
Storms of the Wild
Get so conductive even lightning can’t resist! A mildly detailed system of sparks, conduction, and storms.

STORMS OF THE WILD
Storms of the Wild is a mod that aims to make thunderstorms and lightning feel more interactive, dangerous, and hopefully fun. Inspired by Breath of the Wild, wearing or holding conductive items during a thunderstorm can attract the power of the sky, striking you with considerably stronger lightning bolts if you don't react in time.
But that is just the core of it. Storms of the Wild turns lightning and thunderstorms into a complete system. Be mindful of your equipment, watch the mobs around you, discover ways to become immune to lightning, summon storms at will, and even weaponize the sky itself. All of this is seamlessly integrated into existing Minecraft items and mechanics, making storms feel like a natural part of the world rather than just background weather.
The Conductive Attraction System
The main feature of the mod. During a thunderstorm, if you are exposed to the sky, standing in a biome with visible rain, and holding or wearing something conductive, you risk attracting lightning. Each conductive item you hold in your hands or wear as armor increases the chance that the sky will choose you as its next target and zap you.
But lightning won't just strike you down without warning.
Once you are targeted, sparks and crackles will begin to appear and rapidly increase in frequency, giving you time to react. Take off the conductive item, get cover, or find another way to avoid the incoming zapping.
The Particles
You won't have to guess what is attracting lightning either. The sparks are localized, appearing directly on whatever piece of conductive equipment you are wearing or holding so you can take it off. If you remove that item, the sparks disappear and the strike is cancelled.

True Lightning Damage
All of this would be mostly pretty visuals if lightning was left unchanged.
In vanilla Minecraft, lightning deals only 5 damage and can be heavily reduced by armor. Storms of the Wild changes this by making lightning always deal a flat 10 damage, ignoring armor completely.

Avoiding getting zapped
Taking cover and removing conductive equipment is good and all. But Storms of the Wild isn't meant to turn lightning into just a nuisance. The goal is to let players overcome it, wield it, and even weaponize it.
For that to work, there must be reliable ways to survive a strike.

The Unshockable effect allows you to completely shrug off the damage from lightning bolts. There are several ways to obtain it, each with its own trade-offs.
Thunder Helm
The most reliable method is the Thunder Helm enchantment.
This treasure enchantment can be applied to helmets and will completely negate lightning damage and even grant a moment of fire resistance after being struck. However, each strike will consume 4% of the helmet's durability.

Leather Armor
Leather armor also provides natural insulation.
Each individual piece of leather armor reduces lightning damage by 2. Wearing a full set will grant Unshockable, no fire resistance tho.
Each strike will consume 5% durability of every leather piece equipped, not great in the long-term.

Potion of Lightning Resistance
If you have access to both the Nether and a Swamp, you can brew a Potion of Lightning Resistance. This potion grants one and a half minutes of Unshockable, no matter what you wear.

Extending the system
Storms of the Wild doesn't stop at making lightning dangerous. Several additional mechanics extend the system and tie everything together, allowing storms to interact with the world, mobs, and players.
The Horn of Storms
Thunderstorms are rare, so relying on lightning builds would otherwise be impractical. To solve this, getting struck by lightning while holding a goat horn will transform it into a Horn of Storms, enchanted with Stormcaller.
Using the horn will summon a one-minute thunderstorm, while also striking you with a lightning bolt. During the storm, you can continue using the horn to call lightning down on yourself. Once the storm ends, the horn enters a 1 minute 30 seconds cooldown.

Mobs participate in the system
The lightning system does not apply only to players. Any entity that can hold items and is exposed to the sky during a thunderstorm can attract lightning, including naturally conductive mobs like Iron Golems. Lightning will also deal true damage to them.
Entities that normally transform when struck by lightning (pigs, villagers, or creepers) are excluded from this system.

Water Conductivity
Water makes lightning even more dangerous. Being in water increases the chance of being struck and raises lightning damage to 15 for both players and entities. The Channeling trident enchantment will now also strike entities that are in water.
Combined with true lightning damage, this makes using lightning actually reliable.

Dropped Items
Dropped conductive items can also attract lightning. During storms, leaving metal equipment on the ground may result in it being struck and maybe destroyed.

Advancements!
A small set of advancements that try a little too hard to be funny. They’re meant to guide you through the mod’s mechanics and help you discover its different features naturally.

Configurability, compatibility and miscellaneous
Config Menu
The mod comes with a simple config menu that allows you to toggle most features of the mod, replacing the old gamerules. You can open it with the command:
/stormsconfig
Or the configurable keybind (default: O). Do note that you need command permissions to access this menu.

The config is applied per-world and globally.
Tags
To help modpack makers, the mod makes heavy use of tags to incorporate it easily aswell as helping with performance:
- stormsofthewild:conductive_entities
Entities that naturally attract lightning like iron golems.
- stormsofthewild:conductive_hold
Entities that can hold conductive items and thus attract lightning.
- stormsofthewild:conductive_item
Items that attract lightning when being worn, held or in the ground.
- stormsofthewild:insulating_armor
Armor that acts like leather armor, reducing or negating lightning damage.
- stormsofthewild:lightning_exclude_entities
Entities that are transformed by lightning and thus should not participate in the system, such as creepers or villagers.
- stormsofthewild:stormcaller_items
Items that will be enchanted with stormcaller when being held while struck by a lightning bolt like the goat horn. In case you want to use an ocarina item or something. Must be something you can use.
Localization
Fully localized to spanish!
That's it!
Long description I know. I hope you enjoy the mod and feel free to comment what you think about it, if there is any change or addition you would like to see or anything else. I love reading comments and adding stuff. Maybe add more configs or something.
