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Моды/Succession
Succession

Succession

What if the world remembered what you did to it?

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Succession

Succession is an ecological memory mod for Minecraft. The world tracks how players interact with each region and responds with cascading environmental consequences. Here is a comprehensive list of all features, tracked actions, effects, and commands:


Region Health System

  • Each region has a persistent health score (-100 to +100).
  • Health is affected by player actions and world events.
  • Health is saved per region and loaded with the world.
  • Health tiers: Thriving, Healthy, Neutral, Degraded, Ruined.
  • Health tier determines environmental consequences.
  • Health recovery system (natural and accelerated catch-up).
  • Cooldown after destructive actions before recovery resumes.
  • Non-natural block placement tracked; penalty after 50 blocks.
  • Player visit, evaluation, and destructive action timestamps tracked.

Tracked Actions (Event-based)

  • Block Breaking:
    • Breaking natural logs/leaves: -0.5
    • Mining stone/deepslate/ores: -0.2
    • Harvesting mature crops: +0.5
    • Breaking player-grown tree logs: +2 (sustainable forestry bonus)
  • Mob Kills:
    • Killing passive farm animals: -2
    • Killing hostile mobs: +1
  • Sleeping:
    • Sleeping through the night: +2 to all regions in a 7x7 area
  • Composting:
    • Successful composting: +1
  • Water Placement:
    • Placing water in arid biomes: +1
  • Tilling Soil:
    • Using a hoe to create farmland: +0.3

Tracked Actions (Mixin-based)

  • Block Placement:
    • Sapling placement: tracked for tree growth bonus
    • Natural block placement: +0.2
    • Non-natural block placement: -0.1 per block above 50
    • Beehive/bee nest placement: tracked for bee bonus
    • Seed planting: +0.3
  • Crop Growth:
    • Thriving: +25% growth speed
    • Healthy: +10% growth speed
    • Degraded: -25% growth speed
    • Ruined: crops do not grow
  • Sapling Growth:
    • Player-planted sapling grows into a tree: +3
    • All connected logs recorded for the sustainable harvest bonus
  • Animal Breeding/Feeding:
    • Feeding: +0.5
    • Breeding: +3
  • Fishing:
    • Catching loot (fish/treasure/junk): +0.5
  • Zombie Villager Curing:
    • Curing: +10
  • Mob Spawning:
    • Degraded/Ruined: passive mob spawns cancelled

Environmental Consequences by Tier

  • Thriving (+50 to +100):
    • Passive mob boost
    • Flowers/mushrooms spawn on grass
    • Faster crop growth
    • Green particles
  • Healthy (+20 to +49):
    • Slight crop growth boost
    • Normal spawns
  • Neutral (-19 to +19):
    • Vanilla behavior
  • Degraded (-20 to -49):
    • Reduced passive mobs
    • More hostile mobs spawn
    • Slower crops
    • Grass decay (grass→dirt)
  • Ruined (-50 to -100):
    • No passive mobs
    • Doubled hostile mob spawn
    • No crop growth
    • Terrain decay (grass→dirt→coarse dirt)
    • Cave-ins

Positive Effects

  • Sustainable forestry (+2 for harvesting player-grown logs)
  • Tree planting (+3 for player-planted sapling growth)
  • Beehive bonus (score for active beehives during daytime)
  • Composting, water placement, tilling, and sleeping all improve health
  • Killing hostiles, breeding animals, fishing, and curing zombie villagers
  • Natural recovery toward neutral if undisturbed

Negative Effects

  • Breaking natural logs/leaves, mining, killing passive animals
  • Excessive non-natural block placement (>50)
  • Hostile mob spawns, terrain decay, crop failure, cave-ins in negative tiers
  • Cooldown after destructive actions blocks recovery

Commands

  • /succession — Print the current region's health score and tier
  • /succession bossbar — Toggle live bossbar showing region health
  • /succession set <value> — Force-set health score of current region
  • /succession debug — Toggle debug logging to server console

Persistent Data

  • Health scores, tiers, block counts, timestamps per region
  • Player-planted saplings, player-grown logs, player-placed beehives
  • Bossbar and debug mode toggles per world

Client Effects

  • Region tier packets sent to client for visual/audio feedback
  • Particle and sound effects based on region tier

Совместимость

Minecraft: Java Edition

1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Создатели

Детали

Лицензия:LicenseRef-All-Rights-Reserved
Опубликован:1 месяц назад
Обновлён:1 месяц назад
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