You thought baby zombies were bad enough? Wait until you get instantly blown up by a baby creeper
Adds baby versions of creepers, endermen, skeletons, stray, bogged and wither skeletons.
Baby mobs have a 10% chance of spawning instead of their grown up counterparts.
Each baby also has a 5% chance of being turned into a chicken jockey.
The configuration file for the mod is located at config/tiny-terrors/main.json
The config is split into sections for each of the different baby mobs.
All mobs include the following base config options:
speedMultiplier: percentage of the mob's base speed to add to baby versionsxpMultiplier: multiplied by the mob's base xp amount for getting dropped xp amount for the baby versionsspawnChance: chance of a mob to spawn as the baby versionjockeySpawnChacne: chance of a baby version of a mob to spawn as a chicken jockeyCreepers have the following additional options:
fuseTime: amount of ticks until the baby creeper explodes after getting near a playerexplosionRadiusMultiplier: factor to multiply the radius of the baby creeper's explosion withigniteRadiusMultiplier: factor to multiply the creeper's base ignite radius withEndermen have the following additional options:
canPickUpBlocks: If baby endermen should be able to pick up blocksteleportationRangeMultiplier: factor to multiply the enderman's base teleportation range withAll skeleton variants have the following additional options:
bowAttackIntervalMultiplier: factor to multiply the skeleton's base attack interval with
Adds baby (and jockey) versions of creepers, endermen, skeletons, stray, bogged and wither skeletons