
Tiny Terrors
Adds baby (and jockey) versions of creepers, endermen, skeletons, stray, bogged and wither skeletons
Tiny Terrors
You thought baby zombies were bad enough? Wait until you get instantly blown up by a baby creeper
Adds baby versions of creepers, endermen, skeletons, stray, bogged and wither skeletons.
Baby mobs have a 10% chance of spawning instead of their grown up counterparts.
Each baby also has a 5% chance of being turned into a chicken jockey.
Features
- All baby versions
- Faster run speed
- Drop more xp
- Creeper
- Smaller explosion radius
- Very short fuse
- Enderman
- Can't pick up blocks
- Smaller teleportation range
- All skeleton variants (Skeleton, Stray, Bogged, Wither Skeleton)
- Faster shooting speed
- Everything is fully configurable!
Configuration
The configuration file for the mod is located at config/tiny-terrors/main.json
The config is split into sections for each of the different baby mobs.
All mobs include the following base config options:
speedMultiplier: percentage of the mob's base speed to add to baby versionsxpMultiplier: multiplied by the mob's base xp amount for getting dropped xp amount for the baby versionsspawnChance: chance of a mob to spawn as the baby versionjockeySpawnChacne: chance of a baby version of a mob to spawn as a chicken jockey
Creepers have the following additional options:
fuseTime: amount of ticks until the baby creeper explodes after getting near a playerexplosionRadiusMultiplier: factor to multiply the radius of the baby creeper's explosion withigniteRadiusMultiplier: factor to multiply the creeper's base ignite radius with
Endermen have the following additional options:
canPickUpBlocks: If baby endermen should be able to pick up blocksteleportationRangeMultiplier: factor to multiply the enderman's base teleportation range with
All skeleton variants have the following additional options:
bowAttackIntervalMultiplier: factor to multiply the skeleton's base attack interval with
