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Моды/Treasures of the dead
Treasures of the dead

Treasures of the dead

This is a mod that adds new pirate enemies,structures and many other features, inspired by Sea of thieves.

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Treasure of the dead - logo

DESCRIPTION

Treasures of the dead is a pirate themed mod inspired by Sea of thieves that adds new strong skelly enemies, treasures, decorative items, dress, structures, mechanics, and throwable blunderbombs! The mod is designed to diversify the gameplay by adding new enemies and side quests, such as treasure hunts, battles in skeletons camp, and even raids on sea forts. All for the sake of collecting trophies, wealth, and glory! The sea is calling!

Some features in mod you can configure in .json and .toml files (more below).

This mod requires Geckolib.

🎬To see features from the mod you can watch this trailer

✨Features

Spoiler

💀Pirate skeletons and captains

Skeleton pirates are a new kind of enemies that you can meet in your world. They are different from ordinary undead, they don't burn in the sun. They also look different from other skeletons and are dressed in shabby clothes.

Skeleton captains are the heads of their crews. They have more health than pirate skeletons and fancy clothes. If you manage to defeat them, you will receive a trophy skull as a reward and one of the side quest items: treasure key, skeleton's order or skeleton crew assignment.

☠️Types of skeletons

There are currently four types of skeletons, each with different attributes and combat approaches: Skeleton Pirates (regular), Blooming Skeletons, Shadow Skeletons, and Golden Skeletons. Use your wits to defeat the last two types

💎Treasures

Treasures include trophy skulls and treasure chests.

Trophy skulls can be obtained by defeating the Skeleton Captain or found in structures. They vary in rarity and value. Sell them to skull merchants or use them as decorations in your buildings.

Treasure chests can be found in structures or by using the skeleton's order. They are opened with a treasure key. After being emptied, they can also be used as decorations.

🏰Structures

Skull merchant house - it's home to a skull merchant. He can sell you skeleton's crew assignments and blunderbombs, and you can sell him trophy skulls.

Sea fortress - large structure in the ocean. Once you reach it, you will encounter waves of enemies, and once you defeat them, you will be able to unlock the core of the sea fortress to receive rewards. After a while, the fortress will recharge and you can start a new raid.

👑Pirate and captain's clothes

Pirates and captains may drop clothes. Dress up as a captain! (not all clothes are displayed correctly on the player, but most are correct).

💣Weapons

Blunderbombs are new throwable projectiles which are deal a lot of damage.

⚙️Configurables

Spoiler

.toml file

Located in config folder.

Here you can change health and damage of every skeleton in mod (for now only 1.21.1).

randomAdventureItemDistanceInChunks - affects the maximum distance at which a treasure or skeleton camp can spawn from the corresponding item (default 8).

captain_names_lang - for servers only. use to translate captain names to other languages (available "ru_ru", "en_us". Default "en_us");

.json files (for datapacks)

treasures_of_the_dead/sea_fortress_loot/sea_fortress_loot.json (0.8.0+)

In this file, you can configure which treasures can be obtained from this fortress (inherited from AnyTreasureClass).

  • min_key_loot_value - the minimum value of the loot value of sea fortress key to spawn this particular treasure;
  • value - this is the value that is removed from the loot value of the sea fortress key before the treasure spawns. It is also the equivalent of the value in emeralds;
  • weight - The weight system is used when spawning a treasure. It is the same as when spawning any mob in Minecraft;
  • max_count - The maximum amount of this particular treasure.
Example
{
"treasures_of_the_dead:villainous_skull": {
    "min_key_loot_value": 40,
    "value": 27,
    "weight": 40,
    "max_count": 100
  },
"treasures_of_the_dead:treasure_chest": {
    "min_key_loot_value": 20,
    "value": 12,
    "weight": 5,
    "max_count": 3
  }
}

treasures_of_the_dead/raid_entity_data/camp/camp_0.json (0.7.0+)

These files affect the waves of enemies in the skeleton camps. The number at the end means the difficulty of the quest. More specifically, it is the data component difficulty from the nbt tags

  • waves_cooldown - time in ticks between waves (default 100 for every quest);
  • waves - includes curly braces with parameters min and max which indicate the number of waves. Curly brackets with these parameters are REQUIRED;
  • entities_count - includes curly braces with parameters min and max which indicate the number of enemies on wave. Curly brackets with these parameters are REQUIRED;
  • boss_count - includes curly braces with parameters min and max which indicate the number of captains on the last wave. Curly brackets with these parameters are REQUIRED;
  • entities - opens curly brackets that list all possible enemies and their weight;
    • type - mob that will spawn in wave (example: "type":"treasures_of_the_dead:shadow_skeleton");
    • weight - weight.
  • boss_entities - actually dont work. in TOTD, bosses are selected based on the ratio of regular skeletons and captains of the same type. This is implemented directly through the SkeletonCrewCamp class.

If difficulty is higher than 3 (>3) then in waves there will be 2 types of enemies.

Example

camp_3.json

{
"waves_cooldown": 100,
"waves": {
  "min": 5,
  "max": 6
},
"entities_count": {
  "min": 5,
  "max": 6
},
"boss_count": {
  "min": 2,
  "max": 3
},
"entities": [
  {
  "type": "treasures_of_the_dead:totd_skeleton",
  "weight": 30
  },
  {
  "type": "treasures_of_the_dead:blooming_skeleton",
  "weight": 30
  },
  {
  "type": "treasures_of_the_dead:shadow_skeleton",
  "weight": 15
  },
  {
  "type": "treasures_of_the_dead:golden_skeleton",
  "weight": 15
  }
 ]
}

treasures_of_the_dead/entities_equipment/totd_skeleton.json (0.8.0+)

These files configure the equipment of skeletons when they appear. This is done for convenience. Currently, items cannot be enchanted. This only works on entities that are inherited from TOTDSkeletonEntity. the file must be named the same as the mob's ID.

  • equip_method - chooses the method of dressing the skeleton. It's the only one right now (pirates_and_captains), and it's REQUIRED;
  • apply_filter_for_special_variants - You may have noticed that some skeletons have wooden legs or golden crowns on their models. When this option is enabled, skeletons with wooden legs and boots, and skeletons with crowns and helmets are no longer possible to spawn;
  • wear_armor_chance - chance of getting armor on a mob from armor_variation (works on each item separately);
  • wear_head_armor_chance - chance of getting helmet on a mob from head_armor_variation;
  • armor_variation - listing armor sets with a weight system;
    • variant_name - it doesn't affect anything, but it should be different from the others;
    • weight - weight;
    • type - It is an enumeration of armor for each part of the mob's body. The type is suitable for: head, chest, legs, feet, mainhand and offhand;
  • head_armor_variation - It is an enumeration of armor for head with weight system.
    • type - item id;
    • weight - weight;
  • mainhand_variation - It is an enumeration of items that can be spawned in mobs mainhand;
    • type - item id;
    • weight - weight;
Example
totd_skeleton.json
{
  "equip_method": "pirates_and_captains",
  "apply_filters_for_special_variants": true,
  "wear_armor_chance": 0.65,
  "wear_head_armor_chance": 1.0,
  "armor_variation": [
    {
      "variant_name": "var1",
      "weight": 1,
      "type": {
        "head": "minecraft:air",
        "chest": "treasures_of_the_dead:vest",
        "legs": "treasures_of_the_dead:pants",
        "feet": "treasures_of_the_dead:boots"
      }
    },
    {
      "variant_name": "var2",
      "weight": 1,
      "type": {
        "head": "minecraft:air",
        "chest": "treasures_of_the_dead:black_vest",
        "legs": "treasures_of_the_dead:black_pants",
        "feet": "treasures_of_the_dead:black_boots"
      }
    },
    {
      "variant_name": "var3",
      "weight": 1,
      "type": {
        "head": "minecraft:air",
        "chest": "treasures_of_the_dead:blue_vest",
        "legs": "treasures_of_the_dead:blue_pants",
        "feet": "treasures_of_the_dead:blue_boots"
      }
    }
  ],
  "head_armor_variation": [
    {
      "item": "treasures_of_the_dead:red_bandana",
      "weight": 1
    },
    {
      "item": "treasures_of_the_dead:green_bandana",
      "weight": 1
    },
    {
      "item": "treasures_of_the_dead:blue_bandana",
      "weight": 1
    },
    {
      "item": "minecraft:air",
      "weight": 1
    }
  ],
  "mainhand_variation": [
    {
      "item": "treasures_of_the_dead:powder_keg",
      "weight": 5
    },
    {
      "item": "minecraft:iron_sword",
      "weight": 75
    },
    {
      "item": "minecraft:golden_sword",
      "weight": 10
    },
    {
      "item": "minecraft:crossbow",
      "weight": 25
    },
    {
      "item": "minecraft:air",
      "weight": 65
    }
  ]
}

📌Important note

Not all textures, models, and animations are final. They will be updated with the release of new versions.

🌍Supported languages

Items - 🇺🇸English, 🇫🇷French, 🇷🇺Russian.

Captain names - 🇺🇸English, 🇷🇺Russian.

💬Contact

Any ideas you want me to hear or discuss anything about mod!

My discord

mrwilfis

Совместимость

Minecraft: Java Edition

1.21.x1.20.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:MIT
Опубликован:1 год назад
Обновлён:1 месяц назад
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