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Моды/[TaCZ] Timeless and Classics Zero
[TaCZ] Timeless and Classics Zero

[TaCZ] Timeless and Classics Zero

The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.

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[TaCZ] Timeless and Classics Zero 1.1.7-hotfix2

release12 марта 2026 г.

Bug Fixes

  • Fix a potential attachment duplication issue
  • Fix potential performance issues in certain situations caused by BEWLR not caching correctly.

[TaCZ] Timeless and Classics Zero 1.1.7-hotfix

release1 января 2026 г.

1.1.7-hotfix

Optimizations & Compatibility

  • Added compatibility with the Accelerated Rendering mod

    • Based on testing, FPS can be improved by approximately 2–3× under ideal conditions. Actual performance gains depend on GPU capability and shader settings.

      (Special thanks to the Accelerated Rendering mod author @Argon4W for assisting with the adaptation)

Fixes & Adjustments

  • Update lang files for other languages
  • Attempted to fix / mitigate a potential memory leak issue when using Photon shaders
  • Fixed the black border issue on the Classic Springfield Marksman Scope
  • Fixed an issue where the fluorescent lamp on the TaCZ GunSmith Table would not emit light under certain shaders
  • Updated default gun pack information
  • Block entities (workbenches and statues) now have translucent rendering disabled by default
  • Can be re-enabled in the configuration file
  • Adjusted iron sights ADS and shooting feel for the FAL
  • Adjusted iron sights ADS and shooting feel for the HK416
  • Adjusted iron sights ADS and shooting feel for the M1014
  • Adjusted iron sights ADS and shooting feel for the QBZ-191
  • Adjusted 2x ACOG FOV scaling
  • Adjusted default optic FOV for the AUG
  • Adjusted animation feel for the SPAS-12
  • Removed angled grip from the M870 and SPAS-12
  • Minor buffs to the M16A1 and M16A4

[TaCZ] Timeless and Classics Zero 1.1.7

release1 декабря 2025 г.

New Content

Firearms

  • Type 191 Assault Rifle
  • FN FAL Battle Rifle
  • SPAS-12 Multi-purpose Shotgun
  • M1014 Combat Shotgun
  • FN EVOLYS Machine Gun

Attachments

  • QMK-152 3x White Light Scope
  • “Mastiff” Muzzle Brake
  • Choke
  • 12 Gauge Suppressor
  • Franchi Tactical Stock (SPAS-12 exclusive)
  • Franchi Heavy Stock (SPAS-12 exclusive)
  • Slug Ammo Attachment
  • Shotgun Extended Magazine Attachment

Ammunition

  • 5.45×39mm Rifle Rounds
    Added to meet the unified ammo requirement requested by addon authors.

Animation Updates

Updated animations for:

  • M700 Sniper Rifle
  • Type 95 “Longbow” Assault Rifle
  • AUG Assault Rifle
  • B93R Machine Pistol
  • Type 81-1 Service Rifle
  • G3 Battle Rifle

Slug Ammo Attachment

  • A shotgun-exclusive attachment
  • Converts pellet spread into a single projectile and increases shooting accuracy
  • HE rounds installed on a shotgun will also behave as a single projectile

Shotgun Extended Magazine Attachment

  • Exclusive to tube-fed shotguns
  • Tag name: shotgun_extended_mag
  • Resolves the previous imbalance caused by using heavy extended magazines

Other Features

  • Supports pre-input aiming: holding the aim button while switching weapons will continue aiming automatically
  • Supports modification of certain logic script properties and parameters
  • Shoulder Surfing Reloaded Compatibility (Thanks to @Exopandora )

Bug Fixes & Adjustments

  • Replaced HK416D with HK416A5 (gun ID unchanged)
  • Updated firing sound for Timeless50
  • Updated firing sounds for all shotguns
  • Fixed mouse keybindings not working when rebound to keyboard keys
  • Fixed abnormal “empty hang” issue caused by full state-machine reset when switching weapons
  • Fixed missing bullet model for SCAR-L
  • Fixed M16A1 model issues
  • Fixed abnormal bullet displacement when rapid-firing M107
  • Fixed abnormal bullet displacement when rapid-firing AA12
  • Fixed missing refit_extended_mag_view for db_short
  • Fixed disappearing round during inspection animation for QBZ95
  • Fixed incorrect bullet model position for G36K
  • Fixed incorrect right-hand rotation during Springfield 1873 reload
  • Fixed missing mesh piece on AK47 model
  • Fixed iron sight glow grouping issue on MK14
  • Fixed tracers and lasers not glowing under ITRP lighting (PBR added)
  • Adjusted orientation of certain weapon models in display cases
  • Adjusted front iron sights on M4A1 and M16A4 to avoid obstructing low-profile optics
  • Adjusted CZ75 model, slot textures, and HUD icon
  • Adjusted AK47 magazine model
  • Updated tag for OKP7 optic—now usable on more than just AK-series weapons
  • Updated extended mag icons: Roman numerals now match actual extension level
  • Re-sorted all extended magazines in Creative inventory
  • Added LOD model for Timeless50
  • Added missing shell models for certain ammo types
  • Added suppressed firing sound for M870
  • Enabled muzzle attachment slots for M870 and AA12
  • Standardized formatting for lang/eu_es

[TaCZ] Timeless and Classics Zero 1.1.6-hotfix

release15 июня 2025 г.

Fixes

  • Fixed a crash issue caused by paring wrong sound effect keyframe in animations
  • Introduced a configuration option GlobalBulletSpeedModifier to compensate the side effects caused by fixing shooter input issues in 1.1.6
    • now the default bullet speed should act the same as 1.1.5 and before
  • Fixed the issue 45–70 bullet were missing English translations entry
  • Fixed some animation issues
  • Update the sounds of Timeless .50

[TaCZ] Timeless and Classics Zero 1.1.6

release9 июня 2025 г.

New Content

  • TACZ 1st Anniversary Commemorative Weapon: Timeless .50 Z-Type
  • Collaboration Commemorative Painting

Fixes

  • Fixed an issue where some gun magazine models would disappear due to crouching animations
  • Fixed compatibility issues of built-in KubeJS recipe support
  • Fixed a bug where bullet velocity behaved abnormally due to the shooter not being correctly passed in when calculating bullet spread
  • Fixed a potential crash caused by the expansion logic script under certain conditions
  • Fixed the data type for explosive bullet delayed fuses — now properly set as floating-point
  • Fixed an issue where bullets could damage other entities on the same vehicle

Совместимость

Minecraft: Java Edition

1.20.x1.19.x1.18.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:GPL-3.0-only
Опубликован:1 год назад
Обновлён:1 месяц назад
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