
Third Person Control
utils datapack to Control Entities in Third Person, with WASD, Jump and Sneak controls!
Third Person Control 1.0.6
release8 февраля 2026 г.More Optimizations
- Fixed performance when entity is moving by removing macro use and replacing them with scoreboard operations.
- Added base config for 'Mannequin' entity.
Third Person Control 1.0.6
release8 февраля 2026 г.More Optimizations
- Fixed performance when entity is moving by removing macro use and replacing them with scoreboard operations.
- Added base config for 'Mannequin' entity.
1.0.5
release8 сентября 2025 г.More optimizations! Note: Currently some state tags/scores aren't set correctly by the datapack.
1.0.5
release8 сентября 2025 г.More optimizations! Note: Currently some state tags/scores aren't set correctly by the datapack.
TPC v1.0.4
release20 июня 2025 г.Version 1.0.3, but optimized.
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The new version adds 2 new features to the Library.
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Added 'Gamemode' as a Configurable Setting.
Players can directly set gamemode of the camera. To make permanent change, go to data/tpc/function/gb/load.mcfunction and replace 'spectator' with your desired gamemode.

-
Added State Tags + State Scores
Directly Check for States like:
'Walking', 'Sprinting', 'Idle', 'Jumped', 'In-Air', 'Landed', 'Crouching'
to allow users to easily detect Control States (and toggle animations using external tools like AnimatedJava) using both scores and entity tags.
Refer to the above image for the score value and respective tag.
