
Tearcraft
Warning
DO NOT AND I REPEAT DO NOT SET THE RANGE TOO HIGH! IT WILL RESULT IN LARGE AMOUNTS OF FILES AND THERE IS NO WAY TO CANCEL EXPORTS OTHER THAN CLOSING YOUR GAME! Other than that!
Usage
First things first is define a range:
Define a range - Method 1
Run /vox pos1 at location 1 and /vox pos2 at location 2
Both of those also support directly in✨g coordinates!
Define a range - Method 2
Run /vox pos x1 y1 z1 x2 y2 z2 to define a full range!
Next is to run /vox export FILENAME it will then tell you if it's going to split into files if its to big for the spec 256^3 in each direction and will start the export with some metrics.
Lastly it will tell you where the files were dumped. Putting it together in Teardown is a very puzzling goal but my advice is to just align all the bottom heights and just move parts around, see where water lines up. That stuff because putting worlds together is legitimatley a puzzle!
About
Example of what it could look like in the editor for Teardown
(If you cant see that image it's most likley because my server is broken!)
Currently my logic for materials could be so much better and I am working on making it the best I can!
This mod aims to replicate the .vox spec because I didn't find native Java re-implementations of it.
It supports:
- RGBA Colour Palette: Perfectly aligned with Teardown material properties.
- Material Rendering: Support for materials like glass to generate accurate alpha channels - this took some serious effort!
