
Subtly Dungeons
Adds "canon" features from Minecraft Dungeons and Minecraft Legends. Focuses on vanilla parity, exploration, and making the game feel like a cohesive sequel.
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3.0 Pre-Release 1
beta18 марта 2026 г.[3.0 Pre-Release 1] - 3/18/26
Changes
- Updated the Iron Grate texture
- Updated the Reeds texture
Technical Changes
Multiplayer
- Subtly Dungeons can now connect to servers without the mod installed, without risk of crashing or disconnecting
Advancements
- Changed advancement updating method for increased compatibility
- Advancement JSON files are no longer directly overwritten
Bug Fixes
- Fixed bug causing some animals to not flee from danger
- Fixed bug that could cause scared mobs to infinitely search for a place to pathfind to, if no such place is found soon.
3.0 Snapshot 8
beta11 марта 2026 г.[3.0 Snapshot 8] - 3/11/2026
You guys asked for a few new things, so we went ahead and added them! This should be the final snapshot before a pre-release (or full release, if we don't find any bugs). See you all at Minecraft LIVE!
New Features
Predators & Prey
- Predators now have a cooldown for hunting
- Mobs that have a "feast or famine" hunting style will wait 3 in-game days before hunting again.
- Nocturnal predators will now only hunt at night
- Predators now consume the meat from animals they hunt
- Predators now heal when consuming meat
- Herbivores now heal when grazing
- Changed squids to be more likely to avoid Dolphins
- Changed dolphins to be more likely to hunt squid
- Polar Bears will now hunt for salmon and cod
Cozy Creatures
- Added polar bears to the list of creatures that look for shelter in the rain
- Added pandas to the list of creatures that try to cool down
- Removed polar bears, llamas, trader llamas, and pandas from the list of creatures that look for warmth
- Temperate variant animals no longer seek warmth in cold biomes unless it is actively snowing
Visuals
- Updated Stone Pillar texture
- Updated Stone Tiles texture
Technical Changes
Loot
- Removed Calamari from Polar Bear loot table
Data Tags
- Added
can_be_fullentity type tag- This tag determines whether an animal species will have a cooldown for hunting
- Added
nocturnalentity type tag- This tag determines whether an animal species is nocturnal
- This affects things like hunting times
- This tag determines whether an animal species is nocturnal
- Added
feast_or_famine_hunterentity type tag- This tag determines whether an animal species will have a 3-day-long hunting cooldown
Bug Fixes
- Decreased Spider step sound effect frequency when climbing
- Fixed bug preventing camera shake from re-applying to shake events of the same intensity
- Rollbacked Zombie leader method to prevent Zombies with the Health Boost effect from being included
3.0 Snapshot 7
beta7 марта 2026 г.[3.0 Snapshot 7] - 3/6/2026
Suprise! Two snapshots this week! This is is likely the penultimate snapshot before a pre-release. Ideally the full update will release alongside 26.1.
New Features
Cozy Creatures
- Non-heat acclimated animals (or their variants) will now seek out cooler spots in hot environments
- Improved animal "cozy spot" prioritization
Closer Pets
- Pets now sprint with their owners!
Technical Changes
- Added
can_seek_shadeentity type tag.- This tag determines whether an animal species can seek cooler spots in hot environments.
Performance
- Optimized pathfinding logic for animals seeking shelter
Bug Fixes
- Fixed a bug that made spiders clawling upwards at an angle face the opposite direction
3.0 Snapshot 6
beta5 марта 2026 г.[3.0 Snapshot 6] - 3/6/2026
New Features
Zombie-Type Leaders
- Removed baby zombie type leader textures
Comfy Animals
- Animals will now seek out more comfortable environments!
- Animals caught out in the rain will look for shelter
- Non-cold acclimated animals (or their variants) will now seek out warmer spots to hang around
Increased Pet Follow Range
- Pets will now follow their owners for 20 meters before attempting to teleport!
- This was increased from the default 12 meters
Fleeing Fauna
- Armadillos no longer curl up based on roll danger.
- Fun fact, a group of armadillos is called a "roll"
UI
- Changed the Poison-affected heart icon
Technical Changes
Data Tags
- Added
can_be_scaredentity type tag.- This tag determines whether an animal species will panic if a nearby animal takes damage.
- Added
seeks_shelterentity type tag.- This tag determines whether an animal species will seek shelter from rain.
- Added
can_seek_warmthentity type tag.- This tag determines whether an animal species can seek warmth from cold environments.
- Note: Internal code determines if a specific animal variant should be considered "warm", "temperate", or "cold". There is not currently a data-driven method for making a custom mob variant fall into one of these categories.
- This tag determines whether an animal species can seek warmth from cold environments.
Translations
- Changed all references to "screen shake" to "camera shake"
3.0 Snapshot 5
beta2 февраля 2026 г.[3.0 Snapshot 5] - 2/1/2026
New Features
Zombie-Type Leaders
- Updated Husk leader texture
UI
- Redesigned HUD textures
- New heart textures
- Including absorbing, poisoned, and withered
- New armor bar textures
- New experience bar texture
- New jump bar textures
- New hunger bar textures
- New hotbar textures
- New crosshair texture
- New heart textures
Music
- Changed underwater tracks to be quieter
Technical Changes
Translations
- Changed
multiplayer.stopSleepingtranslation from "Leave Bed" to "Stop Sleeping"
Bug Fixes
- Fixed "polished_dripstone" block tag not actually being changed from "dripstone"
Совместимость
Детали
Лицензия:LGPL-3.0-only
Опубликован:5 месяцев назад
Обновлён:1 день назад