
Strike After Swing
Delays mob melee damage until the attack swing animation finishes.
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2.4K
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StrikeAfterSwing 1.0.2 - neoforge 1.21.1
Release18.09.2026
Список изменений
Behaviour changes
- A deferred hit now re-checks melee reach before it resolves. Stepping out of a mob's attack range while it swings makes that hit miss instead of landing from a distance; the delayed attack used to skip the range check the vanilla AI performs.
- The same fix applies to every supported loader and Minecraft version.
New
- Per-entity attack windup multipliers via config/strikeafterswing/windup.json, e.g. {"minecraft:husk": 20.0}. Values multiply the vanilla swing duration (default 1.0), and they scale the swing animation and the hit timing together, because vanilla drives both from the same swing duration.
- The file is re-read while the server runs, so edits apply within a couple of seconds without a restart. Deleting it falls back to vanilla timing; a file that cannot be parsed keeps the last good values.
Файлы
StrikeAfterSwing-neoforge-1.21.1-1.0.2.jar(14.45 KiB)
ОсновнойМетаданные
Канал релиза
Release
Номер версии
1.0.2
Загрузчики
NeoForge
Версии игры
1.21.1
Загрузок
52
Дата публикации
18.09.2026
