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Моды/Villager Retaliation!
Villager Retaliation!

Villager Retaliation!

It's about time the villagers retaliated.

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Все версииVillager Retaliation! 1.0.0-beta.11

Villager Retaliation! 1.0.0-beta.11

Beta26.05.2026

Список изменений

Added

  • Added data-driven villager dialogue, notifications, gifts, pacification payments, profession loot, story discovery, and villager-name resources.
  • Added a richer villager interaction flow with localized UI text, chat-position controls, conversation state syncing, and updated interaction-screen assets.
  • Added villager inventory access and inventory UI support, including gift inventory visuals and inventory request networking.
  • Added villager recruitment support, follow-up dialogue, and recruitment-related reputation/event tracking.
  • Added social graph data for villager gender, family, relationships, relationship stages, family-tree snapshots, and relationship dialogue filters/placeholders.
  • Added story discovery systems for structure and biome rumors, story-hint reports, cartographer map reports, discovered-story dialogue, and story-related reputation advancements.
  • Added gift advice, gift result follow-ups, high-reputation gifts, gift keepsakes, gift-return tracking, and data-driven gift preferences.
  • Added data-driven notification triggers and notification text resources, including richer village-event, combat, reputation, and interaction notices.
  • Added data-driven pacification payment offers with configurable payment items and updated pacification result handling.
  • Added resource-pack hooks and documentation for combat/non-combat villager model overrides, combat textures, and EMF-compatible model loading.
  • Added debug commands/items for villager testing, including breeding and maturity debug items.
  • Added new reputation/story advancements such as trusted directions, changing course after betrayal, legendary trading, story keeping, and village chronicling.
  • Added forced dialogue datapacks under data/villagerretaliation/forced_dialogue/.
  • Added witnessed container forced-dialogue triggers: container_theft, container_opened, and container_broken.
  • Added forced-dialogue output modes through output.mode, including forced_dialogue and chat.
  • Added per-entry chat broadcast radius through output.radius.
  • Added configurable watched-container break reputation loss, including an additional penalty per generated item dropped.
  • Added retaliation_started chat-output support for non-player retaliation targets, broadcasting the villager line to nearby players.
  • Added combat.flee_started notification trigger for villagers that keep fleeing hostile mobs.
  • Added forced-dialogue chat chance support for occasional event callouts.
  • Added forced dialogue witness equipment filters for armed and unarmed villagers.
  • Added player_item_proximity forced-dialogue triggers for held or worn player item reactions near villagers, including chat-output support.
  • Added player item durability and enchantment filters and placeholders for item-filtered dialogue, forced dialogue, and notifications.
  • Added normal dialogue option item hand-ins through give_items, with optional villager-inventory storage, drop/discard destinations, failure responses, and {given_item} / {payment_item} placeholders.
  • Added armed and unarmed villager filters across villager-backed pack rules, including dialogue options, lines, messages, openings, closings, pacify lines, notifications, gifts, pacification payments, and profession loot.
  • Added config support for choosing theft-only container confrontations or opening-based confrontations, and for limiting watched containers to world-generated loot-table containers or allowing all watched containers.
  • Added loot-table filters for forced dialogue entries through loot_table and loot_tables, so packs can target vanilla or modded generated containers.
  • Added forced dialogue options with responses, reputation changes, aggro behavior, ordering, and conversation-ending behavior.
  • Added forced-dialogue response variations for option responses, payment outcomes, and stolen-item return outcomes.
  • Added take_items forced-dialogue payments that can remove a total item count from the player, including counts larger than one stack.
  • Added payment destinations for removed items: discard, witness villager inventory, source container, drop at villager, and drop at container.
  • Added shared reputation condition fields for dialogue options, dialogue lines, forced-dialogue entries, and forced-dialogue options: reputation_level, reputation_levels, min_reputation, and max_reputation.
  • Added top-level replace support for dialogue and notification datapack files.
  • Added forced-dialogue leave_options, max-distance handling, smooth camera turning, and distance-aware dialogue camera zoom.
  • Added id-based replacement/removal for gift rules and additive villager-name files, so small packs no longer need to copy full built-in files for small changes.
  • Added village container theft memories and gossip through player_container_theft, requires_container_theft_to_self, and requires_container_theft_from_other.
  • Added theft-memory placeholders for dialogue, including {stolen_item}, {stolen_count}, {stolen_stack}, {stolen_container}, {stolen_loot_table}, {theft_witness}, and {theft_witness_possessive}.
  • Added data-driven profession loot resources, profession-specific villager loot tables, and resource-id-aware pack parsing.
  • Added generated-container item tooltips, generated-item safeguards, and villager trade-payment tracking with reputation penalties when tracked payment items are taken.
  • Added a browser-based Villager Retaliation datapack builder/generator with import/export, file-tree browsing, validation panels, JSON preview editing, panel toggles, resizable persistent panels, and GitHub Pages deployment.
  • Added VR pack-version support to the datapack builder; beta.11+ exports write villagerretaliation.pack_version in pack.mcmeta, and imports use it to restore the target generator version.
  • Added datapack-builder support for forced dialogue, item payments, profession loot, generated-container loot table filters, player_item_proximity item callouts, item durability filters, reputation-gated dialogue, armed/unarmed villager filters, and theft-memory event tags.
  • Added datapack-builder support for dialogue_option entries with separate request fields and forced-dialogue chat output.
  • Added datapack-builder quality-of-life tools: built-in versioned wiki tabs, multi-tab wiki navigation, wiki search/highlights, preview line numbers, drag-and-drop import and entry reordering, inline save, undo/redo, configurable keybinds, settings, migration UI, and suggestions for the baby_villager_attacked event tag.
  • Added datapack-builder warnings for duplicate dialogue text variants.
  • Added a larger built-in dialogue/event library covering reputation tiers, retaliation aftermath, apologies, village defense, raids, golem loss, fire, gifts, gear reports, recruitment memories, and container-theft gossip.
  • Added more profession-specific and profession-group dialogue for everyday conversation, event follow-ups, gear reports, recruitment follow-ups, combat survival, jokes, apologies, gifts, and reputation changes.
  • Added built-in retaliation_started chat-output combat barks for player targets, raiders, undead, monsters, and generic retaliation targets.
  • Added built-in unarmed-villager retaliation_started chat-output combat barks.
  • Added loot-table-specific forced dialogue scenes for weaponsmith, temple, cartographer, and armorer village chests.
  • Added default-on baby villager fleeing when they witness a villager death, configurable with retaliation.babyVillagersFleeWitnessedDeaths.
  • Added baby-specific witnessed-death alert lines.
  • Added baby-specific hit alert lines and village-event dialogue for baby villager attacks.

Changed

  • Village generated chest confrontations now use forced dialogue by default when container opening is watched.
  • Built-in village chest opening forced dialogue now varies by reputation: neutral and suspicious players get the standard warning, hostile/despised/feared players get harsher warnings, and trusted or better players are only interrupted if they take items.
  • Built-in dialogue now leans harder into the mod's core identity: villagers remember personal harm, share gossip, reward defense cautiously, and respond differently to the same player based on current reputation.
  • Built-in dialogue, notification, gift, pacification, story, and villager-name data moved out of hardcoded paths and into datapack-loadable JSON resources.
  • Villager names are now loaded additively from datapacks instead of requiring one monolithic preset-name file.
  • Profession-filtered dialogue, keyed messages, openings, and closings now default more carefully around baby villagers, with explicit show_for_babies support where needed.
  • Dialogue options now use type: "dialogue_option" with a separate request value, and dialogue lines now use request.
  • General player-selected conversation now uses question; small_talk is no longer a separate request.
  • Built-in dialogue variants now use lines arrays instead of repeated near-identical entries, and recent-dialogue tracking now remembers individual line-array variants.
  • Built-in dialogue entries now provide at least three text variants where they output villager speech, reducing repeated one-line responses in common conversations.
  • Built-in profession dialogue is now split into profession files, with shared multi-profession reactions kept in grouped dialogue files.
  • Mason dialogue had repeated line variants replaced with distinct profession-flavored variants.
  • Forced-dialogue chat now uses normal triggers with output.mode: "chat" instead of separate _chat trigger names.
  • Forced-dialogue reputation changes now spread through the gossip hook when a villager witnesses the event.
  • Forced dialogue speaker labels now preserve custom villager names in villager chat instead of falling back to profession-only labels.
  • Reputation change notifications can now be collapsed to reduce repeated HUD spam.
  • The interaction GUI and reputation text now use localization keys.
  • Client/server interaction networking was refactored around dedicated payloads for dialogue, gifts, inventory, recruitment, reputation notices, name sync, world text, and conversation endings.
  • Villager model, renderer, reputation overlay, world-text, and interaction HUD behavior were adjusted for the expanded interaction systems.
  • Villager combat, follow, pathing, hostile-target lookup, cleric support, ground-weapon pursuit, bell search, weapon usability, gossip processing, story lookup, and reputation scans were refactored and optimized to reduce redundant work and stale data.
  • Slimes are no longer treated as villager retaliation targets.
  • Datapack diagnostics now report dialogue, forced-dialogue, and notification parsing problems more consistently, including stricter builder/import folder validation and clearer validation results.
  • Datapack-builder rendering, validation, and imports were tuned with paginated entry lists, render caching, flexible checks/file-tree panels, optimized line-number rendering, notification routing, duplicate detection fixes, invalid validation fixtures, safer unsaved-draft/export handling, strict known-root imports, normalized backslash paths, and more reliable zip entry handling.
  • Wiki pages and the built-in builder wiki snapshot now document forced dialogue, profession loot, profession-group dialogue files, player item proximity callouts, theft memories, reputation-gated dialogue, line variation fields, response variation fields, localization, event tags, notification triggers, pack format changes, resource-pack model overrides, and the updated datapack builder workflow.
  • Updated README/docs links for the Villager Retaliation Generator and added the GitHub Pages deploy workflow for publishing the builder.
  • Promoted the release version from 1.0.0-beta.11-dev4 to 1.0.0-beta.11.

Deprecated

  • Full-file gift and villager-name overrides still work, but small packs should prefer id-based gift changes and additive name files.
  • Legacy pacification placeholders {emerald_cost} and {emeralds} still work, but new packs should prefer {payment_cost}, {payment_item}, and {payment_items}.

Removed

  • Removed small_talk as a separate dialogue request. Use question for general player-selected conversation.
  • Removed request values from dialogue option type; dialogue options now use type: "dialogue_option" plus request, and dialogue lines use request.
  • Removed _chat forced-dialogue triggers. Use the normal trigger with output.mode: "chat".

Notes For Pack Authors

  • See Pack Format Changes for the pack-facing migration log.
  • See Forced Dialogue JSON for the full forced-dialogue schema.
  • See Dialogue JSON for reputation-gated dialogue options and lines.

Файлы

villager_retaliation-neoforge-1.21.1-1.0.0-beta.11.jar(1.50 MiB)
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Метаданные

Канал релиза

Beta

Номер версии

1.0.0-beta.11

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

63

Дата публикации

26.05.2026

Загрузил

ID версии

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