Hey everyone! It has been a looooong while since Super Duper Vanilla updated and missed out a bunch ever since my college days started. After finishing 1st year, Super Duper Vanilla has been on a development spree, squashing bugs, adding new features, and completing Distant Horizons support!
Thank you again for your support for Super Duper Vanilla and helping it reach another milestone on Modrinth, with over 2 million downloads!
It is heavily recommended to use Iris/Oculus for this shader to experience this version. Optifine support has since been dropped in 1.3.7.
Regardless, this version only has partial support for Optifine! Any visual bug or error will be expected. So here be dragons!
Completed Distant Horizons support
Improved world border graphics
Improved Nether portal graphics
Improved End portal graphics
Improved shader menu tooltips (language translations may need updating)
Added sculk noise
Added volumetric clouds
Added new settings for clouds
Added new settings for iPBR
Added Iris tags support (for long term compatibility for new MC versions for iPBR)
Added pt_BR.lang (@chocotoneg)
Fixed boat shadows in water
Fixed Distant Horizons shadows by removing them (modern problems require modern solutions)
Fixed player various translucency issues including hand translucents (EMOTIONAL DAMAGE)
Fixed error when disabling water foam
Fixed incorrect gilded blackstone iPBR
Fixed FXAA (For some reason, this wasn't fixed since 1.3.5 💀)
Updated iPBR for new Minecraft versions up until 1.21.5+
Partial mod support for "Farmer's Delight" and "The Undergarden"
Vanilla clouds now use story mode style clouds
Adjusted daylight colors (now more neutral)
Code and pipeline refactoring
Reduced glint strength
More documentation
Hello everyone! Happy holidays! Super Duper Vanilla updates has not been frequent recently because I had only just begun college life. So I will at least release 1.3.7 before the year ends with more Distant Horizons support.
DH support is still experimental, so please report bugs and errors on the main Github repository!
So thank you again for your support for Super Duper Vanilla and helping it reach another milestone on Modrinth, with over 1 million downloads!
This version marks as the end of support for Optifine (no more patches dedicated to Optifine to work as intended). Starting from this version, Super Duper Vanilla will begin transitioning to Iris.
Massively improved Distant Horizons support
Improved ender dragon death beam
Improved light volumetrics visibility
Added story mode clouds settings
Added leave animations for winter drop blocks
Added pt_BR.lang (@chocotoneg)
Fixed warden emissives not pulsing
Fixed errors with outlines
Updated documentation
Updated license
Fixed critical issues with entity transparency
Fixed outdated version display in shader settings menu
Small formatting
Distant Horizon support is unstable, please report issues over to the official Github repository.
Updated LICENSE (1.4 -> 1.5)
Rough DH implementation (unstable)
Fixed alpha testing causing NaNs
Fixed z fighting in hand world curvature
Fixed critical issue with story mode clouds
Code formatting and optimizations
Distant Horizon support is unstable, please report issues over to the official Github repository.
Thank you all for helping Super Duper Vanilla reach nearly 2 million downloads. Cheers to another million.
Updated shader documentation (found inside the shader)
Updated FlameRender (C) Studios License to version 1.3
Updated shader pipeline GLSL version to 3.3
Added new emissive entities
Added specular highlight setting
Added new tonemapping settings
Added double aerogel clouds option
Added new 1.20 blocks for waving terrain
Added new 1.20 blocks for integrated PBR
Added settings for entity shadows and block entity shadows
Added mod support for physics ocean (not to be confused with physics water)
Added ru_RU.lang for Russian translation for 1.3.4 (1.3.5 is incomplete due to recent additions) (@Felix14-v2)
Improved bloom calculation
Adjusted default gamma
Adjusted volumetric lighting
Adjusted glint strength emission
Optimized glowing outline for Optifine
Optimized edge outline calculation
Optimized lighting calculations
Optimized vertex calculations
Optimized sky calculations
Optimized buffer writing
Optimized PBR and iPBR
Fixed biome blending
Fixed bloom edge leak
Fixed block entity shading
Fixed inconsistent water noise
Fixed certain compatibility issues
Fixed world curvature for entities
Fixed inconsistent tonemapping settings
Fixed inconsistent lightning flash (now Iris exclusive)

Шейдер Super Duper Vanilla для Майнкрафт, вдохновлённый отменённым Super Duper Graphics Pack. Возвращает тот самый стиль, который обещали, но так и не дали. Работает на Iris и Optifine.