
Sudden Death
Enhance the monster's abilities, survival becomes impossible.
Список изменений
Changes & Fixes:
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WorldGuard Integration: Updated WorldGuard flags: SDS_EVENT, SDS_BREAK, SDS_REMOVE will now automatically default to DENY if they are not explicitly set in a region.
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Advanced Player Drops: Added support for SkinRestorer player head drops.
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Witch Scrolls: Added a new Weakness effect modifier: weak-duration (How long will the weakening effect last?)
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Arrow & Projectile Tweaks: Firework Arrows: Slightly lowered the firework spawn height to improve hit accuracy on players. Shocking Skeleton Arrow: Reduced hurt animation.
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Electricity Shock: Reduced hurt animation.
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Dangerous Coal: Added support for DEEPSLATE_COAL_ORE.
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Blood Moon: Added a new Zombie modifier: max-mobs-per-chunk (Modify maximum number of zombies that can be spawned in a chunk?)
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Meteor Rain: Added new boolean modifier: meteor-crater (create meteor crater or not) crater-recovery (recover terrain after event close) The meteorite crater will now slowly restore its original topography over time. The core will remain deep underground, becoming a small mineral deposit.
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Zombie Break Block: Fixed an issue where zombies incorrectly throw broken blocks. Added a new Zombie target modifier: max-target-distance (Zombie tracking distance) drop-blocks (Does a block destroyed by a zombie will drop?) drop-remove-interval (How long will it take for the dropped item to disappear?) Improved and adjusted zombie block-breaking logic.
GUI and Commands:
- Monster Editor GUI: Fixed an issue where the egg item did not match the mob type.
- Removed the /sdmob remove command due to duplication with /sdmob delete.
Source code:
- Remove unused class, package.
- Decomposing the heavy logic of the Main class into the Manager classes.
