▶️ ЗАБЕРИ СВОИ 8 ПОДАРКОВ 🎁 ПРИ СОЗДАНИИ СВОЕГО МАЙНКРАФТ СЕРВЕРА
Моды/Villager Retaliation!
Villager Retaliation!

Villager Retaliation!

It's about time the villagers retaliated.

Оцените первым
2.0K
47
Все версииVillager Retaliation! 1.0.0-beta.9

Villager Retaliation! 1.0.0-beta.9

Beta22.05.2026

Список изменений

Added

  • Story sharing: villagers can now react to discovered structures and biomes with profession-specific Share a Story dialogue
  • Datapack-driven story discovery via story_structures and story_biomes
  • Built-in vanilla structure/biome story data, including separate baby share_story lines
  • Story sharing progress advancements:
    • Once Upon a Time
    • Story Keeper
    • Village Chronicler
    • Legend Trader
  • Shared story target tracking, location-aware cooldowns, and duplicate-prevention logic
  • Cartographer map report dialogue: discover a map target, return to the cartographer, and report it
  • Story hint discovery/report dialogue with HUD notifications for found rumored places
  • New dialogue/report flows:
    • gift_advice_followup
    • gear_report
    • recruitment_followup
    • combat_survival_report
    • village_defense_report
    • apology
    • cured_recognition
    • village_event_report
    • share_story
  • First-village-interaction dialogue support
  • Village event dialogue for sandstorms and snowstorms
  • Cured-villager memory, including dialogue placeholders for the cured villager’s name
  • Recruitment memory tracking: villagers remember follow distance, biome, safe/injured dismissal, betrayal, boat trips, swimming, and ocean crossings
  • Gift advice can now be unreliable based on reputation, with follow-up dialogue after the player tests the advice
  • Villagers can keep liked/loved gifts as keepsakes or store them in persistent inventory
  • Villagers can borrow usable combat weapons from their inventory during retaliation
  • Gift return/stolen gift tracking, reputation penalties, gifted-item tooltips, and the Changed My Mind advancement
  • High-reputation gift return dialogue using new gift_given lines
  • Emerald blocks, emerald ore, and deepslate emerald ore gift preferences
  • Ambient world-text indicators for villager conversations
  • Vanilla chat/command input support while the villager interaction UI is open
  • Config options for separating villager chat messages and speaker groups
  • Optional health and armor display in the reputation debug overlay
  • Combat config toggles for hostile mob targeting, retaliation, standing ground, creeper fleeing, and weapon pickup
  • VillageMembership system for village-aware reputation, gossip, events, and advancement checks
  • Initial wiki documentation for dialogue, notifications, gifts, story discovery, JSON references, pack development, villager names, and resource-pack models

Improved

  • Dialogue content expanded heavily across professions, moods, events, recruitment memories, apologies, survival reports, village defense, and story sharing
  • Dialogue files can now be split into nested profession files such as professions/farmer/share_stories.json
  • Profession-specific dialogue/message selection now has better priority handling
  • Villager display names are resolved more reliably in dialogue and synced to clients when custom names exist
  • Gift knowledge is persisted when villagers learn whether a gift was liked or disliked
  • Chat formatting was refined with cleaner villager speaker labels and configurable spacing
  • Story hint placement now tracks structure IDs and handles unreliable vertical hints more safely
  • Village defense, cured-villager events, and other memories are scoped more cleanly to village context
  • Debug/readme documentation expanded for pack makers and translators

Performance And Reliability

  • Added resource warmup/clear hooks for dialogue, gifts, notifications, story resources, and villager names
  • Added cache and throttling for bell searches, dangerous structure scans, discovery scans, client cache pruning, and reputation/combat checks
  • Batched discovery reporting to reduce repeated saved-data and structure lookups
  • Added reputation snapshots to avoid repeated reputation/level calculation
  • Refactored shared JSON parsing into common helpers for safer datapack loading
  • Improved villager inventory persistence, death drops, and borrowed weapon return handling
  • Restricted unsafe main-hand inventory access to prevent duplicate drops or unintended item removal
  • Fixed cleanup paths for villagers leaving the level during combat/survival tracking

Файлы

villager_retaliation-neoforge-1.21.1-1.0.0-beta.9.jar(1.20 MiB)
Основной
Скачать

Метаданные

Канал релиза

Beta

Номер версии

1.0.0-beta.9

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

90

Дата публикации

22.05.2026

Загрузил

ID версии

Главная