Useful & Fun Server Tweaks
Small Fabric server-side mod to bring some useful stuff, fixes and fun additions to servers.
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Useful & Fun Server Tweaks 1.2.2+mc1.21.11
release22 февраля 2026 г.1.2.1+mc1.21.11 Changelog
BUG FIXES
- Duel ends after someone dies
- I'm hoping it works because I'm writing this at 3 in the morning and don't have time to test it
Yes that's literally it.
Useful & Fun Server Tweaks 1.2.1+mc1.21.11
beta21 февраля 2026 г.1.2.1+mc1.21.11 Changelog
BUG FIXES
- You can no longer
/duelyourself - Duel request no longer get overwritten if a new one comes in
Useful & Fun Server Tweaks 1.2+mc1.21.11
beta21 февраля 2026 г.1.2+mc1.21.11 Changelog
NEW CONTENT
- Now you can configure how many blocks a piston can push
- Default is 12, minimum is 0, maximum is 511
/duel <player>command (Disabled by default)- ENABLING THIS COMMAND WILL DISABLE PVP THROUGH
ALLOWS_DAMAGELIVING ENTITY EVENTS! /duela player you wish to fight. They can either/duel acceptor/duel decline.- One duel per 2 players can be going on at a time
- Can end duel with
/duel end- No damage can be taken within last 30s to end duel
- Can't enter a new duel until previous duel has ended
- ENABLING THIS COMMAND WILL DISABLE PVP THROUGH
UnF Server Tweaks 1.1.4
release15 февраля 2026 г.1.1.4+mc1.21.11 Changelog
BUG FIXES
- Fixed teleport to coords
0/0/0or0/255/0(depends on which version of the mod you started with) at relog when AFK (/afk)
DEV STUFF
- Moved methods
PlayerAttachments.createValueandPlayerAttachments.createPersistentValuetoFdaApiUtil.createValueandFdaApiUtil.createPersistentValue - Made all afk-command-related variables persistent in
PlayerAttachments
UnF Server Tweaks 1.1.3
release15 февраля 2026 г.1.1.3+mc1.21.11 Changelog
CONFIG
- Switched to using SuperMartijn642's Config Lib (It is now a dependency)
- You can now disable any command in the mod within the config
DEV STUFF
- Mod now also works in singleplayer for people that want things like
/afk,/damagetoggle,/scaleand everything else in survival - Renamed method
CommandUtil.failChecktoCommandUtil.checkIfPlayerExecuted - Changed method
CommandUtil.checkIfPlayerExecutedto useCommandContext<CommandSourceStack> contextinstead ofCommandSourceStack source - Fixed error notification from
CommandUtil.checkIfPlayerExecuted(context)to display executed command in message instead of command source - Added indicators for commands with outputs, now displaying from what mod the command is
- Method
Afk.despawnNearbyMonstersno longer depends on ServerLevel. It just gets it from the player instead. - Created methods
PlayerAttachments.createValueandPlayerAttachments.createPersistentValuecreatePersistentValuevalues will not be cleared after server/game restartcreateValuevalues will be cleared after server/game restart
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Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:2 месяца назад
Обновлён:1 месяц назад
