26.1-2.0.4
alpha21 февраля 2026 г.First update for Minecraft 26.1 (snapshots and release). The mod loaders are still unstable, so use at your own risk. Please report any issues that you come across to our issue tracker.
26.1-2.0.4
alpha21 февраля 2026 г.First update for Minecraft 26.1 (snapshots and release). The mod loaders are still unstable, so use at your own risk. Please report any issues that you come across to our issue tracker.
1.20.1-2.0.4
beta16 января 2026 г.- Added the entity type tags
#tntutils:deny_explosionsand#tntutils:allow_explosions, which can be used to disallow or allow entity types to create explosions, respectively.- For example, tagging minecraft:ghast with deny_explosions (in a datapack) allows you to block explosions from Ghast fireballs.
- Individual entities (as opposed to entity types) can also be tagged with
tntutils.deny_explosionsandtntutils.allow_explosionsto (dis)allow them to create explosions.- The entity tags are not to be confused with entity type tags. They can be applied to an entity with the
/tagcommand. Notice the dot instead of a colon, since the argument to/tag addcannot contain colons. - For example, to make a Creeper that explodes even when explosions are disabled in the config, you can use the command
/tag @n[type=creeper] add tntutils.allow_explosions. - Note: While it is possible to tag a player with tntutils.deny_explosions, this will not completely prevent them from causing explosions, as, for example, they can still ignite TNT with a redstone signal.
- The entity tags are not to be confused with entity type tags. They can be applied to an entity with the
- Added the config option
entityDamageMultiplier, which can be used to change the amount of damage applied to entities.- Note: Since the implementation of knockbackMultiplier would need to be much more complicated in 1.20.1 than in later versions, I decided not to backport it.
- The
/explodecommand will now bypass thedisableExplosionsconfig option. - Added suggestion for the default explosion strength (4) to the '/explode' command.
1.20.1-2.0.4
beta16 января 2026 г.- Added the entity type tags
#tntutils:deny_explosionsand#tntutils:allow_explosions, which can be used to disallow or allow entity types to create explosions, respectively.- For example, tagging minecraft:ghast with deny_explosions (in a datapack) allows you to block explosions from Ghast fireballs.
- Individual entities (as opposed to entity types) can also be tagged with
tntutils.deny_explosionsandtntutils.allow_explosionsto (dis)allow them to create explosions.- The entity tags are not to be confused with entity type tags. They can be applied to an entity with the
/tagcommand. Notice the dot instead of a colon, since the argument to/tag addcannot contain colons. - For example, to make a Creeper that explodes even when explosions are disabled in the config, you can use the command
/tag @n[type=creeper] add tntutils.allow_explosions. - Note: While it is possible to tag a player with tntutils.deny_explosions, this will not completely prevent them from causing explosions, as, for example, they can still ignite TNT with a redstone signal.
- The entity tags are not to be confused with entity type tags. They can be applied to an entity with the
- Added the config option
entityDamageMultiplier, which can be used to change the amount of damage applied to entities.- Note: Since the implementation of knockbackMultiplier would need to be much more complicated in 1.20.1 than in later versions, I decided not to backport it.
- The
/explodecommand will now bypass thedisableExplosionsconfig option. - Added suggestion for the default explosion strength (4) to the '/explode' command.
1.21.1-2.0.4
beta13 января 2026 г.- Added the entity type tags
#tntutils:deny_explosionsand#tntutils:allow_explosions, which can be used to disallow or allow entity types to create explosions, respectively.- For example, tagging minecraft:ghast with deny_explosions (in a datapack) allows you to block explosions from Ghast fireballs.
- Individual entities (as opposed to entity types) can also be tagged with
tntutils.deny_explosionsandtntutils.allow_explosionsto (dis)allow them to create explosions.- The entity tags are not to be confused with entity type tags. They can be applied to an entity with the
/tagcommand. Notice the dot instead of a colon, since the argument to/tag addcannot contain colons. - For example, to make a Creeper that explodes even when explosions are disabled in the config, you can use the command
/tag @n[type=creeper] add tntutils.allow_explosions. - Note: While it is possible to tag a player with tntutils.deny_explosions, this will not completely prevent them from causing explosions, as, for example, they can still ignite TNT with a redstone signal.
- The entity tags are not to be confused with entity type tags. They can be applied to an entity with the
- Added the config options
entityDamageMultiplierandknockbackMultiplier, which can be used to change the amount of damage and knockback applied to entities, respectively. - The
/explodecommand will now bypass thedisableExplosionsconfig option. - Added suggestion for the default explosion strength (4) to the '/explode' command.
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Лицензия:MIT
Опубликован:1 год назад
Обновлён:1 месяц назад
