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Моды/Third Person Control
Third Person Control

Third Person Control

utils datapack to Control Entities in Third Person, with WASD, Jump and Sneak controls!

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Third Person Control 1.0.6

release8 февраля 2026 г.

More Optimizations

  • Fixed performance when entity is moving by removing macro use and replacing them with scoreboard operations.
  • Added base config for 'Mannequin' entity.

Third Person Control 1.0.6

release8 февраля 2026 г.

More Optimizations

  • Fixed performance when entity is moving by removing macro use and replacing them with scoreboard operations.
  • Added base config for 'Mannequin' entity.

1.0.5

release8 сентября 2025 г.

More optimizations! Note: Currently some state tags/scores aren't set correctly by the datapack.

1.0.5

release8 сентября 2025 г.

More optimizations! Note: Currently some state tags/scores aren't set correctly by the datapack.

TPC v1.0.4

release20 июня 2025 г.

Version 1.0.3, but optimized.

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The new version adds 2 new features to the Library.

  • Added 'Gamemode' as a Configurable Setting.

Players can directly set gamemode of the camera. To make permanent change, go to data/tpc/function/gb/load.mcfunction and replace 'spectator' with your desired gamemode. Gamemode

  • Added State Tags + State Scores

Directly Check for States like:

'Walking', 'Sprinting', 'Idle', 'Jumped', 'In-Air', 'Landed', 'Crouching'

to allow users to easily detect Control States (and toggle animations using external tools like AnimatedJava) using both scores and entity tags. state_int and tag Refer to the above image for the score value and respective tag.

Совместимость

Minecraft: Java Edition

26.1.x1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:MIT
Опубликован:1 год назад
Обновлён:2 месяца назад
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