
Sudden Death
Enhance the monster's abilities, survival becomes impossible.
Sudden Death 2.3.2
release1 апреля 2026 г.- fix: newSize must be between 1.0D and 5.9999968E7 in BloodScreenFeature
Sudden Death 2.3.1
release28 февраля 2026 г.Breaking Changes
- Dropped support for Minecraft below 1.21. Requires 1.21 or later.
Changes & Fixes
- Refactored codebase for Minecraft 1.21+ compatibility
- Cleaned up source code, removed deprecated and legacy methods
- Overhauled all GUI menus and messages
- Added HEX color and Gradient text support
- Refined effects and parameters across all features
- Improved WorldGuard flag evaluation for events
- Fixed memory leaks and eliminated redundant loops
New
- Shulker Thorn — Shulkers reflect a percentage of damage when closed
- Added claim plugin support: GriefPrevention, XClaim, Lands, SuperiorSkyblock2, SimpleClaimSystem
Sudden Death 2.3.0
release27 февраля 2026 г.Changes & Fixes
- Fixed an issue where Feature descriptions disappear when Visual Filter is enabled.
- Fixed an issue where the command
/sds stop <event>was not functioning as intended. - Added a SHIFT + CLICK option in
/sds adminto disable all three worlds simultaneously. - The BloodMoon feature has been completely rewritten to address significant performance degradation. Please refer to the updated description below.
- Added a new command
/sdmob spawn <type> <mob-id> <amount>— spawns a custom mob at the specified location. - The Sdmob GUI now includes a new "Spawn Type" option, allowing you to select the type of custom mob to spawn. Available options:
All,Natural,Spawner,Trial Spawner(1.21+). - Added a detailed description and usage examples for SpawnCoefficient in the Sdmob GUI.
Modify
BloodMoon
- "◆ Night has a chance to turn red"
- "◆ Players take % more damage and deal % less damage"
- "◆ Players are stunned every 3 seconds for 6 seconds"
- "◆ Monsters spawn with Speed, Strength and Resistance"
- "◆ Skeleton arrows mark players, dealing Instant Damage II after 3s (%)"
- "◆ Creepers gain extra speed, explosion, leaving a crater of magma & fire"
- "◆ Zombies have % extra tool-spawn rate"
Sudden Death 2.2.9
release25 февраля 2026 г.Changes & Fixes:
- GUI Reliability: Fixed a critical ArrayIndexOutOfBoundsException in both AdminView and PlayerView triggered by malformed lore during reloads.
- Seamless Reloads: Implemented automatic GUI management. Open plugin menus are now closed before a reload and automatically reopened for admins afterward, preventing stale inventory states.
- Optimized Crafting: Added recipe hash checking during reloads. The plugin now only unregisters and re-registers recipes that have actually changed, significantly reducing server lag.
New Feature:
- Spider Nest: Breaking a Cobweb now has a chance to spawn multiple Spiders or Cave Spiders at the block's location.
Sudden Death 2.2.8
release14 декабря 2025 г.Changes & Fixes:
-
WorldGuard Integration: Updated WorldGuard flags: SDS_EVENT, SDS_BREAK, SDS_REMOVE will now automatically default to DENY if they are not explicitly set in a region.
-
Advanced Player Drops: Added support for SkinRestorer player head drops.
-
Witch Scrolls: Added a new Weakness effect modifier: weak-duration (How long will the weakening effect last?)
-
Arrow & Projectile Tweaks: Firework Arrows: Slightly lowered the firework spawn height to improve hit accuracy on players. Shocking Skeleton Arrow: Reduced hurt animation.
-
Electricity Shock: Reduced hurt animation.
-
Dangerous Coal: Added support for DEEPSLATE_COAL_ORE.
-
Blood Moon: Added a new Zombie modifier: max-mobs-per-chunk (Modify maximum number of zombies that can be spawned in a chunk?)
-
Meteor Rain: Added new boolean modifier: meteor-crater (create meteor crater or not) crater-recovery (recover terrain after event close) The meteorite crater will now slowly restore its original topography over time. The core will remain deep underground, becoming a small mineral deposit.
-
Zombie Break Block: Fixed an issue where zombies incorrectly throw broken blocks. Added a new Zombie target modifier: max-target-distance (Zombie tracking distance) drop-blocks (Does a block destroyed by a zombie will drop?) drop-remove-interval (How long will it take for the dropped item to disappear?) Improved and adjusted zombie block-breaking logic.
GUI and Commands:
- Monster Editor GUI: Fixed an issue where the egg item did not match the mob type.
- Removed the /sdmob remove command due to duplication with /sdmob delete.
Source code:
- Remove unused class, package.
- Decomposing the heavy logic of the Main class into the Manager classes.
