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Subtly Dungeons

Subtly Dungeons

Adds "canon" features from Minecraft Dungeons and Minecraft Legends. Focuses on vanilla parity, exploration, and making the game feel like a cohesive sequel.

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3.0 Pre-Release 1

beta18 марта 2026 г.

[3.0 Pre-Release 1] - 3/18/26

Changes

  • Updated the Iron Grate texture
  • Updated the Reeds texture

Technical Changes

Multiplayer

  • Subtly Dungeons can now connect to servers without the mod installed, without risk of crashing or disconnecting

Advancements

  • Changed advancement updating method for increased compatibility
    • Advancement JSON files are no longer directly overwritten

Bug Fixes

  • Fixed bug causing some animals to not flee from danger
  • Fixed bug that could cause scared mobs to infinitely search for a place to pathfind to, if no such place is found soon.

3.0 Snapshot 8

beta11 марта 2026 г.

[3.0 Snapshot 8] - 3/11/2026

You guys asked for a few new things, so we went ahead and added them! This should be the final snapshot before a pre-release (or full release, if we don't find any bugs). See you all at Minecraft LIVE!

New Features

Predators & Prey

  • Predators now have a cooldown for hunting
    • Mobs that have a "feast or famine" hunting style will wait 3 in-game days before hunting again.
  • Nocturnal predators will now only hunt at night
  • Predators now consume the meat from animals they hunt
  • Predators now heal when consuming meat
  • Herbivores now heal when grazing
  • Changed squids to be more likely to avoid Dolphins
  • Changed dolphins to be more likely to hunt squid
  • Polar Bears will now hunt for salmon and cod

Cozy Creatures

  • Added polar bears to the list of creatures that look for shelter in the rain
  • Added pandas to the list of creatures that try to cool down
  • Removed polar bears, llamas, trader llamas, and pandas from the list of creatures that look for warmth
  • Temperate variant animals no longer seek warmth in cold biomes unless it is actively snowing

Visuals

  • Updated Stone Pillar texture
  • Updated Stone Tiles texture

Technical Changes

Loot

  • Removed Calamari from Polar Bear loot table

Data Tags

  • Added can_be_full entity type tag
    • This tag determines whether an animal species will have a cooldown for hunting
  • Added nocturnal entity type tag
    • This tag determines whether an animal species is nocturnal
      • This affects things like hunting times
  • Added feast_or_famine_hunter entity type tag
    • This tag determines whether an animal species will have a 3-day-long hunting cooldown

Bug Fixes

  • Decreased Spider step sound effect frequency when climbing
  • Fixed bug preventing camera shake from re-applying to shake events of the same intensity
  • Rollbacked Zombie leader method to prevent Zombies with the Health Boost effect from being included

3.0 Snapshot 7

beta7 марта 2026 г.

[3.0 Snapshot 7] - 3/6/2026

Suprise! Two snapshots this week! This is is likely the penultimate snapshot before a pre-release. Ideally the full update will release alongside 26.1.

New Features

Cozy Creatures

  • Non-heat acclimated animals (or their variants) will now seek out cooler spots in hot environments
  • Improved animal "cozy spot" prioritization

Closer Pets

  • Pets now sprint with their owners!

Technical Changes

  • Added can_seek_shade entity type tag.
    • This tag determines whether an animal species can seek cooler spots in hot environments.

Performance

  • Optimized pathfinding logic for animals seeking shelter

Bug Fixes

  • Fixed a bug that made spiders clawling upwards at an angle face the opposite direction

3.0 Snapshot 6

beta5 марта 2026 г.

[3.0 Snapshot 6] - 3/6/2026

New Features

Zombie-Type Leaders

  • Removed baby zombie type leader textures

Comfy Animals

  • Animals will now seek out more comfortable environments!
    • Animals caught out in the rain will look for shelter
    • Non-cold acclimated animals (or their variants) will now seek out warmer spots to hang around

Increased Pet Follow Range

  • Pets will now follow their owners for 20 meters before attempting to teleport!
    • This was increased from the default 12 meters

Fleeing Fauna

  • Armadillos no longer curl up based on roll danger.
    • Fun fact, a group of armadillos is called a "roll"

UI

  • Changed the Poison-affected heart icon

Technical Changes

Data Tags

  • Added can_be_scared entity type tag.
    • This tag determines whether an animal species will panic if a nearby animal takes damage.
  • Added seeks_shelter entity type tag.
    • This tag determines whether an animal species will seek shelter from rain.
  • Added can_seek_warmth entity type tag.
    • This tag determines whether an animal species can seek warmth from cold environments.
      • Note: Internal code determines if a specific animal variant should be considered "warm", "temperate", or "cold". There is not currently a data-driven method for making a custom mob variant fall into one of these categories.

Translations

  • Changed all references to "screen shake" to "camera shake"

3.0 Snapshot 5

beta2 февраля 2026 г.

[3.0 Snapshot 5] - 2/1/2026

New Features

Zombie-Type Leaders

  • Updated Husk leader texture

UI

  • Redesigned HUD textures
    • New heart textures
      • Including absorbing, poisoned, and withered
    • New armor bar textures
    • New experience bar texture
    • New jump bar textures
    • New hunger bar textures
    • New hotbar textures
    • New crosshair texture

Music

  • Changed underwater tracks to be quieter

Technical Changes

Translations

  • Changed multiplayer.stopSleeping translation from "Leave Bed" to "Stop Sleeping"

Bug Fixes

  • Fixed "polished_dripstone" block tag not actually being changed from "dripstone"

Совместимость

Minecraft: Java Edition

25w44a26.1.x1.21.x

Платформы

Поддерживаемые окружения

Клиент и сервер

Детали

Лицензия:LGPL-3.0-only
Опубликован:5 месяцев назад
Обновлён:1 день назад
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