
Tensura: SlimeThrone Extras
This mod focuses on adding more content to tensura such as races, skills, items and mechanics while trying to maintaining compatibility and support for several popular mods.


This mod focuses on expanding on Tensura by introducing new mechanics like (Skill Locking and a revamped prestige) new races, skills and items.
It was also created to help bring more attention to our server, SlimeThrone, which is constantly growing with new updates, content, and features that you can experience a small part through this mod.
Our ultimate goal is to create an amazing experience for players one that grows and improves with your feedback and suggestions. After all, this project isn’t just made by us it’s made with you.
💡 Config Patcher (1.19.2)
This mod includes a built-in config patcher, making it completely drag-and-drop. When updates are released, the patcher will automatically apply the new configuration changes — no need to manually edit Tensura’s config unless you want to customize it yourself.
💡Tensura Main Menu Integration (1.21.1)
Almost all the Features within the mod can be accessed from the main Tenusra menu
💡Prestige Revamped (1.21.1)
This is a Prestige system built around quests and a new mechanic called Reincarnation Essence with over 1000 Different Quests already in the base mod. Quest Types Include
- Daily
- Weekly
- Required (The quests that need to be completed to prestige)
- Repeatable
Quests also come in different rarities that will earn you more Reincarnation Essence on completion. Quest Rarities Include
- Novice
- Adept
- Intermediate
- Expert
- Master
The quests include a large variety task so is dose not feel like the existing repetitive feel. Quest Tasks Includes
- Breed
- Kill
- Name
- Spiritual Damage
- Mine
- Farm
- Cook
- Trade
- Smith Mc
- Smith Tr
- Craft
- Master
- Master Type
- Master Type magic
- Master Subtype magic
- Consume And so much more to come
💡Race Prestige (1.21.1)
This is an extension of the Prestige system but allowing you to prestige with each race once you have prestige with a race it then counts as you completing it. Every race has its own unique quests attached to it.
This is the best and fasted was to earn Soul Grade.
💡Skill Locking (1.21.1)
This is a much more in-depth system then the current base system.
This adds a much more in-depth progression system linking in to the prestige and soul grade systems to then allow you to lock skills that are configured.
Once a skill is locked the player will be able to keep the skill even after a resets. If the player wants to unluck a skill it will cost them some soul grade and EP.
From a admin perspective there are also admin skill locks that work independently to the main skill lock system allowing you to integrate this into your server in different ways you see fit (Ex: Quests to lock skills)
💡Soul Grade (1.21.1)
This concept is loosely inspired by the Elemental Soul Quality from the light novel. You can increase your Soul Grade by prestiging, and even more through Race Prestiging. As your Soul Grade increases, you’ll get stronger and unlock additional perks.
These perks include
- Less mastery loss on locked skills when you reset
- Better quest rarity chances
- Chance to get bonus quests
- More planned
💡Lootr Integration (1.21.1)
This is a simple but very useful fetcher for servers. All is dose is replace the charybdis cores in charybdis caves with lootr barrels allowing all players to get at least on from each cave.
💡Races And Evos (Both)
- Wispfolk → GaleWisp → ZephyrWisp → DivineWisp
- Mystic Fox → SoulBeast → Ninetail → DivineFox
- Kobold → Kobold Trader → Kobold Warrior → Kobold Chieftain → Divine Kobold
💡Skills (Both)
- Blacksmith [Intrensic]
- Keen Nose [Extra]
- Imitator [Unique]
💡Items (Both)
- Sword Of Tempest: A sword that Rimuru has a chance to drop if you have the addon Tensura: Not Enough Bosses.
- Veldora's Scale: Currently has no use, but future updates will give it functionality.
💡Config for 1.21.1
I have made the system very configurable so you can do what you want.
Prestige Config
#List of valid bosses that count to your required boss kills.
validBosses = ["tensura:charybdis", "tensura:elemental_colossus", "tensura:hinata_sakaguchi", "tensura:orc_lord", "tensura:shizu", "tensura:supermassive_slime"]
#If true, the same boss can be killed repeatedly for prestige boss requirements. If false, each configured boss only counts once.
allowRepeatedPrestigeBossKills = true
#Should the QuestDefinition messages use small caps.
questsUseSmallCaps = true
#Should the quests RE rewards boost based on the players prestige.
questREBoost = true
#The percentage that the RE rewards will boost based on the players prestige.
questREBoostAmount = 0.05
#If true, daily quest RE rewards scale with prestige.
questREBoostDaily = true
#If true, weekly quest RE rewards scale with prestige.
questREBoostWeekly = true
#If true, required quest RE rewards scale with prestige.
questREBoostRequired = false
#If true, repeatable quest RE rewards scale with prestige.
questREBoostRepeatable = false
#If true, quests that are similor be skipped until a different quest can be assigned.
skipDupe = true
#If true, matching daily, weekly, required, and race prestige quests take priority over repeatable quests for the same progression event.
questPriority = true
#If true, race prestige quests are applied as soon as the player reaches max evolution
ImmediateRaceQuests = false
#If true, use the configured soul grade thresholds below instead of auto-splitting the total race prestige soul grade into 6 levels.
overrideSoulGradeLevels = false
#Additional soul grade added to the auto-calculated total when overrideSoulGradeLevels is false.
additionalSoulGradeForAutoLevels = 0
#Soul grade needed for levels 1 through 6 when overrideSoulGradeLevels is true.
soulGradeLevelThresholds = [20, 40, 60, 80, 100, 120]
#Race ids to disable from race prestige entirely. Disabled races are excluded from race prestige quests, race lists, and auto-calculated soul grade totals. Example: stextras:divine_fox
disabledRacePrestigeRaces = []
#Which quest schedules reroll when a player prestiges. Valid values: BOTH, WEEKLY, DAILY, NONE.
prestigeQuestRerollMode = "NONE"
Skill Lock Config
#The amount of EP needed to unlock a skill.
getNeededEPToUnlockSkill = 10000000.00
#The Soul Grades Cost to unlock a skill.
getSoulGradeCostToUnlockSkill = 3
#List of valid skills to lock.
validSkillsTOLock = ["tensura:absolute_severance", "tensura:berserk", "tensura:berserker", "tensura:bewilder", "tensura:chef", "tensura:chosen_one", "tensura:commander", "tensura:cook", "tensura:creator", "tensura:degenerate", "tensura:engorger", "tensura:envy", "tensura:falsifier", "tensura:fighter", "tensura:fusionist", "tensura:gourmand", "tensura:gourmet", "tensura:great_sage", "tensura:greed", "tensura:guardian", "tensura:healer", "tensura:infinity_prison", "tensura:lust", "tensura:martial_master", "tensura:mathematician", "tensura:merciless", "tensura:murderer", "tensura:musician", "tensura:observer", "tensura:oppressor", "tensura:predator", "tensura:✨", "tensura:reflector", "tensura:researcher", "tensura:royal_beast", "tensura:reaper", "tensura:reverser", "tensura:seer", "tensura:severer", "tensura:shadow_striker", "tensura:sloth", "tensura:sniper", "tensura:spearhead", "tensura:suppressor", "tensura:survivor", "tensura:traveler", "tensura:thrower", "tensura:tuner", "tensura:unyielding", "tensura:usurper", "tensura:villain", "tensura:wrath"]
Then there are race and ability configs but those follow the same layout as TR so im not going to include that here.


