Made mango saplings generate solitary, but be more common.
Added uncommon moss patches as grown features in the Verdant.
Slight rework to how traps work, to improve the experience.
Tweaked thorny heartwood armor protection.
Sneaking now prevents damage from thorn bushes.
Reduced damage from thorn bushes.
Rebalanced the broken armor effect to decrease armor by 25% per level instead of 10% per level.
Changed almost all heartwood equipment textures.
Various general texture tweaks and improvements.
Changed the stranger vine overlay texture.
Verdant grass and bushes are now biome-tinted.
Snapleaves are now biome-tinted.
Snapleaves now can only generate on dirt-like blocks and logs.
Poisoners now use better potions when healing allies.
Stinking blossoms are now killed by toxic ash.
Stinking blossoms now produce particles over the correct volume.
Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
Thorny strangler leaves now only deal damage when you are moving.
Reduced the damage that spikes do once again.
Tweaks to spike hitboxes (again).
Sap slows entities in it less, but gives a slowing potion effect.
Sap's model and texture changed.
Sap now obscures vision of entities inside it.
Tweaked heartwood log/wood textures.
Tweaked strangler door/trapdoor textures.
Changed spawn probabilities of verdant growth features, as always.
Slightly changed the recipe for blasting blossom sprouts.
Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
All bomb piles are gravity-affected and explode on landing. Have fun.
Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
Made wild ube and cassava replaceable.
Heart of the Forest is now crafted using heart fragments and balsam.
Rearranged the creative mode tab contents.
Increased the yield of gunpowder crafting with blasting blossoms.
Decreased the suspicious soup time of Bleeding Hearts and Rue.
Features Added:
All heartwood swords can now attack through grass, bushes, and other non-colliding blocks.
Toxic ash now turns moss into dead moss.
Shelves for heartwood, strangler, mango, and dead wood sets.
Copper machete.
Copper and gold spikes and traps.
Spears for the heartwood tool sets.
Juice and Nectar, alternatives to healing potions.
A few more advancements.
Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
Balsam, an item obtained from harvesting natural ooze fissures.
Balm, a healing item obtained from brewing balsam into an empty bottle.
Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.
Bugs Fixed:
Cooked golden cassava and golden mangoes are now always edible.
Pistons pushing Verdant Resin now works correctly (i.e., resin blocks stick to each other) on Fabric, if it didn't before.
Leafy Strangler Vines now correctly place Leafy Strangler vines. Previously, they placed Strangler Vines (without leaves) due to hardcoding.
Ube cakes now restore the correct amount of food and saturation.
Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
Resin blocks can now be crafted directly from resin clumps.
Fragile blocks like rotten wood now break correctly when fallen upon.
Rotten flesh now correctly applies hunger to darts instead of poison.
Critical bugfix: diamonds no longer turn into emeralds when eroded.
Rope texture was misaligned.
Rope is now correctly ignited by lava.
Corrected the random sequence in the Timbermite loot table.
The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
Sacks can no longer be crafted into bundles.
The achievement for golden traps had the same description, title, and image as the one for iron traps.