Not a chunk-loader! Simulates the result of certain things when players return to them (e.g. furnaces smelting, crops growing, campfires cooking, etc.).
This mod is aiming to solve the problem that chunk-loaders introduce, which is lag (given enough of them). Regardless of lag, it also makes sense that things like crops growing, furnaces cooking, and other things still happen even when nobody is there. It helps make the world feel more lively and full. Well, that's what this mod does. Except it does so without requiring chunks be loaded, instead this mod marks down the time a chunk is unloaded and use that to calculate what should have happened between then and the time a player returns.
The following checked off items are things that get simulated in the latest version of the mod:
⬜ It's planned for a later version.
List excludes unchecked boxes in simulates list.
These are known problems in the latest version of the mod.
✅ Fixed in latest version
If a tree falls in a forest and no one is around to hear it, does it make a sound?

Not a chunk-loader! Simulates the result of certain things when players return to them (e.g. furnaces smelting, crops growing, campfires cooking, etc.). Trees make sound when you're not around.