
This mod is designed to increase the difficulty of Minecraft.
τέλος(Telos)
Currently,it includes five main features:
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Damage Limitation: This feature restricts the damage that creatures can inflict, ensuring it does not exceed a certain percentage of their maximum health.
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Invasion System: At specific times, this feature allows creatures to invade your world. Most aspects are configurable, including the invasion creature list, minimum/maximum quantities, invasion probability, and more. Additional content is still in development.
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Skill System: Added dozens of skills for hostile creatures.Skills can be adjusted via datapack.
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Fighting Strength: The higher the Fighting Strength, the higher the base attribute, and the increased attribute can be configured.
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Eternal Night: This feature locks the game time to darkness.
!Shield
skill list
- Solitary: Gradually increases movement speed, damage, and damage reduction when there are no similar creatures nearby.
- Fire Blast: Periodically launches fireballs at the player, causing explosions and terrain destruction.
- Chaos Move: Periodically adds a confusion effect to the player, causing uncontrolled movement.
- Push Away: Pushes players away within a certain distance.
- Death Bomb: Spawns a TNT upon death.
- Ice Armor: Reduces damage from sources other than ice, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- Blood Rage: Greatly increases attack and movement speed when health is below a certain value.
- Lightning Strike: Summons lightning when attacked.
- Wear Down: (Not implemented) Loses durability each time an item is switched, and reduces damage if there is no durability.
- Damage Reflect: Returns damage to the player at a certain rate.
- Single Immune: Can only take 1 point of damage at a time.
- Stat Down: Reduces player movement speed, attack power, and damage reduction upon death.
- Dark Poison: Reduces damage from sources other than poison, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- Dark Boost: Reduces damage taken and deals normal damage when debuffed.
- Blink Dodge: Periodically dodges one instance of damage and teleports randomly.
- Invisibility: Disappears after a period of time.
- Close Reduce: Reduces damage taken when the player is within a certain distance.
- Magic Reduce: Reduces damage from sources other than magic, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- Speed Up: Increases movement speed.
- Far Reduce: Reduces damage taken when the player is outside a certain distance.
- Imprison: Periodically adds a binding effect to the player, preventing movement while the effect is active.
- Fire Ring: Periodically spawns flames around the player.
- Ice Ring: Periodically spawns snow around the player.
- Ice Slow: (Not implemented) Leaves frost behind while moving, reducing player damage, movement speed, defense, and increasing damage taken.
- Combo Reflect: The higher the frequency of damage dealt by the player, the lower the damage reduction.
- Cross Blast: Causes an explosion in a cross pattern centered on itself.
- Invincible Area: (Not implemented) Only the user takes damage within a certain area.
- Poison Spread: Periodically adds a poison effect to the player.
- Stop Heal: (Not implemented) Prevents the player's health recovery and damage absorption recovery.
- Single Defend: Can only take damage once for a period of time.
- Threshold Reduce: Reduces damage exceeding a certain value.
- Ally Boost: (Not implemented) Periodically increases damage, movement speed, and damage reduction of nearby creatures of the same type.
- Self Boost: Periodically increases its own damage and movement speed.
- Front Defend: Reduces damage from the front.
- Life Steal: Heals itself when dealing damage.
- Low Frequency Reflect: The lower the frequency of damage dealt by the player, the lower the damage reduction.
- Mirror Image: (Not implemented) Periodically generates a copy of itself.
- Invincible: Cannot take damage, and disappears after a period of time.
- Repeat Reduce: Records each type of damage taken, and reduces damage from repeated damage types.
- Order Kill: (Not implemented) Can only be killed in a specific order, otherwise deals massive damage to the player.
- Poison Throw: Periodically throws a poison potion at the player.
- Poison Mist: (Not implemented) Periodically generates a potion effect cloud.
- Attack Boost: Greatly increases damage.
- Death Boost: Upon death, provides attack, movement speed, and damage reduction to nearby creatures of the same type.
- Debuff Cleanse: Periodically removes its own debuff effects.
- Resurrection: Fully restores health when near death, and only triggers once.
- Self Heal: Periodically restores health.
- Revive Ally: (Not implemented) Revives nearby creatures of the same type that have died.
- Force Push: Increases knockback distance.
- Damage Reduce: Reduces damage taken.
- Heal Block: (Not implemented) Prevents the player's various forms of recovery.
- Back Defend: Reduces damage from behind.
- Fire Defend: Reduces damage from sources other than fire, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- Speed Adjust: Provides movement speed and damage reduction based on the player's movement speed.
- Void Defend: (Not implemented) Reduces damage from sources other than void, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- Direct Defend: (Not implemented) Reduces damage from sources other than direct attacks, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- Debuff Defend: (Not implemented) Reduces damage taken while debuffed.
- Steal Durability: Reduces the durability of the player's items when hit.
- Share Damage: Shares damage with creatures within range that have the same skill.
- Summon Monster: (Not implemented) Periodically summons monsters.
- Damage Aura: (Not implemented) Continuously deals damage to nearby players.
- Ally Power: Increases its own attack and damage reduction based on the number of nearby creatures of the same type.
- Teleport: (Not implemented) Periodically teleports to the player's location.
- Pull: Pulls players within range towards itself.
- Thunder Defend: Reduces damage from sources other than thunder, and reduces the damage and attack speed of players who attack, while dealing damage to the player.
- Weapon Lock: Periodically locks the player's weapons, preventing their use.
- Fire Trail: Immune to fire damage, and leaves fire behind while moving.
Skill Render
!skill text render
!skill icon render
Have a pleasant gaming experience
Any questions can be asked in github or contacted as below:
- Telegram
- Discord
Как поиграть с друзьями с модом Telos?
Мод Telos куда интереснее в компании: поднимите сервер Майнкрафт с уже установленным модом, позовите друзей и играйте по своим правилам. Хостинг Майнкрафт для мода Telos будет готов за пару минут - BungeeHost сделает всё за вас.
