folderized layout under dialogue/<locale>/global, groups, and professions/<profession> instead of the previous large bundle-style authoring shape.
  • Built-in normal dialogue lines and family/relationship options now use conditions where practical while keeping the beta.11 helper fields as compatibility inputs.
  • Normal dialogue selection now applies explicit priority tiers before weighted random selection. Existing packs keep the default priority: 0.
  • The Datapack Generator version selector is now a target selector only. The beta.12 target no longer attempts beta.11-to-beta.12 conversion.
  • First-conversation and first-village opening lines now respect persisted seen-memory after world leave/join cycles.
  • The default diamond-sword proximity forced-dialogue witness radius was reduced from 8 blocks to 4 blocks.

Fixed

  • Fixed Special Order active-request limits so the fourth request shows the limit dialogue immediately and the cap is hard-clamped to three.
  • Fixed multiple ready random refreshes so all accepted ready refreshes can fulfill in one pass instead of leaving completed requests behind.
  • Fixed vanilla villager trade-preview hand behavior causing nearby players holding trade costs to replace, duplicate, or drop held villager items.
  • Fixed inconsistent natural hostile detection paths between villagers and wandering traders by making both use the same shared hostile-mob classification rules.
  • Deferred first-load social graph profile warmup across staggered villager ticks, reducing join-time TPS spikes when teleporting into villages that were first loaded after installing the mod.
  • Reduced repeated smith-villager repair path recalculations around damaged iron golems, especially when the golem is nearby but not immediately reachable.
  • Throttled natural-hostile targeting eligibility checks so stand-ground and nearby-weapon lookups no longer run every tick for every villager.
  • Throttled shared dialogue scans, story-discovery scans, and village-event check-ins with lazy memory/status caching so routine conversations no longer repeatedly rescan the same nearby world state.
  • Skipped passive combat cleanup work for villagers that have no active armorer, ranged, temporary-weapon, or borrowed-weapon state.
  • Reduced the default follower lost distance from 64 blocks to 32 blocks.
  • Reduced idle villager tick overhead by staggering persisted-anger restore probes, passive combat-survival checks, and no-op trade-pool checks.

Removed

  • Attempted to remove Edmundo
  • Removed the Datapack Generator's beta.11-to-beta.12 Convert workflow. Beta.12 is a manual retargeting boundary, not a marker-only migration.
  • Removed quest compatibility aliases and advancement-style criteria / requirements inference from the quest loader.
  • Removed Edmundo
  • Removed beta.11-only quest/action compatibility shapes from the beta.12 quest surface. The maintained action fields are type, quest, action, amount, memory_event, loot_table, notification, text, forced_dialogue, and flash_tracker; documented shorthand such as xp, rep, notify, and inline unique action fields still load where the shared action parser lists them.
  • Removed top-level dialogue metadata aliases from maintained beta.12 dialogue and dialogue-tree authoring.
  • No beta.12 runtime JSON fields, triggers, or placeholders are removed solely because of the folderized dialogue layout.
  • Edmundo came back
  • Removed Edmundo (i think)

Migration Notes For Pack Authors

  • Keep existing beta.11 datapacks on villagerretaliation.pack_version: "1.0.0-beta.11" until you have manually reviewed dialogue, forced dialogue, notifications, quests, and skill trades against the beta.12 wiki.
  • Do not migrate by only changing villagerretaliation.pack_version to 1.0.0-beta.12. The marker selects the editor/runtime target; it does not reorganize dialogue files, audit ids, update compatibility fields, or validate new beta.12 behavior.
  • Prefer new beta.12 dialogue packs under data/villagerretaliation/dialogue/<locale>/global, groups, or professions/<profession>, using typed folders such as options, lines, messages, openings, closings, and pacify.
  • Treat options, lines, messages, openings, closings, and pacify as reserved section folder names below dialogue/<locale>/.
  • Split old monolithic dialogue files by ownership and purpose. Keep bundle files only when several related entries are easier to maintain together.
  • Review intentional overrides carefully: Minecraft resource replacement still happens by exact resource path before Villager Retaliation merges entries, so copying an old built-in monolith can replace more beta.12 content than intended.
  • Use conditions for new memory, family, relationship, recruitment, quest, and event-gated dialogue. The older flat helper fields still load in beta.12 but are planned for beta.13 deprecation.
  • Convert quests to the canonical beta.12 schema before testing: criteria / requirements, singular profession, array-form skills, loot, memory, and once are no longer accepted by the quest loader.
  • Convert quest and dialogue-tree actions to canonical beta.12 fields before testing: use type: "quest" plus action: "start" | "remind" | "turn_in" | "abandon", amount for numeric rewards, memory_event, loot_table, and forced_dialogue.
  • Put dialogue narrative metadata under metadata instead of top-level topic, tags, questline, quest, stage, or notes.
  • Use priority when one matched line should reliably win, and use weight only to tune random odds inside the same priority tier.
  • Use text_key when translators should replace message text without copying the full line filters.
  • For skill-trade packs, use request.targetable: true plus request metadata only for trades that should appear as Special Orders. The queued order stores the trade definition id, so later cost/result/config changes affect future fulfillment.
  • For trade-refresh dialogue overrides, review the trade_refresh.* message keys and forced-dialogue entries in the beta.12 wiki instead of copying beta.11 dialogue files forward.
  • See Pack Format Changes, Dialogue JSON, Forced Dialogue JSON, Skill Trades, and Quests for the full pack-facing migration surface.

Файлы

villager_retaliation-neoforge-1.21.1-1.0.0-beta.12.jar(2.91 MiB)
Основной
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Метаданные

Канал релиза

Beta

Номер версии

1.0.0-beta.12

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

171

Дата публикации

01.06.2026

Загрузил

ID версии

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