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Моды/Verdant Growth
Verdant Growth

Verdant Growth

A spreading plant growth threatens to overtake and convert all matter in its path. Either fight it or join it!

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Verdant Growth 3.0.0

release18 января 2026 г.

Changes:

  • Stinking blossoms now produce particles over the correct volume.
  • Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
  • Thorny strangler leaves now only deal damage when you are moving.
  • Reduced the damage that spikes do once again.
  • Tweaks to spike hitboxes (again).
  • Sap slows entities in it less, but gives a slowing potion effect.
  • Sap's model and texture changed.
  • Sap now obscures vision of entities inside it.
  • Tweaked heartwood log/wood textures.
  • Tweaked strangler door/trapdoor textures.
  • Changed spawn probabilities of verdant growth features, as always.
  • Slightly changed the recipe for blasting blossom sprouts.
  • Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
  • All bomb piles are gravity-affected and explode on landing. Have fun.
  • Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
  • Made wild ube and cassava replaceable.
  • Heart of the Forest is now crafted using heart fragments and balsam.
  • Rearranged the creative mode tab contents.
  • Increased the yield of gunpowder crafting with blasting blossoms.
  • Decreased the suspicious soup time of Bleeding Hearts and Rue.

Features Added:

  • Copper and gold spikes and traps.
  • Juice and Nectar, alternatives to healing potions.
  • A few more advancements.
  • Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
  • Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
  • Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
  • Balsam, an item obtained from harvesting natural ooze fissures.
  • Balm, a healing item obtained from brewing balsam into an empty bottle.
  • Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
  • Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
  • Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
  • Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
  • Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.

Bugs Fixed:

  • Ube cakes now restore the correct amount of food and saturation.
  • Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
  • Resin blocks can now be crafted directly from resin clumps.
  • Fragile blocks like rotten wood now break correctly when fallen upon.
  • Rotten flesh now correctly applies hunger to darts instead of poison.
  • Critical bugfix: diamonds no longer turn into emeralds when eroded.
  • Rope texture was misaligned.
  • Rope is now correctly ignited by lava.
  • Corrected the random sequence in the Timbermite loot table.
  • The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
  • Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
  • Sacks can no longer be crafted into bundles.
  • The achievement for golden traps had the same description, title, and image as the one for iron traps.

Verdant Growth 3.0.0

release18 января 2026 г.

Changes:

  • Stinking blossoms now produce particles over the correct volume.
  • Stinking blossoms now produce a temporary stench cloud when broken. This has its benefits!
  • Thorny strangler leaves now only deal damage when you are moving.
  • Reduced the damage that spikes do once again.
  • Tweaks to spike hitboxes (again).
  • Sap slows entities in it less, but gives a slowing potion effect.
  • Sap's model and texture changed.
  • Sap now obscures vision of entities inside it.
  • Tweaked heartwood log/wood textures.
  • Tweaked strangler door/trapdoor textures.
  • Changed spawn probabilities of verdant growth features, as always.
  • Slightly changed the recipe for blasting blossom sprouts.
  • Massively nerfed stable blasting blooms; they now no longer destroy blocks. See "Features Added" for the new alternatives.
  • All bomb piles are gravity-affected and explode on landing. Have fun.
  • Throwable bombs (blasting blooms, terracotta grenades, metal grenades) now have a cooldown.
  • Made wild ube and cassava replaceable.
  • Heart of the Forest is now crafted using heart fragments and balsam.
  • Rearranged the creative mode tab contents.
  • Increased the yield of gunpowder crafting with blasting blossoms.
  • Decreased the suspicious soup time of Bleeding Hearts and Rue.

Features Added:

  • Copper and gold spikes and traps.
  • Juice and Nectar, alternatives to healing potions.
  • A few more advancements.
  • Oozes, darker-green slimes that can spawn holding flowers. They inflict potion effects corresponding to the flower they hold. Some Oozes can pick up flower items; use this to your advantage! Oozes drop sap globs when killed.
  • Small oozes can be picked up with water buckets and carried around, for convenience. This makes them friendlier and deal less damage.
  • Ooze fissures, uncommon features that rapidly spawn oozes around them. They are less productive after being harvested and re-placed.
  • Balsam, an item obtained from harvesting natural ooze fissures.
  • Balm, a healing item obtained from brewing balsam into an empty bottle.
  • Terracotta bombs, crafted from stable blasting blooms and bricks. These destroy terrain in a large radius.
  • Metal bombs, crafted from stable blasting blooms, copper ingots, and iron ingots. These destroy terrain in a very large radius with a fiery explosion.
  • Terracotta grenades, crafted from a terracotta bomb and a string, are a more powerful equivalent to the blasting bloom.
  • Metal grenades, crafted from a metal bomb and a string, are more powerful than terracotta grenades. Handle carefully!
  • Machetes, a new type of tool craftable in iron, diamond, and netherite, that mines plants in a 3x3x3 cube! Excellent for hacking through the underbrush or clearing land.

Bugs Fixed:

  • Ube cakes now restore the correct amount of food and saturation.
  • Resin brick walls were misnamed. This will cause all existing ones to disappear. Sorry.
  • Resin blocks can now be crafted directly from resin clumps.
  • Fragile blocks like rotten wood now break correctly when fallen upon.
  • Rotten flesh now correctly applies hunger to darts instead of poison.
  • Critical bugfix: diamonds no longer turn into emeralds when eroded.
  • Rope texture was misaligned.
  • Rope is now correctly ignited by lava.
  • Corrected the random sequence in the Timbermite loot table.
  • The group is now correct in the mod's properties... I forgot to change it from back when it was my name. Forget you saw that.
  • Somehow, I accidentally renamed zombie heads and altered their loot tables. I have no idea how I did this.
  • Sacks can no longer be crafted into bundles.
  • The achievement for golden traps had the same description, title, and image as the one for iron traps.

Verdant Growth 2.1.1

release17 августа 2025 г.

Changes:

  • Reduced damage from spikes slightly

Bugs Fixed:

  • Spikes had an incorrect hitbox
  • Spikes were missing a model for facing north
  • Spikes did no damage

Verdant Growth 2.1.1

release17 августа 2025 г.

Changes:

  • Reduced damage from spikes slightly

Bugs Fixed:

  • Spikes had an incorrect hitbox
  • Spikes were missing a model for facing north
  • Spikes did no damage

Verdant Growth 2.2.1

release17 августа 2025 г.

Changes:

  • Reduced damage from spikes slightly

Bugs Fixed:

  • Spikes had an incorrect hitbox
  • Spikes were missing a model for facing north
  • Spikes did no damage

Совместимость

Minecraft: Java Edition

1.21.x

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Лицензия:Apache-2.0
Опубликован:1 год назад
Обновлён:2 месяца назад
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