Allows glass, glass panes, and the glass part of beacons to be rendered using translucent textures. Attempting to do this using only a resource pack does not work because translucent blocks are rendered during a separate stage.
Provides a built-in resource pack which reduces the opacity of glass.
Some additional notes:
You have to enable the built-in resource pack (or an external one that is compatible) in order for this mod to have any effect. Since v0.1.2, this is enabled by default.
This mod requires the Fabric API, specifically the rendering API. This also means that if you're using it with Sodium <0.6, Indium is required.
For best results, use Sodium version 0.6 or higher, since that includes proper translucency sorting support.
The built-in resource pack includes CTM textures, so it will work with Continuity.
The built-in resource pack includes textures for the Mo Glass mod (Mo Glass version 1.10 or higher required)
Comparison screenshot:
!translucent-glass
Mo Glass compatibility:
!A glass house, built using both vanilla and Mo Glass blocks
Glass shouldn't have opaque pixels! Makes regular glass (and panes) render as translucent blocks, so that resource packs can give them translucent textures. Includes a built-in resource pack to do so.