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Моды/Vassal & Suzerains: Villager Recruits Addon
Vassal & Suzerains: Villager Recruits Addon

Vassal & Suzerains: Villager Recruits Addon

Addon for Recruits that adds a persistent feudal politics system with suzerain-vassal hierarchies, title-based rule enforcement, rebellion cooldowns, tribute contracts, and client-side hierarchy UI.

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Vassal and Suzerain is an addon for Recruits that adds a persistent feudal politics layer on top of the existing faction system. It lets factions form structured liege-vassal hierarchies, enforce title rules, manage tribute obligations, and view those relationships directly in the UI, all without modifying the base Recruits mod itself.

Core feudal hierarchy:

  • Every faction can have at most one direct suzerain and multiple direct vassals.
  • Hierarchies are stored persistently and survive relogs and server restarts.
  • Circular hierarchies are blocked automatically.
  • A faction cannot become its own suzerain or create invalid hierarchy loops.
  • Hierarchies are based on faction IDs, making the system lightweight and data-driven.

Title system:

  • Factions can be assigned one of three titles: KING DUKE COUNT

Title rules are enforced:

  • KING cannot have a suzerain.
  • DUKE can only serve under a KING.
  • COUNT can only serve under a DUKE.
  • Invalid title pairings are rejected.
  • Title changes that would break existing vassal relationships are prevented.

Vassalization flow:

  • Suzerainty is not forced instantly through normal gameplay flow. /feudal vassalize sends a request to the target faction.

  • The receiving faction leader must accept or reject it.

  • If the target leader is offline, the request is preserved and shown when they next log in. /feudal requests lists pending requests with clickable accept/reject options.

  • Admins can still use set_suzerain as a direct override.

Relationship control:

  • /feudal release only works for the direct suzerain.
  • A vassal cannot release itself from its liege.
  • /feudal hierarchy shows the current chain of liege relationships.
  • /feudal contract info lets a vassal view their active tribute contract at any time.

Diplomacy and rebellion:

  • Direct liege-vassal pairs are protected from normal hostility.
  • A vassal cannot freely keep switching war status against its suzerain.
  • Rebellion works through diplomacy:
  • A vassal can set its direct suzerain to ENEMY to begin a rebellion.
  • While rebellion is active, direct combat between liege and vassal is allowed.
  • If the relation is changed back to NEUTRAL or ALLY, rebellion ends and the relation is forced back to ALLY.
  • After rebellion ends, that vassal cannot rebel again for 5 real-life days by default.
  • Outside rebellion, direct liege-vassal aggression and targeting are blocked.
  • This is enforced through addon-side rules without editing Recruits internals.

Tribute contract system: Suzeraints can configure tribute contracts for their direct vassals through a keybind UI.

Tribute contracts define:

  • target vassal
  • item to pay
  • item amount
  • real-time interval
  • The tribute UI supports searching all registered items by id or display name.
  • Item lists are scanned and cached client-side for fast searching.
  • Tribute intervals are configurable from 2 minutes up to 30 real-life days.
  • Suzeraints bind a destination chest with /feudal vault.
  • Vassals bind their payment chest with /feudal tribute.
  • On each tribute interval, the addon transfers matching items from the vassal chest to the suzerain chest if possible.

Tribute persistence and reliability:

  • Tribute contracts, bound chests, and execution timing are saved in persistent world data.
  • Tribute setup survives logout/login and server restart.
  • Contract updates are also persistent.
  • If a suzerain changes a tribute contract while the vassal leader is offline, the vassal is notified on next login.
  • Vassals can always review their current tribute obligations with /feudal contract info.

Tribute ledger book:

  • Every tribute cycle is logged automatically.
  • The suzerain chest receives a written ledger book that records payment history.
  • Successful transfers are logged as complete payments.
  • Failed or partial transfers are logged with the missing amount and item.
  • If the ledger book is removed or destroyed, a new updated one is spawned on the next record cycle.
  • The ledger history is stored in saved contract data, so the book is only the visible copy, not the only record.

Faction and claim UI:

  • The Recruits faction list is enhanced with hierarchy visuals:
  • a suzerain banner appears above a faction’s banner
  • direct vassal banners appear below
  • hovering entries shows the hierarchy chain
  • Claim display text is extended to show liege information without changing claim ownership.
  • Claim colors remain the faction’s own normal colors outside special map mode.

World map feudal mode:

  • The Recruits world map includes a client-side Feudal Colors toggle.
  • When enabled, direct vassal claims are recolored locally to match their suzerain’s color.
  • This is purely visual and client-side:
  • it does not alter server data
  • each player can toggle it independently

Совместимость

Minecraft: Java Edition

1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:4 недели назад
Обновлён:2 недели назад
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