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[TaCZ] Timeless and Classics Zero
The most Immersive and Customizable modern FPS experience in Minecraft - A complete Remaster of the TaC gun mod by the original team.
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[TaCZ] Timeless and Classics Zero 1.1.7-hotfix2
release12 марта 2026 г.Bug Fixes
- Fix a potential attachment duplication issue
- Fix potential performance issues in certain situations caused by BEWLR not caching correctly.
[TaCZ] Timeless and Classics Zero 1.1.7-hotfix
release1 января 2026 г.1.1.7-hotfix
Optimizations & Compatibility
-
Added compatibility with the Accelerated Rendering mod
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Based on testing, FPS can be improved by approximately 2–3× under ideal conditions. Actual performance gains depend on GPU capability and shader settings.
(Special thanks to the Accelerated Rendering mod author @Argon4W for assisting with the adaptation)
-
Fixes & Adjustments
- Update
langfiles for other languages - Attempted to fix / mitigate a potential memory leak issue when using Photon shaders
- Fixed the black border issue on the Classic Springfield Marksman Scope
- Fixed an issue where the fluorescent lamp on the TaCZ GunSmith Table would not emit light under certain shaders
- Updated default gun pack information
- Block entities (workbenches and statues) now have translucent rendering disabled by default
- Can be re-enabled in the configuration file
- Adjusted iron sights ADS and shooting feel for the FAL
- Adjusted iron sights ADS and shooting feel for the HK416
- Adjusted iron sights ADS and shooting feel for the M1014
- Adjusted iron sights ADS and shooting feel for the QBZ-191
- Adjusted 2x ACOG FOV scaling
- Adjusted default optic FOV for the AUG
- Adjusted animation feel for the SPAS-12
- Removed angled grip from the M870 and SPAS-12
- Minor buffs to the M16A1 and M16A4
[TaCZ] Timeless and Classics Zero 1.1.7
release1 декабря 2025 г.New Content
Firearms
- Type 191 Assault Rifle
- FN FAL Battle Rifle
- SPAS-12 Multi-purpose Shotgun
- M1014 Combat Shotgun
- FN EVOLYS Machine Gun
Attachments
- QMK-152 3x White Light Scope
- “Mastiff” Muzzle Brake
- Choke
- 12 Gauge Suppressor
- Franchi Tactical Stock (SPAS-12 exclusive)
- Franchi Heavy Stock (SPAS-12 exclusive)
- Slug Ammo Attachment
- Shotgun Extended Magazine Attachment
Ammunition
- 5.45×39mm Rifle Rounds
Added to meet the unified ammo requirement requested by addon authors.
Animation Updates
Updated animations for:
- M700 Sniper Rifle
- Type 95 “Longbow” Assault Rifle
- AUG Assault Rifle
- B93R Machine Pistol
- Type 81-1 Service Rifle
- G3 Battle Rifle
Slug Ammo Attachment
- A shotgun-exclusive attachment
- Converts pellet spread into a single projectile and increases shooting accuracy
- HE rounds installed on a shotgun will also behave as a single projectile
Shotgun Extended Magazine Attachment
- Exclusive to tube-fed shotguns
- Tag name:
shotgun_extended_mag - Resolves the previous imbalance caused by using heavy extended magazines
Other Features
- Supports pre-input aiming: holding the aim button while switching weapons will continue aiming automatically
- Supports modification of certain logic script properties and parameters
- Shoulder Surfing Reloaded Compatibility (Thanks to @Exopandora )
Bug Fixes & Adjustments
- Replaced HK416D with HK416A5 (gun ID unchanged)
- Updated firing sound for Timeless50
- Updated firing sounds for all shotguns
- Fixed mouse keybindings not working when rebound to keyboard keys
- Fixed abnormal “empty hang” issue caused by full state-machine reset when switching weapons
- Fixed missing bullet model for SCAR-L
- Fixed M16A1 model issues
- Fixed abnormal bullet displacement when rapid-firing M107
- Fixed abnormal bullet displacement when rapid-firing AA12
- Fixed missing
refit_extended_mag_viewfor db_short - Fixed disappearing round during inspection animation for QBZ95
- Fixed incorrect bullet model position for G36K
- Fixed incorrect right-hand rotation during Springfield 1873 reload
- Fixed missing mesh piece on AK47 model
- Fixed iron sight glow grouping issue on MK14
- Fixed tracers and lasers not glowing under ITRP lighting (PBR added)
- Adjusted orientation of certain weapon models in display cases
- Adjusted front iron sights on M4A1 and M16A4 to avoid obstructing low-profile optics
- Adjusted CZ75 model, slot textures, and HUD icon
- Adjusted AK47 magazine model
- Updated tag for OKP7 optic—now usable on more than just AK-series weapons
- Updated extended mag icons: Roman numerals now match actual extension level
- Re-sorted all extended magazines in Creative inventory
- Added LOD model for Timeless50
- Added missing shell models for certain ammo types
- Added suppressed firing sound for M870
- Enabled muzzle attachment slots for M870 and AA12
- Standardized formatting for
lang/eu_es
[TaCZ] Timeless and Classics Zero 1.1.6-hotfix
release15 июня 2025 г.Fixes
- Fixed a crash issue caused by paring wrong sound effect keyframe in animations
- Introduced a configuration option
GlobalBulletSpeedModifierto compensate the side effects caused by fixing shooter input issues in 1.1.6- now the default bullet speed should act the same as 1.1.5 and before
- Fixed the issue 45–70 bullet were missing English translations entry
- Fixed some animation issues
- Update the sounds of Timeless .50
[TaCZ] Timeless and Classics Zero 1.1.6
release9 июня 2025 г.New Content
- TACZ 1st Anniversary Commemorative Weapon: Timeless .50 Z-Type
- Collaboration Commemorative Painting
Fixes
- Fixed an issue where some gun magazine models would disappear due to crouching animations
- Fixed compatibility issues of built-in KubeJS recipe support
- Fixed a bug where bullet velocity behaved abnormally due to the shooter not being correctly passed in when calculating bullet spread
- Fixed a potential crash caused by the expansion logic script under certain conditions
- Fixed the data type for explosive bullet delayed fuses — now properly set as floating-point
- Fixed an issue where bullets could damage other entities on the same vehicle
Совместимость
Создатели
Детали
Лицензия:GPL-3.0-only
Опубликован:1 год назад
Обновлён:1 месяц назад





