
Tokusatsu Hero Instrumentality Project Evolution
Ремастер легендарного мода THIP, который позволяет превращаться в героев токусацу: Ультрамен, Камен Райдер, Годзилла и другие. Сражайтесь с монстрами, используйте уникальные способности и погрузитесь в мир японских супергероев в Майнкрафт.
Tokusatsu Hero Instrumentality Project Evolution 1.2.0 release
Список изменений
The Return of Ultraman!
New Features: Added the Tunnel of Light (Ultraman rise), which can be turned off in the configuration file.
Added New Items: Return of Light (level 2) Return of Light (level 3) MAT Shoot MAT Shoot - Type B Barrel
Add Episodes of Ultraman Jack: "All Monsters Attack", "Takkong's Big Counterattack", "Definite Kill! Comet Kick", "Two Giant Monsters Attack Tokyo & Battle! Monsters vs. MAT", "Monster Time Bomb", "Terror of the Tsunami Monsters, Tokyo's Big Pinch! & Terror of the Two Giant Monsters, Tokyo in a Giant Tornado", "Mystery of the Big Bird Monster Terochilus & Monster Bird Terochilus - Tokyo's Big Aerial Bombing", "Ultraseven Arrives!", "Go to Hell with This One Blow! ", "The Curse of the Bone God Oxter!", "The Monster User and the Boy", "The Life That Can't Be Forgiven", "Cruel! Light Monster Pris-Ma", "Ultraman Dies at Sunset & When the Ultra Star Shines", "The 5 Ultra Oaths"
Add Kaiju of Ultraman Jack:
Takkong, Zazarn, Arstron, Sadolar, Kingsaurus III, Kingsaurus II, Twin Tail, Gudon, Ghostron, Seagorath, Seamons, Terochilus, Bemstar, Sartan, Gronken, Varricane, Oxter, Muruchi, Leogon, Pris-Ma, Draculas, Black King, Alien Nackle, Zetton II, Alien Bat
Fixed: The issue where multiple Eye Sluggers would occasionally spawn simultaneously when Reconstructed Pandon threw an Eye Slugger. The shadow area of all monsters is now correct. The client and server are now completely determined when all special entity monsters are generated. GeckoLib entities can now correctly play the same animation consecutively. The collision box works correctly during flight. The issue where the transformation would fail when exiting and re-entering the game while in transformation mode.
Optimizations: Character: Ultraman's skill sound effects have been completed. Flight/cutting/blocking sound effects for Ultra Slash and Eye Slugger have been completed. Energy gained per melee attack after transformation has been adjusted: from a fixed 1 point to fluctuating between 1-2 points. Memory usage of various sound effects has been reduced. The issue where the player model would still be displayed in some cases has been resolved. The issue where the player's arms sometimes displayed incorrectly in first-person view has been resolved. Layer position calculation is now better. Bullets fired from guns are now accurately aimed at the muzzle. JEI-related interactions have been further fixed.
