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Моды/Strike After Swing
Strike After Swing

Strike After Swing

Delays mob melee damage until the attack swing animation finishes.

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Все версии→StrikeAfterSwing 1.0.2 - neoforge 1.21.1

StrikeAfterSwing 1.0.2 - neoforge 1.21.1

Release18.09.2026

Список изменений

Behaviour changes

  • A deferred hit now re-checks melee reach before it resolves. Stepping out of a mob's attack range while it swings makes that hit miss instead of landing from a distance; the delayed attack used to skip the range check the vanilla AI performs.
  • The same fix applies to every supported loader and Minecraft version.

New

  • Per-entity attack windup multipliers via config/strikeafterswing/windup.json, e.g. {"minecraft:husk": 20.0}. Values multiply the vanilla swing duration (default 1.0), and they scale the swing animation and the hit timing together, because vanilla drives both from the same swing duration.
  • The file is re-read while the server runs, so edits apply within a couple of seconds without a restart. Deleting it falls back to vanilla timing; a file that cannot be parsed keeps the last good values.

Файлы

StrikeAfterSwing-neoforge-1.21.1-1.0.2.jar(14.45 KiB)
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Метаданные

Канал релиза

Release

Номер версии

1.0.2

Загрузчики

NeoForge

Версии игры

1.21.1

Загрузок

52

Дата публикации

18.09.2026

Загрузил

ID версии

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