
TrialChamberPro
Because Trial Chambers deserve better than being a "one and done" dungeon.
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TrialChamberPro
The definitive Trial Chamber management plugin for multiplayer servers.
Transform Minecraft 1.21's Trial Chambers from single-use dungeons into renewable, multiplayer-ready content.
Automatic resets, per-player loot, custom rewards, griefing protection & many more features.
Why TrialChamberPro?
Vanilla Trial Chambers weren't designed for multiplayer.
The first player takes everything, vaults stay locked forever, and griefers destroy spawners. TrialChamberPro fixes all of this.
| Problem | Solution |
|---|---|
| First player gets all loot | Per-player vault system with individual cooldowns |
| No way to reset chambers | Automatic scheduled resets with player warnings |
| Griefers break spawners | Full protection system with WorldGuard support |
| Paper trial key bugs | Built-in fixes for known Paper issues |
| No progression tracking | Statistics, leaderboards, and PlaceholderAPI support |
Features
Core Systems
- Automatic Resets — Chambers restore on schedule with configurable warnings
- Per-Player Vaults — Everyone gets their own loot with separate cooldowns
- Full Protection — Block break/place, container access, mob griefing prevention
- Statistics & Leaderboards — Track vaults opened, mobs killed, time spent
- Admin GUI — Manage everything with
/tcp menu—no YAML editing required
Advanced Loot System
- Multi-Pool Tables — Common, rare, and unique pools like vanilla
- Custom Items — Tipped arrows, enchanted gear, ominous bottles (Bad Omen III-V)
- Command Rewards — Economy deposits, permission grants, XP, custom commands
- LUCK Integration — Potion effects and attributes affect loot rolls
Multiplayer Enhancements
- Spawner Wave Tracking — Boss bar shows wave progress as players fight
- Spectator Mode — Dead players can watch teammates complete the challenge
- PlaceholderAPI — 20+ placeholders for scoreboards, holograms, and more
Technical Excellence
- Folia Native — Full support for regionized multithreading
- Paper/Purpur/Pufferfish — Works on all major Paper forks
- Async Architecture — Kotlin coroutines for zero main-thread blocking
- Dual Database — SQLite (default) or MySQL with connection pooling
- WorldEdit/FAWE — Create chambers from selections or schematics
Quick Start
1. Drop the JAR in your plugins folder
2. Start your server
3. Select a Trial Chamber with WorldEdit (//wand)
4. Run: /tcp generate wand MyChamber
5. Run: /tcp scan MyChamber
6. Run: /tcp snapshot create MyChamber
7. Done! Your chamber now auto-resets and has per-player loot.
Commands
| Command | Description |
|---|---|
/tcp menu | Open the admin GUI |
/tcp generate wand <name> | Register chamber from WorldEdit selection |
/tcp scan <chamber> | Detect vaults and spawners |
/tcp snapshot create <chamber> | Enable automatic resets |
/tcp reset <chamber> | Force immediate reset |
/tcp stats [player] | View statistics |
/tcp leaderboard <type> | View top players |
View all commands
| Command | Description | Permission |
|---|---|---|
/tcp menu | Open admin GUI | tcp.admin |
/tcp generate wand <name> | Create from WorldEdit selection | tcp.admin |
/tcp generate coords <name> <coords> | Create from coordinates | tcp.admin |
/tcp scan <chamber> | Scan for vaults/spawners | tcp.admin |
/tcp snapshot create <chamber> | Create restoration snapshot | tcp.admin |
/tcp snapshot restore <chamber> | Restore from snapshot | tcp.admin |
/tcp reset <chamber> | Force chamber reset | tcp.admin |
/tcp delete <chamber> | Delete chamber | tcp.admin |
/tcp setexit <chamber> | Set exit location | tcp.admin |
/tcp list | List all chambers | tcp.admin |
/tcp info <chamber> | View chamber details | tcp.admin |
/tcp tp <chamber> | Teleport to chamber | tcp.admin |
/tcp stats [player] | View statistics | tcp.stats |
/tcp leaderboard <type> | View leaderboards | tcp.stats |
/tcp reload | Reload configuration | tcp.admin |
Permissions
| Permission | Description | Default |
|---|---|---|
tcp.admin | Full admin access | OP |
tcp.stats | View own statistics | Everyone |
tcp.leaderboard | View leaderboards | Everyone |
tcp.spectate | Use spectator mode after death | Everyone |
tcp.bypass.cooldown | Ignore vault cooldowns | OP |
tcp.bypass.protection | Build in protected chambers | OP |
PlaceholderAPI
View all placeholders
Player Statistics
%tcp_vaults_opened%— Total vaults opened%tcp_vaults_normal%— Normal vaults opened%tcp_vaults_ominous%— Ominous vaults opened%tcp_chambers_completed%— Chambers completed%tcp_mobs_killed%— Mobs killed in chambers%tcp_deaths%— Deaths in chambers%tcp_time_spent%— Time spent (formatted)%tcp_time_spent_raw%— Time spent (seconds)
Current State
%tcp_current_chamber%— Chamber player is in%tcp_in_chamber%— Whether player is in a chamber
Leaderboards
%tcp_leaderboard_vaults%— Player's vault rank%tcp_leaderboard_chambers%— Player's chamber rank%tcp_leaderboard_time%— Player's time rank%tcp_top_vaults_1_name%— #1 player by vaults%tcp_top_vaults_1_value%— #1 player's vault count- (1-10 available for vaults, chambers, and time)
Requirements
| Requirement | Version |
|---|---|
| Minecraft | 1.21.1+ |
| Server | Paper, Folia, Purpur, or Pufferfish |
| Java | 21+ |
Optional Dependencies
- WorldEdit or FastAsyncWorldEdit — Easier chamber creation
- WorldGuard — Additional region protection
- PlaceholderAPI — Scoreboard/hologram placeholders
- Vault — Economy command rewards
- LuckPerms — Permission command rewards
Configuration
All configuration is optional—sensible defaults work out of the box.
config.yml highlights
# Vault cooldowns
vaults:
normal-cooldown-hours: -1 # -1 = until reset (vanilla behavior)
ominous-cooldown-hours: -1
per-player-loot: true
# Automatic resets
global:
default-reset-interval: 172800 # 48 hours
reset-warning-times: [300, 60, 30]
teleport-players-on-reset: true
# Protection
protection:
prevent-block-break: true
prevent-block-place: true
prevent-mob-griefing: true
worldguard-integration: true
# New in 1.2.5
spawner-waves:
enabled: true
show-boss-bar: true
spectator-mode:
enabled: true
offer-timeout: 30
Example loot table
default:
pools:
common:
min-rolls: 2
max-rolls: 4
items:
- material: ARROW
amount: 8-16
weight: 100
- material: TIPPED_ARROW
potion-type: SLOWNESS
amount: 4-8
weight: 50
rare:
min-rolls: 1
max-rolls: 2
guaranteed: true
items:
- material: DIAMOND
amount: 1-3
weight: 30
- material: EMERALD
amount: 2-5
weight: 70
unique:
min-rolls: 0
max-rolls: 1
items:
- material: OMINOUS_BOTTLE
custom-effect-type: BAD_OMEN
potion-level: 3
weight: 10
- type: COMMAND
command: "eco give {player} 500"
weight: 20
Support
- Documentation — Full setup guides and reference
- Discord — Community support and announcements
- GitHub Issues — Bug reports and feature requests
- Source Code — Open source under CC-BY-NC-ND 4.0
Target Audience
- Survival Servers — Renewable endgame content that keeps players engaged
- SMP Networks — Fair loot distribution across your playerbase
- Minigame Servers — Competitive Trial Chamber runs with leaderboards
- Adventure Servers — Protected dungeons with custom rewards
Paper 1.21.1+ · Folia Native · Java 21+
Made with Kotlin by darkstarworks
Совместимость
Детали
Лицензия:CC-BY-NC-ND-4.0
Опубликован:4 месяца назад
Обновлён:1 неделю назад