Quick and dirty Alpha build to make sure exporting and uploading are still functional.
THIS IS NOT A POLISHED PRODUCT
Please wait until the long awaited Beta comes out for something im actually proud of. This version is still missing finalized configs, proper structure balancing, keybind finalization and texture fixing.
This does contain most, if not all of the custom textures that have been worked on over the last two years from the talented Xone.
Update 0.3.7
Another update update, the biggest changes are the Farmers Delight suite of mods which each had some nice improvements to performance and crafting. More Delight now has more food options.
Changed a setting in ExHud that caused the hunger percentage to sometimes vanish when updating. Shouldn't happen any longer.
Tweaked Roguelike Dungeons spawn rate to be slightly more rare. By like a single percentage.
Changelog:
Patch 0.3.6
Thanks to the diligent feedback from the discord I was quickly made aware of some values in the new PlayerEx system that were not to my liking.
A few hours of learning how to make a datapack from scratch later, and its been corrected! Break speed now increases by .1 instead of 1 at every level. Meaning at a max strength of 100, the break speed will only be increased by 10.
I have also shifted the way level ups work making it a slow exponential climb meaning the higher level you are, the more xp levels needed to level up.
Thanks to the work I've done to set up the new datapack that handles PlayerEx attributes. It will be very easy to come in at any time and tweak values or make adjustments as is needed.
Patch 0.3.5
The biggest changes are switching over to the new versions of the PlayerEx suite of mods. Now using more stable code and a better menu that can be seen with 'y' in game. Quests are now 'u'. The mods are still in beta but they have shown to be substantially better than the previous release versions.
I have also removed ETF and EMF while I was happy to bring them back and will fully recommend them if you want some higher quality animal models. In testing, they significantly slow down the loading of the game, and that is a trade-off I dont think is worth it.
Lots of mods updated to their newest versions.
And I have replaced the shulker tooltips mod with the previous version so you can now take items in and out of shulker boxes and backpacks like before all within the inventory.
Update 0.3.4 "Overworld Tweaks" This should be a save-safe update, it will only affect new chunk generation.
After much back and forth I have sadly decided to say goodbye to fabric seasons for now. In its current form, there is no way to stop world gen snow layers from melting even with various configs turned on or off, which causes ugly-looking snow biomes and lag. The issue of how snow works during winter time was also an issue, leaving behind patches of snow on world maps and in unloaded chunks that could still be visited well into summer. A solution I would have preferred was to leave the changing of foliage colors and seasons affect crops, within the pack, but to turn off snow in nonsnowy biomes during winter. But as stated before there is currently an issue with snow melting in all seasons.
Snow Real Magic was also removed for causing several issues with lag and world generation. It also had a few graphical issues with "snow-logged" blocks using incorrect textures.
Sad news aside this is still an update I'm quite proud of. Improving performance and fixing some balancing issues with the overworld. Vanilla villages have been disabled making more room for the special villages from Towns and Towers. The only real change is that Bounty boards cant be found in the wild anymore.
Underground structures are much more common, not sharing the same spread-out factor as above-ground structures.
There is now also an included shader pack that is configured for use with CR.
And much more!
Changelog:

Survive, thrive, and conquer in a low-fantasy medieval world. With Conquest Refabricated, Better Combat, Create, overhauled structures, RPG attributes, and more.