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Моды/STEVE MUST DIE difficulty
STEVE MUST DIE difficulty

STEVE MUST DIE difficulty

Focuses on a much harder Vanilla Survival experience. Not only by making mobs stronger or more resistant, but adding new mechanics and unique twists. Also letting you progress slightly faster (if you're skilled enough)

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LIST OF CHANGES:

please consider English is not my first language.

Dimension Changes:

Overworld Lava is as fast as Nether Lava.

Overworld now allows Absolute Darkness, this means caves are now pitch black. Night is now darker and stars are brighter.

Nether is now darker and more foggy. End is also darker

Glow Lichen is much harder to find as it only spawns on top of Andesite.

Monsters no longer burn in Sunlight

Night Vision effect in the Overworld now has a bright green tint just like Night vision goggles.

Mob Changes:

All Undead that can wear equipment will spawn with their equipment upgraded. Leather Armor -> Copper Armor Copper Armor -> Iron Armor Iron Armor -> Diamond Armor Gold Armor -> Diamond Armor Chainmail Armor -> Enchanted with Protection IV, Thorns III, Unbreaking III Iron Weapon -> Diamond Weapon

All Zombie types have 1/2 chance to spawn as Zombie Leaders (spawn_reinforcement = 1). All Zombie types move faster (movement_speed 0.23 -> 0.3)

Husk empty hand now sets the player on fire.

Overworld Regular Skeletons now spawn as Wither Skeletons, but still drop regular skeleton loot. They now swap between a Bow and a Bone, depending on how close the player is.

Piglins and Zombified Piglins now have more follow range (zombified piglin follow_range 35 -> 64 ; piglin follow_range 16 -> 64) Piglins and Zombified Piglins now spawn with pieces of golden armor (not enchanted, enchanted at 10lvl, or enchanted at 30lvl) Zombified Piglins have 1/5 chances to spawn with a golden axe. Piglins now have 1/20 chance to spawn with a netherite sword/spear enchanted with Curse of Vanishing. Piglins and Piglin Brute now have permanent Fire Resistance. Piglin Brute do not take knockback. Piglin Brute can bridge up by placing gravel. Piglin Brute have increased follow range (12 -> 36)

Hoglins now have more knockback

Magma Cubes and Slimes now resist 50% knockback Magma Cubes and Slimes now jump further (movement_speed 0.6 -> 1) Magma Cubes and Slimes now have more follow range (16 -> 32) Magma Cubes spawn +1 size bigger and attack the player with Fire Aspect I Slimes spawn +2 size bigger and attack give the player the Oozing effect.

Ghasts now are 1/3 bigger, 40 hp, fly faster (flying_speed 0.06 -> 0.1) Ghasts now shoot homing fireballs, these fireballs have 3 ExplosionPower (as powerful as a creeper boom) Ghasts homing fireballs stop homing after being close 6 blocks or less from the player.

Drowned have 1/5 chance to spawn with Trident. Drowned have 1/5 chance to be Dolphin Jockeys with Trident. Drowned now spawn with Depth Strider III boots.

Stray now spawn with a tipped arrow that gives 30 seconds of Slowness II and Slow Falling Stray always spawn with a Power II bow. Stray can spawn as a Polar Bear Jockey (1/8 chance).

Bogged now spawn with a tipped arrow that gives 30 seconds of Poison and Mining Fatigue III. Bogged can spawn as a Slime Jockey (1/8 chance).

Parched now spawn with a tipped arrow that gives 30 seconds of Weakness II and Hunger Parched always spawn with a Flame bow.

Nether Skeletons now always have a 30lvl enchanted bow with Punch II. Wither Skeletons now can spawn as 3 different classes (all with distinctly dyed full leather armor): 1- Enchanted Sword+Armor+Bow 2- Enchanted Sword+Armor + Bow that shoots wither skulls (These 2 classes also swap between Bow and Sword, depending on how close the player is.) 3- Enchanted/Regular Mace + Armor with Protection IV Wither Skeletons can spawn already wearing a Wither Skull

Blaze melee attack now inflicts Breach II and Fire Aspect II. Blaze now move faster (movement_speed 0.23 -> 0.3). Blaze now dash whenever the player or a projectile is near.

Spiders are now "Tarantulas" (just a name change)

Spiders and Cave Spiders have a bonus "Spider Venom" that gives the player a random effect from the list below, at amplifier IV, durating between 5-10 seconds: -Slowness -Weaving -Poision -Blindness -Weakness They also get a permanente effect buff, receiving every of these effects: Speed, Jump Boost, Regeneration, Health Boost, and Strenght. All effects being amplifier I or II, except Strenght. Spiders can spawn carrying a Cave Spider in its back. (1/5 chance) Spiders can spawn as Wither Skeleton Jockeys. (1/15 chance)

Creepers are now powered, invisible and have twice the follow range (16 -> 32) They now have a laser turret (guardian laser) that will track the player if It is more than 10 blocks far. Turrets don't track the player if it ins't wearing a helmet, or if it is wearing a Carved Pumpkin, if you have a Carved Pumpkin they will follow you very slowly (They get Slowness IV).

Pig, Cow, Sheep, Goat, Fox, Ocelot, Mooshroom and Dolphin are now neutral mobs, they get angry at you for a short period, dealing 2 melee damage, Ocelots deal 6 damage.

Iron Golems do more damage (attack_damage 15 -> 20) Iron Golems can bridge up by jumping and placing azalea leaves, ascending 1 block every 2 seconds.

Squids are now Ghastsquids (10hp, half size, immune to wall suffocation), Ghastsquid fireballs evaporate outside water, they have the same damage has vanilla ghast fireballs. Glow Squids are now Guardians (10hp, 10% smaller, immune to wall suffocation), these still drop Glow Squid Loot, and get a cyan glow when they're tracking an entity.

Witch now spawn with permanent Speed II, Regeneration II, Health Boost II and Fire Resistance, and are immune to magic damage, including wither and lightning. Witch now evoke an enchanted following potion every 4 seconds (it can be killed easily as it has 1hp), once it gets close to the player it will release a lingering harming strong potion.

Endermen once angry will give their target 5 seconds Darkness effect (10 second cooldown). Endermen now are immune to magic damage, including wither and lightning. Endermen become invisible for 5 seconds after being angry for over 2 seconds (10 second cooldown). Endermen can swap positions with its target via teleportation. Unless target is an endermite. Endermen when angry for more than 2 seconds will start using its swap ability (2 second cooldown), after swapping they get Invisibility for 1 second. Endermen no longer can ride boats or minecarts.

Pillagers now spawn with a 30 lvl enchanted crossbow. Pillagers now spawn with 16 offhand items, these being Tipped Arrows (strong harming, strong poision, weakness) or Fireworks (large explosion). You won't get offhand loot drops. Pillagers have 1/5 chance to spawn as Vindicators Pillagers have 1/5 chance to spawn as Witches

Vindicators now spawn with a 10 lvl enchanted diamond axe.

Evokers now spawn with permanent Speed II, Regeneration II, Health Boost II and Fire Resistance, and are immune to magic damage, including wither and lightning. Evokers now have more follow range. (follow_range 12 -> 48) Evokers have an extra totem they will use, wich teleports them ramdomly around 32 block radius upon activating, also restoring all their hp back Evokers continuously summon a trail of evoker fangs that follow target's path. Evokers summon a lighting spell (20 second cooldown), cloud of electric sparks that follow the player, releasing a lighting bolt (+ a explosion) after 10 seconds lighting spell hit the highest block available. As long as you are under a roof the blast will not reach you.

Vexes stay the same because I hate them

Ravager now has increased follow range (32 -> 48) and knockback resistance (0.75 -> 1) (does not take knockback) Ravager now has permanent Fire Resistance

Ocean Monument Guardians attack now sets the player on fire, do more knockback, plus causes blindness for 2 seconds and removes water breathing effect. Elder Guardians attack now sets the player on fire and do more knockback. **Elder Guardians **now are immune to magic and do more damage (8 -> 16)

Phantoms are now bigger and deal more damage (2 -> 6). Phantoms have 1/20 chance to spawn carrying a witch.

Creaking hand is now enchanted with Sharpness V and Breach IV

Breezes are now faster (movement_speed 0.6 -> 1) Breezes now spawn with permanent Fire Resistance.

Silverfishes are now faster (movement_speed 0.25 -> 0.4) and twice smaller Silverfishes hit the player with Breach IV

Shulkers now have turrets, buffed the same way as guardian lasers. Shulkers are now immune to explosion damage. Attacking a Shulker gives the attacker Instant Damage II and Mining Fatigue III for 5 seconds. Shulkers now explode 5 seconds after dying (explosion power equal to a creeper) Shulkers bullets now carry an exploding Chorus Flower, it will explode when touching the ground (explosion less powerful than a creeper)

The End outer islands have new mob spawns, both Ghasts and End Angels have 2% chance of spawning instead of an enderman. End Angels must be avoided, it's not worth it.

Natural End Crystals (those who have a bedrock base) once destroyed will spawn a Ghast carrying another End Crystal (without a bedrock base). Natural End Crystals are immune to fireball and tnt explosions. Ender Dragon is now immune to magic Ender Dragon now has 4 new attacks: -Homing Dragon Fireballs (fire rate = 2 seconds) (lasts 6 seconds) -Barrage of Fireballs (fire rate = 0.25 seconds) (lasts 1.5 seconds) -Global Lightning strike, similar to evoker lightning spell (charges in 10 seconds) -Respawn Anchors Bombing, explosion damage of a creeper (fire rate = 0.5 seconds) (last 6 seconds)

Wither Boss now has these abilities: -necromancy: spawns two small weaponless wither skeletons, every 6 seconds -charged explosion: getting the Wither Boss to half its HP will make it become Invulnerable for 5 seconds then explode (same damage as the explosion it does when first spawning). It can use this ability only one time. Wither Boss now doesn't try ascending above the player as much as it used to do when the player gets close enough during the first phase. Wither Boss can now break bedrock

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Опубликован:1 неделю назад
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