Update 0.2.9 Big update tweaking many combat related things! Adding some new mods, and changing some current ones. Also! Brand new title logo and icons! Thanks Xone!
Mobs can jump small gaps! Every village should spawn with about one bounty board, and one waystone. (Variation will happen) Breaking spawners now reward you with loot to encourage destroying them. Passive mobs now despawn and respawn like monsters, so no more running progressively further away to hunt. Breeding animals makes them stay permanently, as well as their offspring. Many more changes.
Caves and dark areas are now extra atmospheric. True Darkness means a lack of sunlight is pitch black. Best you bring a light source. Eldritch Mobs will now rarely spawn in the world. Adding an extra challenge with their random assortment of attributes. No one fight will be the same. Defeat them for high level rewards the stronger they are.
(If this is sloppy I'm sorry. Very late writing this, and its my second time. The page refreshed and I had to do it all again -_-)
Changelog:

Survive, thrive, and conquer in a low-fantasy medieval world. With Conquest Refabricated, Better Combat, Create, overhauled structures, RPG attributes, and more.