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Моды/ValhallaMMO
ValhallaMMO

ValhallaMMO

Specifically designed to counter the 2-week gameplay cycle. Keep players active for longer! (Also known from The Realm SMP!)

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ValhallaMMO 1.9.3

release14 апреля 2026 г.

The following files were updated! These changes are optional, and don't severely affect gameplay if not reset.
(Resetting means to delete the file while the server is offline)

  • skills/farming_progression.yml (Trash diet rebalance)

FIXED Holding certain items (like rapiers) negatively affecting the holder's stats a well when not supposed to.
FIXED Damage event errors thrown to console.

TWEAK /val exp can now be prompted to utilize stat scaling on the exp granted.
TWEAK /val skills and /skills may now accept a skill argument to open a skill tree to a specific skill.
TWEAK Eating custom foods, drinking milk to cleanse custom effects, and equipping armor pieces with custom attributes is now more responsive (for example, eating something or equipping something that changes the player's scale or movement speed)
TWEAK Perk rewards that expect a string list can now also accept a single string for convenience.
TWEAK Added a "raw" food category.
TWEAK Foods can now have several food categories as opposed to just one. For example, raw beef counts as both "raw" and "meat" as opposed to just "meat". The food multiplier stats the player possesses all affect each other on foods that share several food categories. (If meat nutrition is 1x but raw is 0.5x, raw beef will have 0.5x efficiency. If meat nutrition were 2x, these would cancel each other out and result in 1x efficiency anyway)
TWEAK The first block mined with vein miner is now also taken into consideration if you have "instant pickup" enabled on it.
TWEAK The monster level formula in mob_stats.yml may now accept %x%, %y%, and %z% arguments, which represent the coordinates of the spawned monster. This may be used to implement mechanics where a monster's level increases with distance to spawn, or depth!

BALANCE "Trash diet" in the farming skill now grants "trash" foods additional saturation when eaten, so it's not so terrible now! In exchange, non-trash foods are reduced in food quality with this perk.

Release 1.9

release31 марта 2026 г.

The following files were updated and should be reset if you're playing on 26.1!!!

(Resetting means to delete the file while the server is offline) For recipe files, if you've made your own custom recipes, you should export them first or back them up before doing this.

  • config.yml (damage type fix)
  • recipes/grid_recipes.json (only relevant if you're updating from 1.21.11)
  • recipes/smithing_recipes.json (only relevant if you're updating from 1.21.11)

ValhallaMMO is now compatible with Minecraft 26.1

FIXED CME with stat cache reset (for real this time I hope) FIXED Breaking leaves manually not being affected by woodcutting luck and thus not dropping golden or crystal apples FIXED Dealing damage with /damage often resulting in true damage instead of being reduced by the appropriate amount. (minecraft:arrow damage for example would be considered true damage instead of projectile damage) FIXED Damage multipliers for certain damage types (such as freezing) applying double. FIXED One-shot protection not having a cooldown (how was this not reported??) FIXED Nobody picked up on the last time I offered free premium so here's another one, send me your favourite baked good and I'll grant you it for free FIXED Salvaging recipes often not producing the correct item result, having annoying lore and display names that would cause the item to become unstackable. FIXED Bleeds causing knockback. This was very funny and I was tempted to leave this in, but it did kind of just throw your opponent all over the place.

TWEAK Charged Shot (from the archery skill tree) may now be activated by having a bow in your off-hand as well TWEAK Power attacks (from the heavy weapons skill tree) now draw a particle circle around the affected area to better indicate the radius TWEAK Physical damage types in config.yml may now include generic damage categories in addition to specific minecraft damage types

ValhallaMMO 1.8.1

release19 февраля 2026 г.

The following files were updated, but it's not a big deal to not reset.

  • languages/en-us.json (woodcutting NG+ updates)
  • skills/woodcutting_progression.yml (woodcutting NG+ updates)
  • skills/config.yml (mob blacklist from custom damage system)

FIXED Anvil quality potion effect and attributes not actually contributing to anvil skill (affected Crystal apple buffs)
FIXED ConcurrentModificationException frequently happening. It wasn't breaking anything, hence why it didn't have a high priority of fixing, but it was still annoying.
FIXED Immersive recipe selection menu still opening even if no recipes were available. Is nobody reading these? Really, if you tell me what your favorite baked good is I'll give you premium for free, first come first serve.
FIXED Configurable permanent potion effects not actually being configurable a lot of the time.

TWEAK Skill tree perks may now parse PlaceholderAPI and ValhallaMMO placeholders. Could be cool to add player stat overviews to the skill trees! I might do that sometime.
TWEAK Added a "mob type blacklist" to config.yml under the custom damage system section. Entities within this list aren't affected by the custom damage system at all. This tweak was primarily to enable armadillo torture farms.
TWEAK Added woodcutting luck to woodcutting's NewGame+ loops. This enables Golden and Crystal apples to drop a bit more frequently

Release 1.8

release31 января 2026 г.

MANY small things were changed in this update to increase performance a little and it's always possible bugs are introduced as a result! Please let me know if you find anything.

The following files were updated, but it's not a big deal to not reset.

  • languages/en-us.json (alchemy perk disclosure)
  • recipes/brewing_recipes.json (some recipes not giving exp when they realistically should)
  • skills/enchanting_progression.yml (sweeping edge not giving exp)

ADDED Permanent effect cooldowns property to player stat profile (you can now give players permanent effects that have a cooldown on activation)

FIXED Player stats applying in incorrect scenarios, such as the player being affected by their own immunity reduction obtained via rapiers
FIXED ItemsAdder and CraftEngine blocks and items not being recognized
FIXED Bow damage being different depending if shot from main hand or off hand
FIXED The configuration button being absent in the "add permanent potion effect" modifiers
FIXED NullPointerException with JustLootIt
FIXED Repaired items being given ValhallaMMO durability when combining two vanilla tools in a crafting grid
FIXED Non-ValhallaMMO attribute stats not being recognized (for example when using custom armors from other plugins. Also included ValhallaTrinkets)
ValhallaTrinkets should also be updated if you have it FIXED A certain alchemy perk not disclosing it also increased the quality of one's potions
FIXED The splash- and lingering potion recipes not rewarding alchemy exp
FIXED "crafting speed" stat not functioning on immersive recipes
FIXED Party rename command actually changing the description of the party instead of renaming

TWEAK Many small performance increases
TWEAK Improved recipe output preview system to display the output more accurately. This mainly just affects recipe book icons and immersive recipe buttons.
TWEAK The "charged shot" ammo animation no longer plays if the player is invisible
TWEAK Improved performance on block placement status data

ValhallaMMO 1.7.1

release29 декабря 2025 г.

The following file was NOT updated, but likely broken as a result of previous updates and should be reset in order to be fixed. This reset is optional, but you'll likely not receive ValhallaMMO loot from loot unless done.

  • replacement_tables/loot_valhallafication.json

FIXED Replacement tables deleting their own entries if an entry cannot be executed
FIXED Smithing recipes unable to be locked behind permission/progression requirements
FIXED Custom loot and replacement tables not working on PaperMC
FIXED "Max allowed level" property not working per skill
FIXED Custom damage types being lost on hit, causing certain mechanics (most notably the Hexblade ability) to not apply the appropriate resistances when hitting certain targets. (undead mobs would not take more damage from holy damage, for example)
FIXED Attribute scaling modifiers improperly communicating if they need a player or not, being a second reason why loot wasn't being Valhalla-ified.

TWEAK QoL tweak, axes can no longer be used to break melon/pumpkin stems if "gentle harvest" is unlocked
TWEAK Loot tables are now aware of the player opening the chest. Allows loot to scale with player stats

Совместимость

Minecraft: Java Edition

26.1.x1.21.x1.20.x1.19.x

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Лицензия:MIT
Опубликован:2 года назад
Обновлён:22 часов назад
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