The Moonflower (Demonic undead)
- HP: 30 (spawn anywhere in the overworld)
- Attk: 4
- Speed: REALLY FAST
- SP: Can spot enemies from far away
- Weakness: 1. Using the Arapholia perfume on any mob will cause the Moonflower to target that mob. So this perfume bottle is a must-have when traveling at night as these mobs will come after your arse without it.
2. Has a chance of getting stunned if hit airborne.
- Note: The Arapholia flower is dropped from the Moonflower or spawns naturally on the plain or taiga biome. In eight-radius blocks the plant will randomly put the scent on mobs which causes the moonflower to go after it. (the scent from the flower doesn't work on undead mobs except if it was sprayed from the perfume bottle). The flower can also be brewed to give that same effect.
- Note 2: Rare chance of dropping a black petal block which can be used to inflict Scent on mobs depending on items put into the middle slot in 8 block area to on activation button click.(other slots are used for keeping stuff)
Diamond = Player
Rotten FLesh = Undeads
Bones = Pets
Apple = Any living beings
String = Monsters (Except Moonflowers)
Arapholia = Moonflowers
The Hunter (Demonic undead)
The sucker (Demonic undead)
- HP: 15 (78+ heights in the overworld)
- Attk: 5
- SP: they may look weak and squishy but if not taken care of quickly they can kill you really fast by rushing towards you and you cannot knock them back once they have done it.
- Drops Membranes that can be cooked to gain regeneration
- Small chances of having bidy/zombie baby riding them.
- Tips: If it is biting or latching on you try walking back to the lower ground because they cannot control the pitch when they are rushing. (if you can hear their sound but can’t see them it try looking up and I mean literally don't go on Google)
The Bigger Suck
- Special: Big Variant that spawns underground with more health and more drops.
- HP: 80 (Only in caves)
Note: they usually spawn in huge groups making an appearance with a deafening flapping sound. (Avoidance is the preferable option)
The Clogger/ Piggy(Demonic Undead)
- HP: 95 (alive)/ 120 (Corpse) (spawns anywhere in the overworld)
- Speed: Boing Boing
-------------Attacks and Damages------------
- Body slam: 8 +sends you flying (area damage)
- Body Launching: 12 +knockback +small chance of exploding
- SWALLOW: 12 +blockable +LOCK IN +GOO
- ROAR (at 50 health): Increases strength and resistance to itself
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- Sp: 1. They do not respawn or despawn. (This means you will have to travel further to fight more of them)
2. They live hidden underground, ambushing his target.
3. They will leave a corpse once they die, attracting any zombies in 20 20-block radius to come and destroy the corpse. (120 hp)
4.They sometimes stop chasing you mid-fight(which he will later dig away and despawn if left alone), forcing you to get closer. (He is resistant to projectiles)
5. Drops huge bones, flesh, slimes, and more after the corpse is destroyed. (also goo explosion inflicting goo effect)
TIPS: 2 iron golems should be able to kill it
- It's much easier to fight them in open area, with no monsters nearby
UNFINISHED DUE TO MY TIME AND HEALTH STRUGGLES
NECROTH
- Hp: 15
- Speed: It flies
- Attack: 5 + WIther damage
Black Clouds spawn from Spawner Pillars
Either that or they spawn from The Dungeon himself
The Rabidus (Demonic Undead)
- HP: 5-7 (Spawns in rivers when raining, or summoned by The Posessive)
- Melee: 3 + 12 percent chance of inflicting rabies
- Speed: "F A S T AF"
- SP: 1. Being able to launch themselves when the target is out of reach. (No cooldown)
- 2. Is mobile whatever on land or water
- 3. Can inflict Rabies, in which the target will suffer terrible consequnces being in water with this sickness.
- Tip: Sunlight or using fire is super effective
- NOTE: Mobs that are gooed will take extra damage from fire. (Use this to your advantage)
-----------------RELATED ENCHANTMENT--------------
Sweeping Satin: (Sword Enchnatment)
Consistently swings the enemy after taking damage from your sword-sweeping attack, allowing the player to maintain damage with the shield up as long as the sword is equipped. Wears off if the enemy goes out of range, with a starter range of 5.5 blocks up to 8.5 blocks at max level.
(This enchantment can be paired with sharpness for increased damage, as this ability's damage is extremely minimal)
ฺBane of Ariel: (Crossbow Enchantment)
Bane of Ariel: Incapacitate any flying mob, severely disabling its ability to fly.
Each level increases the effect duration.
Note: This enchantment is compatible with Smite and Fire Aspect
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The Bruin (Vikings)
- HP: 50 (78+ heights in the overworld or snowy biomes)
- Attk: 10-13
- Sp: He has 2 attacks to smash or to impale which both are easily dodgeable. His attacks can also be parried like in this video
- Note: 1. His impaling attack has a longer reach with strong knockback, smashing just does a crazy amount of damage like a fricking moron.
2. all his attacks can be parried
- ANOTHER NOTE IS THAT THE VIDEO IS OLD AND NO STUNNED ANIMATION OR ENRAGED MODE INCLUDED.
Yes, the mob does have enraged mode and it will trigger if the mob's health is lower than 45 percent. The mob will gain more speed and use impaling attacks more frequently.
The Wolf (Vikings)
- HP: 50 (78+ heights in the overworld or snowy biomes)
- Attk: 2 up to 5
- SP: He has 3 attacks.
1. Overhead swing (this attack does 2 damage alone)
If the player is too close to the mob it will start swinging its axe rapidly and can sometimes use a side swing after it.
2. Side swing (this attack does 4 damage alone)
swinging left or right.
3. Wind magic (this attack does 2 damage alone)
summons windy blade which follows you. (can either be blocked or destroyed)
- Note: Both Wolf and Bruin drop Bostrox which can be crafted into armor that is extremely strong and gives you a strength buff with a downside that makes you slower when not running. (you also take extra damage if you are running) The Bostrox ore can also be found naturally in the lush cave.
- Tips: To stun him you must hit him instantly after he finishes any attacks
The Royal (Vikings)
- HP: 20 +Bostrox Armour (78+ heights in the overworld or snowy biomes)
- Melee: 7
SP: 1. he will spawn with a pack of hunters which serves him.
2. because he is wearing a full set of Bostrox armor he is extremely resistant to physical damage. (Including taking knockback because of the armor)
3. Without hunters he is basically a reskinned husk, so bully him without any mercy.
4. He has a chance to drop a legendary weapon which is called Brisk Attacker.
5. He hates pillagers, and will town on them.
》Brisk attacker: Upon right-clicking it will summon an extremely powerful orb that pushes anything out of its path. (The downside is you would also get knocked back by it)
5. He also drops tons of ores too or even a totem of undying
- Tip: Despite being almost invincible to physical attacks you can bypass the armor by using elemental damages. (He also takes extra damages from Bostrox Sword)
---------------BOSTROX SWORD----------------------
- crafted using 2 Bostrox ores
- Shatters any knockback resistance the enemy may have. (Even Ender Dragons and Iron Golems)
- Deals extra damage to heavily armored enemies
- Slightly decreases the mob movement speed with each hit. (by two percent per hit, ability ineffective to baby zombies)