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Sudden Death

Sudden Death

Enhance the monster's abilities, survival becomes impossible.

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Sudden Death 2.3.2

release1 апреля 2026 г.
  • fix: newSize must be between 1.0D and 5.9999968E7 in BloodScreenFeature

Sudden Death 2.3.1

release28 февраля 2026 г.

Breaking Changes

  • Dropped support for Minecraft below 1.21. Requires 1.21 or later.

Changes & Fixes

  • Refactored codebase for Minecraft 1.21+ compatibility
  • Cleaned up source code, removed deprecated and legacy methods
  • Overhauled all GUI menus and messages
  • Added HEX color and Gradient text support
  • Refined effects and parameters across all features
  • Improved WorldGuard flag evaluation for events
  • Fixed memory leaks and eliminated redundant loops

New

  • Shulker Thorn — Shulkers reflect a percentage of damage when closed
  • Added claim plugin support: GriefPrevention, XClaim, Lands, SuperiorSkyblock2, SimpleClaimSystem

Sudden Death 2.3.0

release27 февраля 2026 г.

Changes & Fixes

  • Fixed an issue where Feature descriptions disappear when Visual Filter is enabled.
  • Fixed an issue where the command /sds stop <event> was not functioning as intended.
  • Added a SHIFT + CLICK option in /sds admin to disable all three worlds simultaneously.
  • The BloodMoon feature has been completely rewritten to address significant performance degradation. Please refer to the updated description below.
  • Added a new command /sdmob spawn <type> <mob-id> <amount> — spawns a custom mob at the specified location.
  • The Sdmob GUI now includes a new "Spawn Type" option, allowing you to select the type of custom mob to spawn. Available options: All, Natural, Spawner, Trial Spawner (1.21+).
  • Added a detailed description and usage examples for SpawnCoefficient in the Sdmob GUI.

Modify

BloodMoon

- "◆ Night has a chance to turn red"
- "◆ Players take % more damage and deal % less damage"
- "◆ Players are stunned every 3 seconds for 6 seconds"
- "◆ Monsters spawn with Speed, Strength and Resistance"
- "◆ Skeleton arrows mark players, dealing Instant Damage II after 3s (%)"
- "◆ Creepers gain extra speed, explosion, leaving a crater of magma & fire"
- "◆ Zombies have % extra tool-spawn rate"

Sudden Death 2.2.9

release25 февраля 2026 г.

Changes & Fixes:

  • GUI Reliability: Fixed a critical ArrayIndexOutOfBoundsException in both AdminView and PlayerView triggered by malformed lore during reloads.
  • Seamless Reloads: Implemented automatic GUI management. Open plugin menus are now closed before a reload and automatically reopened for admins afterward, preventing stale inventory states.
  • Optimized Crafting: Added recipe hash checking during reloads. The plugin now only unregisters and re-registers recipes that have actually changed, significantly reducing server lag.

New Feature:

  • Spider Nest: Breaking a Cobweb now has a chance to spawn multiple Spiders or Cave Spiders at the block's location.

Sudden Death 2.2.8

release14 декабря 2025 г.

Changes & Fixes:

  • WorldGuard Integration: Updated WorldGuard flags: SDS_EVENT, SDS_BREAK, SDS_REMOVE will now automatically default to DENY if they are not explicitly set in a region.

  • Advanced Player Drops: Added support for SkinRestorer player head drops.

  • Witch Scrolls: Added a new Weakness effect modifier: weak-duration (How long will the weakening effect last?)

  • Arrow & Projectile Tweaks: Firework Arrows: Slightly lowered the firework spawn height to improve hit accuracy on players. Shocking Skeleton Arrow: Reduced hurt animation.

  • Electricity Shock: Reduced hurt animation.

  • Dangerous Coal: Added support for DEEPSLATE_COAL_ORE.

  • Blood Moon: Added a new Zombie modifier: max-mobs-per-chunk (Modify maximum number of zombies that can be spawned in a chunk?)

  • Meteor Rain: Added new boolean modifier: meteor-crater (create meteor crater or not) crater-recovery (recover terrain after event close) The meteorite crater will now slowly restore its original topography over time. The core will remain deep underground, becoming a small mineral deposit.

  • Zombie Break Block: Fixed an issue where zombies incorrectly throw broken blocks. Added a new Zombie target modifier: max-target-distance (Zombie tracking distance) drop-blocks (Does a block destroyed by a zombie will drop?) drop-remove-interval (How long will it take for the dropped item to disappear?) Improved and adjusted zombie block-breaking logic.

GUI and Commands:

  • Monster Editor GUI: Fixed an issue where the egg item did not match the mob type.
  • Removed the /sdmob remove command due to duplication with /sdmob delete.

Source code:

  • Remove unused class, package.
  • Decomposing the heavy logic of the Main class into the Manager classes.

Совместимость

Minecraft: Java Edition

1.21.x1.20.x1.19.x

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Лицензия:GPL-3.0-only
Опубликован:7 месяцев назад
Обновлён:1 неделю назад
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