
Relics│遺物
When a player dies, a relic chest is generated to preserve the items in the player's inventory at the time of death, preventing the items from being destroyed.│當玩家死亡時,會產生一個遺物箱來保存玩家死亡時背包中的物品,以防止這些物品被銷毀。
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Function│功能
- When a player dies, a relics chest will be generated at the location where the player died, which will store all the experience points and items the player had at the time of death.│玩家死亡之後會在原地生成一個遺物箱,其中會保存玩家死亡時身上的所有經驗值和物品。
- The owner of the relics can left-click on the relic chest to transfer the stored experience points and items to the player. If the player's inventory is full, the unfillable items will drop to the ground. Experience points will be directly transferred to the player instead of dropping as experience orbs.│由遺物主人對遺物箱按下左鍵便會將其中儲存的經驗值和物品給予玩家。如果玩家的物品欄已滿,裝不下的物品將會掉在地上。經驗值會直接給予玩家而不是掉落為經驗球。
- The relics chest cannot be opened by non-relics owners when the left mouse button is pressed.│非遺物主人在按下左鍵時無法開啟該遺物箱。
Usage example video│使用示例影片
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Лицензия:MIT
Опубликован:2 месяца назад
Обновлён:1 месяц назад
