Version Changelogs:
Adjusted VL gradient
Adjusted tonemapper
Adjusted auto exposure
Adjusted fog calculation
Adjusted lava calculation
Adjusted weather visuals
Adjusted fresnel calculation
Fixed potential issues
Fixed SSAO on lightning
Fixed reflection "blob" at low angles
Fixed lava uv when POM is enabled
Fixed terrain appearing brighter than usual
Fixed vanilla clouds having incorrect shading
Fixed sky horizon lighting not rendering correctly in the End
Fixed color issue when changing render quality lower than 1x
Fixed floating text when POM is enabled (may not work on Iris)
Improved vignette
Improved auto generated normals
Implemented directional lightmaps
Added flat water albedo option
Added normal map strength option
Added border fog to VL and fixed silhouette
Added resolution slider for auto generated normals
Added froglights, item frame, mangroove, sculk, and prismarine blocks to Default PBR
Added smooth materials to redstone lamp, shroomlight, sea lantern, glowstone, and froglights
Removed background floating text
Disabled edge highlight outlines by default (can still be enabled in settings)
Decreased redstone block emissiveness
Increased bloom strength back to 20% (0.16>>0.20)
Lens flare is hidden if darkness effect is active
Changed hardcoded gamma to 2.0
Moved sunPathRotation to settings.glsl
Slightly stronger f0 for water
Configuration settings optimization
Massive optimizations to lighting
Faster border fog calculation
Faster VL calculation
Massive code formatting

Шейдер Super Duper Vanilla для Майнкрафт, вдохновлённый отменённым Super Duper Graphics Pack. Возвращает тот самый стиль, который обещали, но так и не дали. Работает на Iris и Optifine.