
Velocity - Auto Reconnect
Keeps players online while your server restarts and reconnects them automatically on Velocity, with no limbo server needed.
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Список изменений
VelocityReconnect 1.1.0
This update introduces automatic server detection and an optional gradual reconnect queue.
New Features
- Automatic server detection is now the default.
- No backend plugin or Limbo server is required.
- Automatic and manual reconnect modes can be configured per server.
- Optional per-server timing overrides.
- Optional FIFO queue for gradually reconnecting players.
- Configurable batch size and delay between batches.
- Waiting players see Reconnecting once the backend is confirmed online.
Improvements
- Players waiting for the same backend share one availability scanner.
- A real Minecraft connection must succeed before queued batches begin.
- Failed reconnects automatically return to the queue.
- Queue and scanner tasks shut down cleanly.
- Existing config versions 23 and 24 remain supported.
- Improved configuration comments and safer example server names.
Configuration
- Config version updated to
25. - Automatic mode uses the global scanner settings by default.
- Manual settings are ignored when automatic mode is selected.
- Queue settings can be configured globally or per server.
- The reconnect queue is disabled by default.
/velocityreconnect reloadapplies changes to future reconnect sessions.
No Limbo server or backend plugin is required.
Файлы
VelocityReconnect-1.1.0.jar(464.13 KiB)
ОсновнойМетаданные
Канал релиза
Alpha
Номер версии
1.1.0
Загрузчики
Velocity
Версии игры
1.7.2–26.2
Загрузок
520
Дата публикации
27.06.2026
